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jumppoint / subspace-beacon-thingy #56

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thomasrudin opened this issue Dec 17, 2019 · 2 comments
Open

jumppoint / subspace-beacon-thingy #56

thomasrudin opened this issue Dec 17, 2019 · 2 comments
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enhancement New feature or request

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@thomasrudin
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Additional node which:

  • Consumes huge amounts of HV-Power (500kEU+)
  • Can "pull" and "push" spaceships across space and lower their power-input for jumps
  • Has to stay active to operate (on_timer with an active tracking list internally)

Related implementations (obsolete):

This should be pretty useful for "jump-hubs" but needs huge amounts of power to operate.

@thomasrudin thomasrudin added the enhancement New feature or request label Dec 17, 2019
@thomasrudin thomasrudin self-assigned this Dec 17, 2019
@BobFred7
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BobFred7 commented Jan 7, 2020

Oh, so like a normal jumpdrive, but the structure it jumps does not contain the engine?
I don't quite understand

@thomasrudin
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Its a stationary node that needs huge amounts of power and can push or pull other engines/ships with its power (basically)

I'll update the docs when (if) i implement that.. 😄

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