Skip to content

Latest commit

 

History

History
1291 lines (1069 loc) · 50.2 KB

CHANGELOG.md

File metadata and controls

1291 lines (1069 loc) · 50.2 KB

Change Log

All notable changes to deck.gl will be documented in this file.

Latest Beta Releases

For Earlier Beta Releases see below

deck.gl v6.1.0 Pre Releases

[6.1.0-alpha.1] - Aug 1

  • Remove module specific uniforms setting from Layer (#2124)
  • [POC] Data filter shader module (#2107)
  • Bump luma.gl and math.gl versions to latest alpha (#2146)
  • fix examples (#2143)
  • Fix: transition breaks map interaction (#2141)
  • Fix onViewStateChange callback in standalone bundle (#2140)
  • Minimal example of mapbox custom layers integration (#2134)
  • Orthographic view controller (#2128)
  • Fix solid-polygon-layer to work with new coordinate mode (#2135)
  • Enable drawing into external gl context, controlled by external software (#2133)
  • Remove mapbox wrapper from pure-js example (#2137)
  • Screen contour (#2130)
  • GPUAggregation: Add support for Orthographic View (#2127)
  • Update roadmaps, dist size doc, JSON Layers RFC (#2125)
  • Upgrade guide improvements (#2118)
  • Upgrade react-map-gl (#2116)
  • JSON layer RFC (#2079)
  • POC: Loading Mapbox vector tile data into DeckGL layer (#2022)

deck.gl v6.0.0 Pre Releases

[6.0.0-beta.1] - July 4

  • Attribute Transition bug fix (#1996)
  • Upgrade to luma.gl 6.0.0-beta.1 (#1990)
  • Replace ScreenGridLayer with GPUScreenGridLayer (#1988)
  • More Flexible Controller API (#1984)
  • Restore prop override for regular React children (#1983)
  • Add enter parameter for transitions (#1982)
  • ScreenGridLayer: Fix cell margin bug (#1977)
  • Fix attribute transition (#1975)
  • Fix aggregation in OrthoGraphicView (#1973)
  • Implement React API RFC (#1971)
  • Add padArray util for attribute transition (#1966)

[6.0.0-alpha.2] - June 27

  • Remove viewports (#1965)
  • Add needs64bitPositions() to Layer (#1963)
  • Update deck.js _pickAndCallback to discard invalid events (#1962)
  • Add Contour Layer (#1958)
  • Adding Marching-Squares utility methods (#1957)
  • GridLayer: re-project points on prop change (#1953)
  • Implement RFC: Improved 32-bit LNGLAT projection mode (#1951)
  • GPUScreenGridLayer: Provide aggregated data as picking information (#1950)
  • Initial layer prop type generator (#1943)
  • Fix path-marker-layer property passing (#1939)
  • GPUScreenGridLayer: Add colorRange and colorDomain support (#1932)
  • Deprecate ViewportController and onViewportChange (#1930)
  • Per-view controller (#1929)
  • Upgrade to luma v6 (#1928)
  • Move ViewManager out of LayerManager (#1926)
  • Add experimental GPUGridLayer (#1925)
  • GeoJsonLayer picking returns real feature (#1924)
  • Add world-space aggregation support to GPUAggregator (#1923)
  • Expose more internals (as experimental exports) (#1921)

[6.0.0-alpha.0] - June 15

  • 6.0.0-alpha.0 (Bump luma version to 6.0.0-apha.1)
  • Bench fixes (#1915)
  • Remove commented functions from layers (#1910)
  • Data filter RFC (#1892)
  • Add transition prop forwarding for composite layers; docs (#1900)
  • Viewport transition example (#1909)
  • attribute manager cleanup (#1901)
  • Disable failing rendertests for Intel GPU (#1903)
  • Add node 10 to travis (#1898)
  • Update params per frame (#1897)
  • Fix DeckGL 5.3 doesn't fire onHover event for last frame (#1882) (#1895)
  • Update RFC catalog (#1891)
  • Remove index.html from examples (#1890)
  • Fix mapbox wrapper error when use viewState (#1885)
  • Scripting Gallery (#1879)
  • Make sure website examples start locally (#1884)
  • Update issue_template.md
  • Some example fixes (#1878)
  • Add Deck.parameters prop to enable declarative setting of initial GL params (#1832)
  • View Manager cleanup (#1864)

Beta Releases

deck.gl v5.3 Pre Releases

[5.3.0-alpha.2] - April 30

  • use baseline:hanging if advanced text metrics is not supported (#1753)
  • Smaller viewState related fixes (#1750)
  • Picking overlapping objects RFC implementation (#1730)
  • Update example links in README.md (#1744)
  • Update picking RFC (#1747)
  • Fix standalone bundle inline version (#1746)
  • handle right button pan in MapControls (#1745)
  • update lite module dependency
  • Embedded layer demo fixes (#1741)
  • Test cleanup (#1739)
  • Update showcases links (#1738)
  • Make DeckGL doc refer to Deck docs (#1737)
  • More website link fixes (#1736)
  • Fix outdated source links (#1735)

[5.3.0-alpha.1] - April 23

  • Bump luma.gl to 5.3.0-alpha.1

deck.gl v5.2 Pre Releases

[5.2.0-alpha.8] - April 5

  • Bump examples to 5.2 alpha versions (#1649)
  • Bump example package.json to make it clear these are for future release (#1648)
  • fix bench browser test (#1647)
  • fix text layer issue on windows (#1645)
  • Fix without-map (#1642)
  • Initial commit of standalone js module (#1605)
  • Clean up LayerManager context handling (#1628)
  • remove wrong deck.gl version in tagmap
  • Fix OrthographicView (#1638)
  • Introduce babel 7 (#1636)
  • Fix render tests by temporarily reverting orhtographic map support (#1635)
  • Final immutable removal (#1634)
  • Improve test script speed. Fix test-browser reliability (#1632)
  • Remove polyfill. Update test scripts (#1633)
  • Text layer audit (#1627)
  • Add ScreenGrid Icon, fix doc link (#1622)
  • Update examples using new View classes and Deck/Controller integration (#1616)
  • fix attribute transition manager (#1621)
  • Integrate controllers into Deck component (#1615)
  • GpuScreenGridLayer : RFC and Fixes (#1617)
  • tagmap layer example improvements (#1620)
  • Update deck.gl whats new doc (#1589)
  • Viewport improvements, orthographic projection support (#1614)
  • View improvements (#1613)
  • Make View and Deck classes into official exports (#1612)
  • View doc updates (#1610)
  • add 3d rotation to MeshLayer (#1602)
  • Hotfix to plot layer and node tests (#1611)
  • ScreenGrid GPU Aggregation (Part-3, Add GPU Aggregation) (#1603)
  • ScreenGrid GPU Aggregation (Part-2, add support for UBO) (#1593)
  • Bump luma.gl to 5.2.0-alpha.10
  • fix website build (#1604)
  • Merge experimental SolidPolygonLayer into core-layers (#1405)
  • Move text-layer from experimental-layers to core-layers (#1590)
  • fix text layer update triggers (#1598)
  • unbold console output after test (#1596)
  • Improve text layer perf (#1597)
  • use unified projection in experimental layer shaders (#1595)
  • Webpack 4 (#1594)
  • Focal distance (#1588)
  • Split out Attribute class from AttributeManager (#1578)
  • Remove use of external asserts (#1567)
  • Create advanced-text-layer in experimental-layers (#1573)
  • bump luma.gl version to 5.2.0-alpha.9
  • fallback luma.gl to 5.2.0-alpha.3
  • Move docs
  • Standalone JS RFC (#1565)
  • Remove prevLayers, move oldProps to layer internal state (#1553)
  • Reorganize docs (#1514)
  • ScreenGrid GPU Aggregation (Part-1, use Buffers) (#1584)
  • Address audit comments (#1580)
  • Test directory cleanup (#1577)
  • Add esnext dist and test-size script (#1559)
  • Remove invalid deprecation warning (#1575)
  • Fix MeshLayer texture rendering (#1570)

[5.2.0-alpha.7] - Mar 23

[5.2.0-alpha.6] - Mar 23

[5.2.0-alpha.4] - Mar 23

  • Make new colorRange and colorDomain props experimental (#1569)
  • bump probe.gl to 1.0.0-alpha.11
  • fix memory leak by deleting unused models (#1561)
  • Allow external buffer to be Buffer instead of typed array (#1527)
  • Add TextLayer 100K test in layer browser (#1562)
  • TextLayer: Fix horizontal padding (#1554)
  • Implement unified 32 and 64 bit project interface (PR 2/2) (#1557)
  • Fix sizeScale for text layer (experimental layers 0.0.25) (#1558)
  • TextLayer: fix updateTriggers (#1555)
  • fix memory leak via oldProps (#1549)
  • verify MapboxAccessToken before build website (#1546)
  • fix bug in testLayer (#1545)
  • Hook up test-browser to npm test
  • Create states in layerManager in case of undefined stats parameter
  • bump probe.gl to 1.0.0-alpha.9
  • Screen grid colorRange colorDomain (#1522)
  • Fix bug in getMaxCount (#1539)
  • Fix quantize scale (#1537)
  • with-mapbox-map example fix (#1534)
  • Fix max count issue in bin sorter (#1535)
  • Add basic stats collection (#1529)
  • Avoid importing prop-types module in non-React module. (#1430)
  • Add lib dir to React submodule. (#1528)
  • Example automation testing (#1477)
  • Consolidate test scripts (#1523)
  • Reorganize reflection effect (#1524)
  • Implement unified 32 and 64 bit project interface (#1493)
  • Fix test harness exit code on failure (#1520)
  • Fix minor typo in constants.js (#1521)
  • Update shader module docs (#1411)
  • WindDemo: update using luma.gl Transform class (#1374)
  • Update Attribute transitions to use new luma.gl Transform API (#1464)
  • disable path-marker rendering test (#1518)

[5.2.0-alpha.3] - Mar 8

  • Fix deck.gl-test-utils dependency issues
  • Probe.gl logging

[5.2.0-alpha.2] - Mar 8

  • Bump luma.gl dependency to v5.2.0-alpha.3
  • deck.gl-test-utils v5.2.0-alpha.1 (#1515)
  • Test documentation improvements (#1512)

[5.2.0-alpha.1] - Mar 4

Official Releases

[5.1.0]

  • Fix crash during pickVisibleObjects (#1365)
  • Experiment: bezier curve layer (#1366)
  • Add JSX support to DeckGL component and remove jsx-layers example (#1362)
  • Update composite layers to use multiple prop objects (#1353)
  • link to remote docs (#1364)
  • Wind demo: update using newest luma.gl TF API (#1346)
  • Prop code preparation/cleanup (#1357)
  • Use latest luma.gl transform feedback features (#1318)
  • Move fp64 viewport uniform generation to project64 module's getUniforms (#1292)
  • Merge react-map-gl's map interaction (#1330)
  • Travis CI fix: Reduced, but working set of test cases (#1355)
  • Property Copy Reduction (#1341)
  • Use Object.prototype to speed up default prop setting (#1336)
  • fix experimental PolygonLayer (#1316)
  • Upgrade react-map-gl and math.gl versions in examples (#1313)
  • Fix text layer redraw flag clearing (#1314)
  • [Doc] Fix of layer attribute typo (#1311)
  • Attribute Transition: Initial Implementation (#981)

deck.gl v5.0 - Dec 21

  • Add links to new examples. (#1272)
  • Address TODO in docs. (#1270)
  • Use the deprecation support in shader modules (#1271)
  • fix double model generation (#1268)
  • Ortho zooming example (#1266)
  • More precise offset projection (#1265)
  • Examples start script (#1263)
  • experimental-layers 0.0.16
  • Fix examples with react-map-gl alpha (#1256)
  • Linter (prettier) changes (#1262)
  • Remove old uniforms (#1261)
  • remove duplicate TextLayer code (#1258)
  • enable lnglat_offset mode (#1245)
  • Remove deprecated uniforms (#1257)

Beta Releases

[5.1.0-beta.1] - Jan 31

  • Fix crash during pickVisibleObjects (#1365)
  • Experiment: bezier curve layer (#1366)
  • Add JSX support to DeckGL component and remove jsx-layers example (#1362)
  • Update composite layers to use multiple prop objects (#1353)
  • link to remote docs (#1364)
  • Wind demo: update using newest luma.gl TF API (#1346)
  • Prop code preparation/cleanup (#1357)
  • Use latest luma.gl transform feedback features (#1318)
  • Move fp64 viewport uniform generation to project64 module's getUniforms (#1292)
  • Merge react-map-gl's map interaction (#1330)
  • Travis CI fix: Reduced, but working set of test cases (#1355)
  • Property Copy Reduction (#1341)
  • Use Object.prototype to speed up default prop setting (#1336)
  • fix experimental PolygonLayer (#1316)
  • Upgrade react-map-gl and math.gl versions in examples (#1313)
  • Fix text layer redraw flag clearing (#1314)
  • [Doc] Fix of layer attribute typo (#1311)
  • Attribute Transition: Initial Implementation (#981)

deck.gl v5.0 Beta Releases

[5.0.0-beta.2] - Dec 19

  • Fix pickingSelectedColor, fix mesh-layer regression (#1260)
  • Fix test-dist (#1250)
  • Add prettier (#1249)
  • Upgrade to React 16, cleanup core deps (#1247)
  • Bump probe.gl to include regression bench support (#1251)
  • Merge normal projection fix into experimental polygon layer (#1248)

[5.0.0-beta.1] - Dec 18

  • Improve perf of experimental SolidPolygonLayer (#1224)
  • Fix polygon normals in meter offset mode (#1244)
  • Remove deprecated API (#1240)
  • Remove old Coordinate system props. (#1242)
  • Add SolidPolygonLayer to experimental layers (#1233)
  • Fix the normal direction of the hexagon layer and additional transform in the lighting module associated with it (#1039)
  • Fix blending parameter (#1241)

[4.2.0-alpha.31] - Dec 14

  • API Audit: remove initWebGLParameters and move pure-js example (#1235)
  • Fix for invalid triggerName in attribute-manager.invalidate(triggerName) function (#1238)
  • Add polygonLayer geojsonLayer elevationScale prop to whats-new.md (#1237)
  • OrbitController pure-js support (#1234)

[4.2.0-alpha.30] - Dec 12

  • DOCS: updates to clarify what is experimental in 4.2, in "What's New" and "API Reference".
  • DOCS: New Roadmap doc, linking to RFCs.
  • DOCS: List experimental 4.2 features in Roadmap doc.
  • Remove deprecated Choropleth layers (#1231)
  • Fix Picking Module object highlighting (#1230)
  • Add initial CODE-GUIDELINES.md. Adjust RFC versions (#1232)
  • Remove container support from core layers (#1227)
  • Add '#or yarn' to README.md (#1220)
  • Path Layer vertex shader cleanup (#1198)
  • add "babel-loader" dependency for wind example (#1228)
  • Fix log.warn usage (#1225)
  • Add initial capability to show infovis layers in layer-browser (#1210)
  • Fixes: global init, LayerBrowser drawPickingColors, experimental exports (#1209)
  • Improve perf of picking with large pickingRadius (#1222)
  • Experimental Layers 0.0.12 (#1223)
  • Conditionally generate fp64 viewport uniforms (#1219)
  • Make ViewportController and Transition exports experimental (#1218)
  • Remove deprecated API usage (#1214)
  • Clarify whats experimental in 4.2 (#1211)
  • Merge pull request #1212 from KevinGrandon/fix_buildkite_badge
  • Remove buildkite badge
  • Merge pull request #1153 from KevinGrandon/buildkite
  • Optimize building by building on warm machines
  • Use buildkite and docker for CI
  • Minify example bundle (#1206)

[4.2.0-alpha.29] - Dec 1

  • Picking null color fix

[4.2.0-alpha.28] - Nov 30

  • Add back experimental exports

[4.2.0-alpha.27] - Nov 30

  • update sharp end fix for 64bits pathlayer shader (#1202)
  • Fix spike issue in path layer (#1200)
  • Move unaudited APIs to experimental (#1193)
  • Reorganize file structure (#1192)
  • add new blend mode to initWebGLParameters (#1188)
  • Add support for old picking uniforms (#1191)
  • Use Program 'varyings' option (#1190)
  • Viewport transition tests (#1183)
  • PathMarkerLayer: Support bi-directional arrows (#1181)
  • add build command for point cloud example and change default settings of wind example (#1189)
  • Example rename (#1182)

[4.2.0-alpha.26] - Nov 21

  • Upgrade to [email protected] (#1178)
  • Transition interpolator class (#1154)
  • Fix viewport projection topLeft option (#1174)

[4.2.0-alpha.25] - Nov 20

  • Part-2 : 4.2 API changes as per Audit (#1170)
  • Bump luma.gl peer dependency to '4.1.0-alpha.9'

[4.2.0-alpha.24] - Nov 17

-Fix log import errors (#1169) -WindDemo: Display a warning when run on non webgl2 browsers. (#1166)

[4.2.0-alpha.23] - Nov 16

  • Fix module import (#1168)
  • Remove luma.gl dependency in package.json to avoid conflict with deck.gl (#1164)
  • Fix the bug of distance calculation in orbit controller (#1163)
  • Part-1 : 4.2 API changes as per Audit. (#1158)

[4.2.0-alpha.22] - Nov 15

  • Fixes for updateTriggers

[4.2.0-alpha.21] - Nov 15

  • Fix bug in layer.js
  • Create and use getSubLayerProps()

[4.2.0-alpha.20] - Nov 13

Auto hide viewport base elements (#1134)

[4.2.0-alpha.19] - Nov 7

  • Remove the y-flip scale and camera re-center logic for non-geospatial viewport (#1125)
  • Add small "degenerate" PathLayer example (#1123)
  • Fix the pan event handling of orbit controller (#1124)
  • Fix issues in Orbit Viewport and update examples (#1119)
  • Add flag for viewport transition updates (#1115)

[4.2.0-alpha.18] - Nov 2

  • Viewport Transitions: Add transitionProps, fix bearing and longitude interpolation. (#1111)

[4.2.0-alpha.17] - Nov 1

  • Use probe.gl instead of benchmark.js (#1110)
  • Fix MapState constraints check (#1105)
  • Fix attribute updates for composite layers (#1104)
  • Fix typo (#1107)
  • Fix path-marker-layer angle issue (#1100)

[4.2.0-alpha.16] - Oct 27

  • MultiViewport Transitions: Add example, and fix isMapSynced.(#1099)
  • path+mesh layer: Specify arrow colors (#1098)
  • Add layerFilter prop (#1086)
  • Use global version from webpack (#1091)
  • Fix multi icon layer default props (#1094)
  • ViewportTransitions: remove recursive children update, fix props update (#10
  • Fix multi icon layer default props (#1089)
  • Move text layer to experimental layers (#1062)
  • Handle IconLayer pixel size in first person viewports (#1084)
  • core and deprecated layers only import from core/index.js (#1085)
  • Quick fix of fitBounds API in orbit-viewport and examples (#1083)
    • Quick fix of fitBounds API in orbit-viewport and examples
  • Clean up sub-module imports (#1081)
  • Fix layer context update (#1072)
  • refactoring on ortho- and perspective-viewports related files, exports and d ocs (#1057)
  • Correct brackets on Complex polygon with holes example (#1061)
    • The polygon property requires arrays of Polygons (i.e. polygon: Polygon | Polygon[]). Update the example to reflect this
  • Fix MeshLayer fp64 mode (#1068)
  • Separate common ViewState from FirstPersonState and MapState (#995)
  • Transition manager improvements (#1063)
    • Fix incorrect timer, replace setInterval with requestAnimationFrame
    • Always use the transition settings from when the transition is triggered ( removes the burden from app: set and forget)
    • Use onViewportChange for transition update callback
    • Do not trigger transition on viewport size change
    • Do not compare viewports if there's no transition
    • Remove nested function definitions in utils
  • Examples: set useDevicePixelRatio by default (#1060)
    • Layer-browser: set useDevicePixelRation by default
  • Remove excessive nesting in picking code (#1036)
    • Remove excessive nesting in picking code
  • Improved tracking and logging of redraw reason (#1037)
    • Experimental Layers: Set pickable to false for marker layer
  • Apply default values for transition props (#1058)
  • temporary fix for orthographic-viewport dependent apps (#1055)
    • have PerspectiveViewport extends Viewport
    • minor bug fix for the point-cloud-ply example
  • ViewportTransition minor fixes (#1054)
  • Viewport Transitions : add pure-js TransitionManager (#1038)
  • Remove deck.gl picking module, use luma.gl's version. (#1045)
  • Optimize prop diffing when using inline functions as accessors. (#1033)
  • Move prop diffing from layer.js to props.js (#1035)
  • Fix mesh layer (#1041)
  • experimental project64utils (#1050)
    • Add new project64util shader module hat removes raw fp64 math from layer s haders
  • Add getLineDashArray and lineDashJustified in PolygonLayer
  • Fix blending in ScatterplotLayer example (#1034)
  • Fix Viewport import in OrbitViewport (#1044)
  • Fix PolygonLayer issue with Data Accessors
  • Fix plot layer (#1031)
  • Add 3rd person viewport support (#1030)
  • Improve Extruded Polygon Tesselation (#1011)
    • improve polygon tesselator perf
    • fix normal calculation
  • Specify meter unit for getLineWidth in geojson layer (#1029)
  • Publish work-in-progress layers in new deck.gl-layers module (#1003)
    • Includes PathMarkerLayer, PathOutlineLayer and MeshLayer
  • RFC page, added 4.2 section (#1025)

[4.2.0-alpha.15] - Oct 11

  • Pass useDevicePixelRatio to picking flow (#1021)
  • Fix multi viewport update state (#1019)
  • Bump luma.gl peer dependency to '4.1.0-alpha.6'

[4.2.0-alpha.14] - Oct 10

  • Fix picking when rendereing pickable and non-pickable layers (#1018)
  • Pass useDevicePixelRatio to picking flow. (#1016)
  • Upgrade to new luma.gl API (#1014)

[4.2.0-alpha.13] - Oct 10

  • Add experimental exports (#1010)
  • Fix benchmark tests (#1005)
  • Change the README.md, asking users to use the release branch and developers to use the master branch
  • Fix useDevicePixelRatio prop usage (#1006)
  • Update examples/README.md to fix broken links
  • Fix point missing issue for 64 bits point cloud layer vertex shader (#1004)
  • Fixes to drawlayers (#1002)
  • Multi model fixes, OrbitController fix in plot layer (#996)
  • fix WebMercatorViewport.addMetersToLngLat (#1001)
  • Skip picking flow when no layer is pickable (#980)
  • Fix modelMatrix in lnglat layers. Fixes separation slider in layer-browser. (#993)
  • Add useDevicePixelRadius toggle to layer-browser (#989)
  • Class name cleanup (#990)

[4.2.0-alpha.12] - Oct 5

  • Fix picking and highlighting regressions. (#982)
  • add viewMatrix back so users can access it in their own vertex shader (#984)
  • Fix npm run bench (#978)
  • Attribute Transition RFC (#961)
  • Segment Layer Example Updates (#973)
  • Update controller-architecture-rfc.md
  • Layer browser updates (#965)
  • Draw and pick refactor (#964)
  • fix bug where layer does not update on updateTriggers change (#971)
  • [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
  • Viewport Animation: Adding flyTo style animation support. (#937)
  • Minor fixes - after refactorings (#960)
  • [GridLayer] Add getElevationValue to enable grid elevation by aggregation (#954)
  • Fix test-dist

[4.2.0-alpha.11] - Oct 2

  • Bump to luma.gl v4.1.0-alpha.4 - Framebuffer improvements
  • Update segment layer example to latest luma.gl
  • Layer browser updates (#965)
  • Draw and pick refactor (#964)
  • fix bug where layer does not update on updateTriggers change (#971)
  • [Hexagon/Grid] add no render when elevation < 0.0 to vertex-64 (#968)
  • Viewport Animation: Adding flyTo style animation support. (#937)
  • Minor fixes - after refactorings (#960)

[4.2.0-alpha.10] - Sep 27

  • SAMPLE: Outline shadow layer, first cut (#957)
  • Update docs with missing layer props (#959)
  • Simplify GL parameter initialization (#952)
  • Split deck.gl into "package" directories (#948)
  • [HexagonLayer] Add getElevationValue to calculate hexagon elevation by aggregation (#938)
  • Pure js mapbox base map example (#947)
  • Small example that loads a Carto Torque tile (#946)
  • Multi viewport cleanup (#953)
  • WindMap fix: use default useDevicePixelRatio = false (#956)
  • Layer lifecycle log polish. Guard against corrupt picking buffer. RFC updates. (#958)

[4.2.0-alpha.9] - Sep 23

  • React and JS implementations now share code
  • Cleanup of exported symbols

[4.2.0-alpha.8] - Sep 21

  • Fixes for pure-js example

[4.2.0-alpha.6] -

[4.2.0-alpha.6] -

  • First person view merged to master

[4.2.0-alpha.5] -

  • FIXES for First Person View

[4.2.0-alpha.4] -

  • NEW: Automatic/custom highlighting using picking shader module.
  • FIX: ScreenGridLayer depthTest
  • FIX: CompositeLayer parameters forwarding
  • FIX: S2Layer prop forwarding
  • FIX: GridLayer crash: max call stack size
  • NEW: Add devicePixelRatio prop
  • NEW: RFCs
  • DOCS: picking/event handling refresh
  • DEMO: Wind demo fixes

[4.2.0-alpha.3] - Note: from 4.2-DEV

  • Fixes for first person viewports in METER_OFFSET mode

[4.2.0-alpha.2] - Note: from 4.2-DEV

  • Unifiy react controllers as ViewportController, export from react dir.
  • Add FirstPersonState
  • Add FirstPersonViewport, ThirdPersonViewport
  • Move viewports and some utils out of lib folder.
  • Add start-es6 script to layer-browser
  • Remove UTM_OFFSETS projection mode

[4.2.0-alpha.1]

  • Add: UTM_OFFSETS projection mode

Official Releases

deck.gl v4.1

[4.1.2] - Patch Release

  • FIX: IconLayer texture filter and rotation:

[4.1.1] - Patch Release

  • NEW: Automatic/custom highlighting using picking shader module.
  • FIX: ScreenGridLayer depthTest
  • FIX: CompositeLayer parameters forwarding
  • FIX: S2Layer prop forwarding
  • FIX: GridLayer crash: max call stack size
  • NEW: Add devicePixelRatio prop
  • NEW: RFCs
  • DOCS: picking/event handling refresh
  • DEMO: Wind demo fixes

[4.1.0] - 2017-7-27 Minor deck.gl Release

For details see What's New

deck.gl v4.0

[4.0.0] - 2017-4-6 Major deck.gl Release

For details see What's New

deck.gl v3.0

[3.1.3] - 2017-1-25

  • HOTFIX: Fixed project_fp64 issue under linux + nvidia (#315)

[3.1.2] - 2017-1-19

  • HOTFIX: Fixed some 64-bit math issue on some Nvidia GPUs (#286)
  • HOTFIX: Fixed an issue in scatterplot64 that NaN got passed to GPU (#287)
  • Disable blending when rendering to picking framebuffer (#288)

[3.1.1] - 2016-12-1

  • FIX: ExtrudedChoroplethLayer64 - Now updates uniforms when props change
  • HOTFIX ScatterplotLayer: Fix instancePositions regression in 3.1.0
  • HOTFIX DeckGL: Fix PropType warning regression in 3.1.0 (layers/effects props)

[3.1.0] - 2016-11-30

  • LineLayer: Support elevations (z coords on positions)
  • LineLayer64: Support elevations (z coords on positions)
  • Scatterplot: Enable updateTriggers on instanceRadius, separate from positions.
  • EXPERIMENTAL FEATURE: ReflectionEffect
  • INTERNAL: Target build env moved to Node 6. Travis tests now run on 6 & 7.

[3.0.9, 3.0.10] - 2016-11-18

  • Bumped viewport-mercator-project version for the unproject fix.
  • Updated dependency versions (#229)
  • Added test code for attribute-manager (#213)
  • Added minMax radius for the scatterplot-layer (#230)

[3.0.8] - 2016-11-18

  • Performance optimization: remove unnecessary gl.getParameter() calls (#227)

[3.0.7] - 2016-11-16

  • Fixed precision issue for vec2_mix_fp64 function (#223)
  • Added mouse event object to hover and click event parameter (#255)

[3.0.6] - 2016-11-14

  • Bug fix for picking not returning x, y coordinates (#220)

[3.0.5] - 2016-11-14

  • Performance optimization: prevent redundant data calculation (#222)

[3.0.3] - 2016-11-14

  • Bug fixes for ScatterplotLayer not being updated with new data prop (#215)
  • Performance optimization: prevent fbo from reallocating every time (#217)

[3.0.2] - 2016-11-12

  • Performance optimization for examples in gh-pages

[3.0.1] - 2016-11-11

  • Enable blending by default
  • Fix syntax highlighting in gh-pages

[3.0.0] - Major deck.gl Release

For details see What's New

deck.gl v2

[2.4.10] - 2016-09-20

  • Added line width support to the choropleth layer.

[2.4.9] - FIX: Picking of instanced layers restored

  • Layer.calculateInstancePickingColors now gets correct numInstances argument.
  • Bumps luma.gl to include Linux fix.

[2.4.8] - TBD

  • Move glslify to "dependencies" in package.json
  • Fix bool uniform that webgl in certain environment handles it differently

[2.4.7] - 2016-09-06

  • Fix issue of mercatorEnabled not working on Linux

[2.4.6] - 2016-09-06

  • Fix issue where 0 opacity is interpreted as default opacity
  • Fix issue with printing of layerName in debug messages crashes

[2.4.5] - 2016-08-31

  • Fixed picking for the choropleth layer

[2.4.4] - 2016-08-17

  • Added deckgl-overlay canvas ID and customize style support

[2.4.3] - 2016-08-16

  • Fix document / add customize style support to the canvas (@contra)

[2.4.2] - 2016-08-16

  • Added per point radius support for the scatterplot-layer

[2.4.1] - 2016-08-15

  • Fixed primitive distortion bug for the scatterplot and hexagon-layer

[2.4.0] - 2016-08-12

  • Added non-LatLng coordinate support for
    • arc-layer
    • choropleth-layer
    • line-layer
    • scatterplot-layer

[2.3.0] - 2016-08-06

  • Added line-layer support

[2.2.5] - 2016-08-02

  • Added per point color support for the scatterplot-layer

[2.2.4] - 2016-07-13

  • Performance improvement

[2.2.0] - 2016-07-05

  • Added perspective mode, 3D camera support
  • Added unit tests
  • Tons of refactoring and performance improvement

[2.1.0] - 2016-03-30

  • Added precompile support
  • Added data deep comparison support
  • Added better uniform error message support
  • Changed to use the new Luma.gl API
  • Moved babel-related libraries from devDependence to dependency
  • Changed default blending function (ZERO -> ONE_MINUS_SRC_ALPHA)
  • Bug in getNumberInstances

[2.0.0] - 2016-02-29

  • Retina display support
  • Performance refactoring
  • Switched the underlying rendering framework to luma.gl
  • Fixed picking on retina/regular display

deck.gl v1

[1.0.0] - 2016-01-06

  • Initial commit of the open-source version of deck.gl

Beta Releases

v4.1 Beta Releases

deck.gl v4.1.0-beta.6

  • Remove 'project' module in layer model creation as it's provided by default (#787)
  • Fix HexagonCellLayer cell size changes while zomming (#785)
  • Fix point projection in GridCellLayer (#784)

deck.gl v4.1.0-beta.5

  • Fix GridCellLayer cellSize changing on zooming (#782)
  • Add getSubLayerClass, getSubLayerProps methods to GridLayer and HexagonLayer for easy subclassing (#783)
  • Add pointRadiusScale, pointRadiusMinPixels and pointRadiusMaxPixels props to GeoJsonLayer (#781)
  • FIX: Fix the bug in shaders of LabelLayer that rotation angle is clamped to 0 - 180 degree (#780)
  • Add the project module to the default module for our new shader system (#779)

deck.gl v4.1.0-beta.4

  • Picking clean up (#774)
  • Prevent picking when dragging (#775)
  • Controllers bug fix (#777)
  • Rename settings prop to parameters

deck.gl v4.1.0-beta.3

  • WEBSITE update (#768)
  • FIX: polygonOffset (#770)
  • Use luma.gl shader modules (#772)
  • DOC: Vis suite blog posts (#773)

deck.gl v4.1.0-beta.2

  • NEW: getUniformsFromViewport refactored into project shader module's getUniforms.
  • FIX: Update canvas size to match with device framebuffer size.
  • WEBSITE: Links to other frameworks (#753)
  • FIX: Avoid deep comparison error in compareProps when oldProp is empty (#754)
  • FIX: Fix the fluctuation of the end cap for path layer 64bit (#755)
  • MapController clean up (#757)
  • SIZE: Remove gl-matrix (#759
  • OrbitController clean up (#761)
  • EXAMPLE: Fix updateState issue in TagMap: add shouldUpdateState function (#762)
  • NEW: Replaced explicit calls to assembleShaders with Model parameters. (#764, #765, #767)

deck.gl v4.1.0-beta.1

  • webpack configuration cleanup
  • EXAMPLES: Experimental TagMap Layer (#735, @zhan1486)
  • FIX: Use external buffers for layer attributes
  • SEER integration upgrades (#744)
  • Import luma.gl v4.0.0-beta.1 (#752)

deck.gl v4.1.0-alpha.15

  • FIX: Tween.js import (#730, #734)
  • Example config files cleaned up (#731, #732)
  • queryVisibleObjects (renamed from queryObject) (#736)
  • Event Management Refactor (#738)
  • SEER integration upgrades (#740)
  • Graph Layer example refactor (#742)
  • New luma state management API
  • WEBSITE: demo renamed to website

deck.gl v4.1.0-alpha.14

  • "Stateless" picking (#717)
  • Lifecycle performance tuning (#721)
  • SEER performance badges (#720, #722)
  • Custom "spy" class to fix test-browser
  • FIX: Using external buffers for layer attributes
  • FIX: Shadercache import (#727)

deck.gl v4.1.0-alpha.13

  • Lifecycle tuning (#708)
  • Seer performance badges (#709)
  • Event Manager API Audit fixes (#710)
  • FIX external buffers for layer attributes (#711)
  • Travis CI fixes (#713)
  • Examples now on react-map-gl v3 (#714)
  • Stateless picking (uses new luma.gl features) (#715)
  • Custom spy for tests (#716)

deck.gl v4.1.0-alpha.12

  • Seer fix (#706)

deck.gl v4.1.0-alpha.11

  • EXAMPLE: PlotLayer example improvement (#689)
  • FIX: Fix 64-bit PathLayer (#704)
  • TEST: EventManager tests (#705)

deck.gl v4.1.0-alpha.10

  • FIX: fix point cloud examples bug (#680)
  • FIX: fix modelMatrix in meter offset mode (#678)
  • NEW: Add queryObjects api to DeckGL component (#673)
  • Flatten CompositeLayer.renderLayer() output (#676)

deck.gl v4.1.0-alpha.9

  • EXAMPLES: update the PlotLayer example with axis labels (#671)
  • FIX: Fix radiusMinPixels and radiusMaxPixels for METER_OFFSETS in scatterplot (#607)
  • TEST: Fix the rendering test (#672)
  • FIX: Use luma.gl v4.0.0-alpha.7 to resolve the texture loading issue (#665)

deck.gl v4.1.0-alpha.8

  • FIX: EventManager error in trackpad scroll
  • FIX: mousemove is fired twice during drag
  • FIX: drag events
  • FIX: error when dragging outside of the canvas
  • FIX: IconLayer does not rerender after texture is loaded

deck.gl v4.1.0-alpha.7

  • FIX: Import in node

deck.gl v4.1.0-alpha.6

  • FIX: Composite layers now pass getPolygonOffset prop to children
  • FIX: PolygonLayer and GeoJsonLayer order sublayers dynamically for better blending behavior

deck.gl v4.1.0-alpha.5

  • NEW: getPolygonOffset prop of the base Layer class (#649)
  • NEW: Modularize support for raw and gestural input events (#636)

deck.gl v4.1.0-alpha.4

Versions 4.1.0 alpha 1, 2 and 3 have been unpublished due to a wrong tagging.

  • PERFORMANCE: Optimize encodePickingColor by replacing the naive math with bit-wise operations (#631)
  • FEAT: Add pickingRadius prop (#641)
  • FEAT: Seer integration and performace improvements
  • PERFORMANCE: Compiled are now cached for reuse so that same shaders are not recompiled for the same type of layers (#613)
  • PERFORMANCE: getViewportUniforms optimization (#586)
  • BREAKING: Only composite layers have renderLayers methods (#585)
  • BREAKING: Only primitive layers' draw methods are called during render (#585)
  • GridLayer add coverage, lowerPercentile, upperPercentile and getColorValue to layer prop (#614)
  • IconLayer add getAngle for rotating each icon with a specific angles (in degrees) (#625)
  • HexagonLayer add interval getHexagons, getSortedCounts getUpdateTriggers methods, make it easier to create layer subclass
  • HexagonLayer add getColorValue (optional) prop, returns a value to base bin color on.
  • HexagonLayer change default hexagonAggregator output to {hexagons: [], hexagonVertices: []}
  • HexagonLayer add getValue to BinSorter to support color / elevation by value
  • TEST: Implement code coverage with nyc and coverall report (#596)
  • HOTFIX: fix HexagonLayer hex color calculation, use bin.value instead of bin.points.count to calculate color
  • HOTFIX: Fix the bug that layer is finalized at every cycle due to an incorrect if check(#552)
  • HOTFIX: Fix the bug that Model got regenerated every time data is changed for SolidPolygonLayer (#554)
  • HOTFIX: Fix the bug that lighting is not working properly for 64-bit PolygonLayer on Intel Iris Pro GPU (#563)
  • DEMO: Fix brushing layer demo (#603)
  • DEMO: Fix the scrolling on iPhone (#546)
  • DEMO: Reorganized the examples (#547)
  • DEMO: Misc fixed form demo site (#548, #549)
  • KNOWN ISSUES: the IconLayer example doesn't work if use with luma.gl v4.0.0-alpha.1

v4.0 Beta Releases

[v4.0.0-rc.6]

  • Fix: remove postinstall script

[v4.0.0-rc.5]

  • getPickingInfo() methods receive an additional argument sourceLayer (#468)
  • HexagonLayer add lowerPercentile and higherPercentile (#470)
  • FIX: Fix the async loading issue #347 by not setting state of stale layers to null (#483)
  • FIX: Fix the lightSettings prop transfer issue in composite layers (#484)
  • FIX: Fix the attribute logger (#499)
  • Demo site: Add IconLayer demo (#467, #487)
  • Demo site: Refactor to make all demos available as standalone examples (#471, 477)
  • Demo site: Add Hexagon layer demo (3d heatmap) (#478)
  • Demo site: New data set for the GeoJsonLayer demo (#492)
  • Demo site: Link directly to source code from examples (#497)
  • Examples: Remove layers that are not in v4 release plan from LayerBrowser example (#475, #490)
  • Examples: Add JSX wrapper example (#482)

[v4.0.0-rc.4]

  • GridCellLayer latOffset and lonOffset => cellSize
  • Picking improvement: consistently handle picking in composite layers and also simplied picking (#448, #450)
  • FIX: Fix the projectionMode checks for point cloud layer (#454)
  • FIX: Make extruded and non-extruded polygon layers using the same Uint8ClampedArray to process colors
  • FIX: Make radiusPixels works for PointCloudLayer (#450)
  • FIX: Fix the bug that several composite layer not transferring proper props to their underlying layers (#455, #464)
  • FIX: Fix a bug causes active layers got invalidated in the middle of the picking info processing (#458)
  • FIX: Fix the vertice generation for extruded polygons with holes (#447)
  • FIX: Now deck.gl picking works properly for non-fullscreen apps (#455)
  • FIX: onHover and onClick props now work on GridLayer and HexagonLayer
  • Picking info from GeoJsonLayer and PolygonLayer now have layer property point to the composite layer instead of a sublayer
  • FIX: PointCloudLayer use radiusPixels instead of radius
  • Examples: Fix the hello-world examples (#461)
  • Demo site: Add interactive demo for each core layers (#452)
  • Demo site: Upgrade old demos to v4 (#453)
  • Demo site: Various other bug fixes (#463)

[v4.0.0-rc.3]

  • Disable implicit props forwarding between the composite layer and its underlying layers.
  • GeoJsonLayer getColor => getLineColor
  • GeoJsonLayer getWidth => getLineWidth
  • GeoJsonLayer add lineWidthScale
  • GeoJsonLayer add lineWidthMinPixels
  • GeoJsonLayer add lineWidthMaxPixels
  • GeoJsonLayer add lineJointRounded
  • GeoJsonLayer add lineMiterLimit
  • PolygonLayer getColor => getLineColor
  • PolygonLayer getWidth => getLineWidth
  • PolygonLayer add lineWidthScale
  • PolygonLayer add lineWidthMinPixels
  • PolygonLayer add lineWidthMaxPixels
  • PolygonLayer add lineJointRounded
  • PolygonLayer add lineMiterLimit
  • FIX: ScatterplotLayer calls Layer.updateState() to invalidate all attributes when data changed
  • FIX: Fix the ExtrudedChoroplethLayer64 in deprecated layer examples
  • Replace all readFileSync() calls with Javascript imports for all GLSL shaders

[v4.0.0-rc1]

  • FIX: Composite layers now have a stub invalidateAttribute()

  • FIX: GeoJsonLayer and PolygonLayer now transfer correct updateTriggers to its sublayers

  • FIX: Fix the picking for PolygonLayer with and without extrusions

  • FIX: update the data file and default values for GeoJsonLayer example so that it correctly shows all geometry features

  • FIX: GeoJsonLayer now wireframe prop only affects extruded layer and stroked only affects non-extruded layer

  • FIX: super.updateState() now get called appropriately so that data change can correctly popylate to GPUs

  • Re-factored GeoJsonLayer and PolygonLayer to separate polygon wireframe and polygon outline

  • Removed loader for glsl and use exported Javascript string to store all GLSL shaders

  • PointDensityGridLayer => GridLayer

  • PointDensityHexagonLayer => HexagonLayer

  • GridLayer => GridCellLayer

  • HexagonLayer => HexagonCellLayer

  • PolygonLayer => SolidPolygonLayer

  • PolygonLayer is now a new composite layer that could render solid polygons as well as polygon outlines

  • GridLayer and HexagonLayer to use new quantizedScale utility function

  • GeoJsonLayer remove drawPoints, drawLines, drawPolygon, fillPolygon

  • GeoJsonLayer add stroked, filled, extruded, wireframe

  • GeoJsonLayer getPointSize => getRadius

  • GeoJsonLayer getStrokeWidth => getWidth

  • GeoJsonLayer getStrokerColor => getColor

  • GeoJsonLayer remove getPointColor, use getFillColor instead

  • PathLayer strokeWidthScale => widthScale

  • PathLayer strokeWidthMinPixels => widthMinPixels

  • PathLayer strokeWidthMaxPixels => widthMaxPixels

  • PathLayer getStrokeWidth => getWidth

  • ScatterplotLayer change the default radiusScale to 1

  • ScreenGridLayer change unitWidth and unitHeight to cellSizePixels

  • Update tests to reflect the new layer names and props

[v4.0.0-beta.5]

  • NEW: add viewportSize, devicePixelRatio and modelViewMatrix to default uniforms

[v4.0.0-beta.4]

  • FIX: Make luma.gl peer dependency more flexible
  • Dependencies: Bump to react-map-gl@2, remove viewport-mercator-project & lodash.flatten
  • 64 bit layers additions and fixes
  • IconLayer aspect ratio
  • New sample layers

[v4.0.0-beta.3]

  • Add PointCloudLayer
  • FIX: onHover and onClick are no longer called on layers that are not affected
  • BREAKING: layer.pick() is renamed to layer.getPickingInfo(), must return info object

[v4.0.0-beta.2]

  • Bumps luma.gl with some hotfixes
  • Remove unfinished example
  • Doc improvements (upgrade guide)
  • NEW: PointDensityGridLayer

[v4.0.0-beta.1]

API AUDIT CHANGES:

  • GeoJsonLayer getHeight => getElevation

  • GeoJsonLayer Docs: Clarified that elevation is always in meters for cartographic projection modes

  • PolygonLayer getHeight => getElevation

  • PolygonLayer Docs: Clarified that elevation is always in meters for cartographic projection modes

  • PolygonLayer Docs: documented missing props

  • PolygonLayer Docs: Marked lightSettings as experimental

  • PathLayer getWidth => getStrokeWidth

  • PathLayer strokeWidth => strokeWidthScale

  • PathLayer strokeMinPixels => strokeWidthMinPixels

  • PathLayer strokeMaxPixels => strokeWidthMaxPixels

  • HexagonLayer Docs: Marked lightSettings as experimental

  • HexagonLayer Docs: Marked selectedPickingColor as experimental

  • GridLayer Docs: Marked lightSettings as experimental

  • Cleanup: More layers now only imports the get utility function instead of the full Container object from utils - this provides most of the benefits with smaller impact on the code.

DOCS

  • Moved docs into 4.0 subfolder to support publishing multiple doc versions from a single tree.

v3.1 Beta Releases

[v3.1.0-beta.16] -

  • NEW: Main example now provides UI to modify layer props
  • NEW: Main example now has GeoJson test file with all GeoJson geometry types.
  • NEW: GridLayer
  • FIX: GeoJson points now render correctly
  • FIX: Mutation issue in defaultProps
  • Demo now installs and builds stand-alone
  • Picking improvements - order of function calls changed to enable layer overrides
  • PathLayer: new props
  • PathLayer: geometry generation performance.
  • Webpack config improvements to enable tree-shaking

[v3.1.0-beta.15] -

CHANGE: Revert to babel compilation to expose the dist file tree rather than a bundle

[v3.1.0-beta.14] -

FIX: GeoJson path layer FIX: defaultProps handling

[v3.1.0-beta.13] -

NEW: GeoJsonLayer cleanup NEW: HexagonLayer

[v3.1.0-beta.12] -

FIX: Broken dist export

[v3.1.0-beta.11] -

NEW: GeoJsonLayer, PathLayer NEW: PolygonLayer with flat, extrusion and wireframe (5x faster than Choropleth) NEW: Support immutable geojson data in choropleth layers NEW: Add benchmarks for node and browser.js (#299) NEW: Lighting supported on polygon layer. New lighting shader module. FIX: FP64 math function improvement, bug fixes and speed FIX: Set Viewport project/unproject default to screen coordinates

  • Main example refactored
  • Shader tests as webpack
  • 64bit layers as subclasses of 32 bit layers
  • Choropleth Layers now in deprecated folder
  • Remove lodash.flattendeep and geojson-normalize module dependencies

[v3.1.0-beta.10] -

FIX: Loosen luma.gl peer dependency

[v3.1.0-beta.9] -

FIX: Additional model matrix cleanup and streamlining

[v3.1.0-beta.8] -

FIX: Model matrix cleanup

[v3.1.0-beta.7] -

  • FIX: Re-export of beta6 with fixed config.

[v3.1.0-beta6] -

  • FIX: Fix to model matrix in meter offsets mode (now handles rotations in addition to translations)
  • BREAKING: react and experimental entry points no longer supported (after webpack transition).
  • CHANGE: Now packaged using Webpack 2 - exposed as a single bundle rather than a directory of files.
  • UPDATE: Simplification and cleanup of main example.

[v3.1.0-beta5] -

  • FIX: Disable viewport comparison (temporarily) as it broke METERS mode.
  • CHANGE: Remove react-autobind dependency (deck.gl/react now includes a minimal autobind implementation).
  • NEW: Additional examples included, including (WIP) google maps.

[v3.1.0-beta4] -

  • FIX: Restore COORDINATE_SYSTEM export

[v3.1.0-beta3] -

  • CHANGE: Move shaderlib into src, remove unneeded scripts

[v3.1.0-beta2] - Working modelMatrix

  • FIX: modelMatrix now applied correctly in both drawing and picking
  • NEW: Main example now has slider to separate layers

[v3.1.0-beta1] - Use new Viewport from viewport-mercator-project

  • NEW: Support for per-layer model matrices (layer.modelMatrix props)
  • NEW: Support for non-mercator Viewports The DeckGL React component now takes a generic Viewport prop that can be created with arbitrary view and projection matrices. If not supplied, it attempts to create a viewport from supplied mercator parameters, which corresponds to behavior before the change.
  • NEW: LayerManager.setViewport replaces LayerManager.setContext Internal changes:
  • WebGLViewport now a wrapper around a supplied Viewport rather than a subclass.

v3.0 Beta Releases

[v3.0.0-rc6] -

  • Support layerIndex uniform to solve z-fighting
  • gl_FragDepth extension to fix Voronoi Layer (#186)
  • Remove Scatterplot64(Meters) Layer for now (#188)
  • FIX: Made Viewport.getUniforms() overridable and more debuggable

[v3.0.0-rc5] -

  • FIX: METERS mode high precision z coordinate restored

[v3.0.0-rc4] -

  • FIX: METERS mode high precision restored
  • REMOVED unfinished GeoJson layer
  • FIX: gl.viewport only called when view size changes

[v3.0.0-rc3] -

  • FIX: Uniforms arg on Layer.draw()

[v3.0.0-rc2] -

  • FIX to ChoroplethLayer64 colors
  • FIX: METERS MODE
  • Viewport now imported from viewport-mercator-project
  • Dependency cleanup - several no longer needed dependencies removed
  • Doc now serves locally from relative directories

[v3.0.0-rc1] - First Release Candidate, Final API changes

  • BREAKING: Removed pickInfo life cycle method - can be handled by pick
  • FEATURE: Add onLayerClick and onLayerHover methods to deck.gl wrapper.
  • FIX: Restore multilayer picking. Fixes #136.
  • PERF: Enable Uint8Array color attributes
    • Layer.instancePickingColors and Scatterplot.instanceColors now Uint8Arrays

[v3.0.0-beta31] - Stabilization/Performance round

  • FIX: Scatterplot lineWidth warning
  • FIX: context.viewport = null in draw
  • FIX: opacity prop.
  • FEATURE: Enables prop diff tracing (deck.log.priority = 1)
  • PERF: Defeat spurious redraws

[v3.0.0-beta30] - Perf fixes - significantly reduce GPU load.

  • FIX: compareProps and updateTriggers fixes
  • PERF: reduce unnecessary updates
  • Doc updates

[v3.0.0-beta29] -

  • FIX: ArcLayer flickering last segments
  • FIX: Scatterplot Layer exception
  • FIX: Layer lifecycle - initialization/update of sublayers
  • Doc update of Layers

[v3.0.0-beta28] -

  • BREAKING CHANGE: Picking API final version. Fixes #115. Fixes #116.
  • FIX: Ignore null layers
  • FIX: Warns once instead of throws on deprecated props.
  • FIX: Pinned babel-plugin-glslify version to avoid broken release
  • Remove broken layers (HexagonLayer and PointCloudLayer).

[v3.0.0-beta27] - Broken

  • npm publish failed, no dist

[v3.0.0-beta26] -

  • FEATURE: line width now takes device pixel ratio into account
  • FEATURE: New life cycle methods, old methods deprecated
  • FIX: Fix for context.viewport initialization order
  • FIX: DeckGL component now cancels animation loop on unmount.
  • BREAKING: Removed blending prop from react components
  • FIX: ScreenGridLayer
  • FEATURE: ScreenGridLayer now have accessors (getPosition, getWeight) and custom color ramps (minColor, maxColor)

[v3.0.0-beta25] -

  • FEATURE: Adds drawOutline option to ScatterplotLayer.
  • FIX: update context.viewport issue #128
  • BREAKING: deepCompare prop changed to dataComparator. lodash.isequal dependency removed.

[3.0.0-beta24] -

  • FIX: Picking in most layers
  • FIX: Initialization of sublayers
  • Exports more symbols from lib
  • 64 bit ExtrudedChoroplethLayer
  • 64 bit layers in place
  • GLSL library alignement 64 bit projections

[3.0.0-beta23] -

  • FEATURE: Layer.pick lifecycle method - Let's layers take control of picking
  • FEATURE: Support for Composite Layers
  • FEATURE: new GeoJsonLayer - Initial composite layer, only Polygons for now.
  • BREAKING: Introducing context that is shared between layers. gl and viewport moved from state to context. This implies that apps no longer need to pass {lng,lat,zoom,pitch,bearing} to each layer, only to the DeckGL react component.
  • BREAKING: GridLayer renamed to ScreenGridLayer
  • BREAKING: All layers now use assembleShaders
  • BREAKING: GLSL project package - shader functions renamed to have project prefix, in line with conventions for new shader package system.
  • MISC: Documentation updates.
  • MISC: WebGLRenderer/DeckGl react component cleanup, removed unusued methods.

[3.0.0-beta22] -

  • FIX: Perspective projection matrix "far plane" now covers negative Z coords
  • FEATURE: Improved precision trigonometry library for Intel GPUs
  • FEATURE: ChoroplethLayer64
  • FEATURE: Experimental "Cone Based" VoronoiLayer
  • CHANGE: shaderAssembler system reorganization

[3.0.0-beta21] -

  • FIX: Now takes layer props into account when generating projection uniforms

[3.0.0-beta20] -

  • DOCUMENTATION: Article updates
  • FIX: Fix broken shader export in beta19

[3.0.0-beta19] -

  • BREAKING - New GLSL projection methods and assembleShader function. All layers updated.
  • FIX - ArcLayer64 flickering fixed by high precision workaround.

[3.0.0-beta18] -

  • BREAKING: No longer use Camera/Scene to render. Enabler for issue #5.
  • BREAKING: Sample layers now available through `import 'deck.gl/samples';
  • FEATURE: FP64 layers now exported by default import 'deck.gl'
  • BREAKING: DeckGLOverlay renamed to DeckGL: import DeckGL from 'deck.gl';
  • FIX: GridLayer
  • FEATURE: ChoroplethLayer now renders MultiPolygons and Polygons with holes

[3.0.0-beta17] - 64bit layers and more.

  • FEATURE: New GLSL library: 64bit emulated floating point
  • FEATURE: New layer: ScatterplotLayer64: Sample 64-bit, high precision layer
  • FEATUREY: ArcLayer can now specify separate start end end color for each arc.
  • FIX: Add high precision version of tan as Intel GPU workaround.
  • INTERNAL: eslint now uses stronger rules. Fix new eslint warnings.

[3.0.0-beta16] -

  • Breaking change - rename disableMercatorProject prop to mercatorEnabled
  • Add experimental layers folder
  • Add separate import files for experimental layers and viewport import {PointCloudLayer, ...} from 'deck.gl/experimental' import Viewport from 'deck.gl/viewport'
  • Add test cases for top-level exports
  • Code reorganization

[3.0.0-beta15] - Merge 2.4.9 fixes

[3.0.0-beta14] - Viewport improvements

  • Revert to 2-series luma.gl (no longer need beta release)
  • Viewport improvements

[3.0.0-beta13] -

  • Breaking Change: Standardize parameters in layers to always expect arrays.
  • Remove separate attribute updater definitions to simplify layer subclass creation