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Copy pathchipdisk.cfg
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chipdisk.cfg
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FEATURES {
STARTADDRESS: default = $0820;
}
SYMBOLS {
__LOADADDR__: type = import;
}
MEMORY {
ZP: file = "", start = $0002, size = $001A, define = yes;
LOADADDR: file = %O, start = %S - 2, size = $0002;
RAM: file = %O, start = %S, size = $FFF0 - %S;
}
SEGMENTS {
LOADADDR: load = LOADADDR, type = ro;
EXEHDR: load = RAM, type = ro, optional = yes;
CODE: load = RAM, type = rw, optional = yes;
RODATA: load = RAM, type = ro, optional = yes;
DATA: load = RAM, type = rw, optional = yes;
BSS: load = RAM, type = bss, optional = yes;
ZEROPAGE: load = ZP, type = zp, optional = yes;
# reserved for SID, but will be used by intro code
SIDMUSIC: load = RAM, type = rw, start = $1000, optional = yes, define = yes;
# All INTRO segements are part of segments are inside SIDMUSIC segment
INTROCODE: load = RAM, type = rw, start = $1000, optional = yes, define = yes;
EASTEREGG1:load = RAM, type = rw, start = $2800, optional = yes, define = yes;
MORECODE: load = RAM, type = rw, start = $32f8, optional = yes, define = yes;
BITMAP: load = RAM, type = rw, start = $4000, optional = yes, define = yes;
COLORMAP: load = RAM, type = rw, start = $6000, optional = yes, define = yes;
SPRITES: load = RAM, type = rw, start = $6400, optional = yes, define = yes;
CHARSET: load = RAM, type = rw, start = $6900, optional = yes, define = yes;
WHITENOISE: load = RAM, type = rw, start = $6d00, optional = yes, define = yes;
IMAGES: load = RAM, type = rw, start = $7400, optional = yes, define = yes;
MUSIC: load = RAM, type = rw, start = $7cb0, optional = yes, define = yes;
MORECODE2:load = RAM, type = rw, start = $fbe0, optional = yes, define = yes;
FREESPACE:load = RAM, type = rw, start = $ffe0, optional = yes, define = yes;
}