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Hey there! I know this section is supposed to be with issues with the mod, but there's no "comments" section on the curseforge so I figured this would be the best place to put this.
I love the concept of this mod. Obviously, thaumcraft is great, and I love how you brought back some aspects of it while still using Malum as a clear base. Like I saw doing the wands and the focuses and it made me realize how well you could turn the spirits into like a vis-equivalent. Thaumcraft-inspired but still sticking with the core bits of what makes Malum its own mod.
My favorite parts of thaumcraft were definitely the eldritch and crimson stuff. With malum semi-recently adding the weeping well and the umbral spirit, it feels like the perfect eldritch tie-in. And I saw you are using the new crimson cult models from thaumcraft 7, and while only a few of them have proper AIs so far, I'm so excited for what is to come. Plus the fact that you gave the Crimson Rites an open and closed state in your hand, I always thought there should be more interaction with that, I can't wait to see if you turn that into like a usable spellbook or ritual book or something.
Anyway, I saw the files have been taken down from curseforge and you are entirely redoing the code. I appreciate that you have the "actions" section of github open so people can test out the latest builds.
Anyway, that's my feedback. I love the concept. I don't think it currently works with Sinytra Connector to connect to Forge, but at the same time, the Forge version of Malum doesn't actually seem to have the Weeping Well stuff added despite the changelog saying so, so that's really nothing you can do on your end.
I don't know if you have a discord for this project or something, but I'm excited to be following along with its progression!
The text was updated successfully, but these errors were encountered:
Hey there! I know this section is supposed to be with issues with the mod, but there's no "comments" section on the curseforge so I figured this would be the best place to put this.
I love the concept of this mod. Obviously, thaumcraft is great, and I love how you brought back some aspects of it while still using Malum as a clear base. Like I saw doing the wands and the focuses and it made me realize how well you could turn the spirits into like a vis-equivalent. Thaumcraft-inspired but still sticking with the core bits of what makes Malum its own mod.
My favorite parts of thaumcraft were definitely the eldritch and crimson stuff. With malum semi-recently adding the weeping well and the umbral spirit, it feels like the perfect eldritch tie-in. And I saw you are using the new crimson cult models from thaumcraft 7, and while only a few of them have proper AIs so far, I'm so excited for what is to come. Plus the fact that you gave the Crimson Rites an open and closed state in your hand, I always thought there should be more interaction with that, I can't wait to see if you turn that into like a usable spellbook or ritual book or something.
Anyway, I saw the files have been taken down from curseforge and you are entirely redoing the code. I appreciate that you have the "actions" section of github open so people can test out the latest builds.
Anyway, that's my feedback. I love the concept. I don't think it currently works with Sinytra Connector to connect to Forge, but at the same time, the Forge version of Malum doesn't actually seem to have the Weeping Well stuff added despite the changelog saying so, so that's really nothing you can do on your end.
I don't know if you have a discord for this project or something, but I'm excited to be following along with its progression!
The text was updated successfully, but these errors were encountered: