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enemy_exposion.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://enemy_explosion_1.png" type="Texture" id=1]
[ext_resource path="res://enemy_exposion.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "play"
length = 1.6
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15 ]
}
[node name="enemy_exposion" type="Sprite"]
scale = Vector2( 3, 3 )
texture = ExtResource( 1 )
vframes = 4
hframes = 4
frame = 15
script = ExtResource( 2 )
_sections_unfolded = [ "Animation", "Transform" ]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
root_node = NodePath("..")
autoplay = "play"
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/play = SubResource( 1 )
blend_times = [ ]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]