diff --git a/dist/boostlet.min.js b/dist/boostlet.min.js index f33fc3f6..7c2ddb89 100644 --- a/dist/boostlet.min.js +++ b/dist/boostlet.min.js @@ -418,7 +418,7 @@ class $0fabd2f4a96087f5$export$48eecc33595f906d extends (0, $bsgU1.Framework) { select_box(callback) { let scriptBoxCraft = document.createElement("script"); scriptBoxCraft.type = "text/javascript"; - scriptBoostlet.src = "https://boostlet.org/dist/boxcraft.min.js"; + scriptBoxCraft.src = "https://boostlet.org/dist/boxcraft.min.js"; // scriptBoxCraft.src = "https://shrutivarade.github.io/BoxCraft/dist/boxCraft.min.js"; // scriptBoxCraft.src = "https://shrutivarade.github.io/boostlet/dist/boxcraft.min.js"; // scriptBoxCraft.src = "http://localhost:8000/dist/boxcraft.min.js"; diff --git a/dist/boostlet.min.js.map b/dist/boostlet.min.js.map index 2d3fd561..822795b8 100644 --- a/dist/boostlet.min.js.map +++ b/dist/boostlet.min.js.map @@ -1 +1 @@ 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{Framework} from './framework.js';\nimport {Cornerstone2D} from './frameworks/cornerstone2d.js';\nimport {NiiVue} from './frameworks/niivue.js';\nimport { OpenSeaDragon } from './frameworks/openseadragon.js';\nimport { Xtk } from './frameworks/xtk.js';\nimport { Papaya } from './frameworks/papaya.js';\nimport { CanvasFallback } from './frameworks/canvasFallback.js';\n\nexport class Util {\n \n static detect_framework() {\n\n let framework = null;\n\n if (Util.is_defined(window.nv)) {\n \n framework = new NiiVue(window.nv);\n \n } else if (Util.is_defined(window.niivue)) {\n \n framework = new NiiVue(window.niivue);\n\n } else if (Util.is_defined(window.cornerstone)) {\n\n framework = new Cornerstone2D(window.cornerstone);\n\n } else if (Util.is_defined(window.r)) {\n \n framework = new Xtk(window.r);\n \n } else if (Util.is_defined(window.OpenSeadragon)) {\n\n framework = new OpenSeaDragon(window.OpenSeadragon);\n \n } else if (Util.is_defined(window.papayaContainers)) {\n \n framework = new Papaya(window.papayaContainers)\n\n } else {\n // Canvas fallback\n \n console.log(\"No framework detected, falling back to canvas rendering\");\n framework = new CanvasFallback();\n \n }\n\n return framework;\n\n }\n\n static async load_script(url, callback) {\n\n // introducing hack to make it work for openneuro\n window.Object.defineProperty(window.Object.prototype, 'global', {\n get( ){\n return window;\n },\n set(newGlobal) {\n globalThis = newGlobal;\n }\n });\n\n const script = window.document.createElement(\"script\")\n script.type = \"text/javascript\"\n script.src = url;\n\n if (Util.is_defined(callback)) {\n script.onload = callback;\n }\n\n window.document.head.appendChild(script);\n eval(script);\n\n }\n\n static async send_http_post(url, data, callback) {\n\n let xhr = new XMLHttpRequest();\n xhr.open(\"POST\", url);\n xhr.onreadystatechange = function () {\n if (xhr.readyState === 4) {\n // request done\n callback( xhr.response );\n\n return;\n\n }\n }\n\n xhr.send(data)\n\n }\n\n static convert_to_png(uint8array, width, height, flip) {\n\n // we are using an offscreen canvas for this\n let offscreen = window.document.createElement('canvas');\n offscreen.width = width;\n offscreen.height = height;\n\n let offscreen_ctx = offscreen.getContext('2d');\n\n let imgdata = offscreen_ctx.createImageData(offscreen.width, offscreen.height);\n let pxdata = imgdata.data;\n\n for (var i =0; i c.charCodeAt(0));\n\n return pngpixels;\n\n }\n\n static filter(pixels, width, height, kernel) {\n\n const kernelSize = Math.sqrt(kernel.length);\n const halfKernelSize = Math.floor(kernelSize / 2);\n\n const new_pixels = pixels.slice();\n\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const dstIndex = y * width + x;\n\n let newValue = 0;\n for (let ky = 0; ky < kernelSize; ky++) {\n for (let kx = 0; kx < kernelSize; kx++) {\n const srcX = x + kx - halfKernelSize;\n const srcY = y + ky - halfKernelSize;\n const srcIndex = srcY * width + srcX;\n\n const kernelValue = kernel[ky * kernelSize + kx];\n newValue += pixels[srcIndex] * kernelValue;\n }\n }\n\n new_pixels[dstIndex] = newValue;\n\n }\n }\n\n return new_pixels;\n\n }\n\n static grayscale_to_rgba(grayscale) {\n\n const rgba = new Uint8Array(grayscale.length * 4);\n\n for (let i = 0; i < grayscale.length; i++) {\n const g = grayscale[i];\n const index = i * 4;\n\n rgba[index] = g;\n rgba[index + 1] = g;\n rgba[index + 2] = g;\n rgba[index + 3] = 255; \n }\n\n return rgba;\n\n }\n\n static rgba_to_grayscale(rgba) {\n\n const grayscale = new Uint8Array(rgba.length / 4);\n\n for (let i = 0; i < rgba.length; i += 4) {\n\n grayscale[i / 4] = rgba[i];\n\n }\n\n return grayscale;\n\n }\n\n /**\n * Harden a mask into a grayscale pixel array.\n * \n * pixels needs to be RGBA\n * \n * and mask binary.\n * \n * maskcolor is optional and falls back to blue.\n * \n **/\n static harden_mask(pixels, mask, maskcolor) {\n\n // Modified from: https://github.com/facebookresearch/segment-anything/blob/40df6e4046d8b07ab8c4519e083408289eb43032/demo/src/components/helpers/maskUtils.tsx\n // Copyright (c) Meta Platforms, Inc. and affiliates.\n // All rights reserved.\n\n\n let maskcolor_ = [0, 114, 189, 255];\n\n if (Util.is_defined(maskcolor)) {\n \n maskcolor_ = maskcolor;\n \n } \n\n for (var i = 0; i < mask.length; i++) {\n\n if (mask[i] > 0.0) {\n pixels[4 * i + 0] = maskcolor_[0];\n pixels[4 * i + 1] = maskcolor_[1];\n pixels[4 * i + 2] = maskcolor_[2];\n pixels[4 * i + 3] = maskcolor_[3];\n }\n\n }\n\n return pixels;\n\n }\n\n static is_defined(variable) {\n\n return (typeof variable != 'undefined');\n\n }\n \n // \"Boostlet Tooltips\" - This is a hint mechanism that allows to display a message for a certain amount of time (ms).\n static hint(message, duration) {\n\n let hint = window.document.createElement('div');\n hint.id = 'BoostletHint';\n\n hint.style.position = 'fixed';\n hint.style.left = '10px';\n hint.style.top = '10px';\n hint.style.padding = '10px';\n hint.style.background = '#fff';\n hint.style.color = '#000';\n hint.style.zIndex = '100000';\n hint.style.border = '1px solid #007ec6';\n hint.style.borderRadius = '5px';\n hint.style.boxShadow = '0px 0px 20px 5px rgba(0,0,0, 0.3)';\n hint.style.fontSize = '14px';\n hint.style.fontWeight = 'bold';\n hint.style.textAlign = 'center';\n\n hint.innerHTML = message;\n \n window.document.body.appendChild(hint);\n\n if (typeof duration === 'number' && duration > 0) {\n setTimeout(function() {\n hint.remove();\n }, duration);\n }\n\n }\n\n}","import {Util} from './util.js';\n\nexport class Framework {\n\n constructor(instance) {\n\n this.name = 'generic';\n this.instance = instance;\n\n this.flip_on_png = false;\n\n }\n\n get_image(from_canvas) {\n\n throw \"Missing Implementation.\";\n\n }\n\n set_image(new_pixels) {\n\n throw \"Missing Implementation.\";\n\n }\n\n set_mask(new_mask) {\n\n throw \"Missing Implementation.\";\n \n }\n\n select_box(callback) {\n\n throw \"Missing Implementation.\";\n\n }\n\n convert_to_png(uint8array, width, height) {\n\n return Util.convert_to_png(uint8array, width, height, this.flip_on_png);\n\n }\n\n}\n","import {Framework} from '../framework.js';\n\nimport {Util} from '../util.js';\n\nimport {CanvasFallback} from './canvasFallback.js';\n\nexport class Cornerstone2D extends Framework {\n \n constructor(instance) {\n\n super(instance);\n this.name = 'cornerstone2D';\n this.canvasFallback = new CanvasFallback();\n\n this.cornerstonetools_instance = null;\n\n if (typeof window.cornerstoneTools != 'undefined') {\n\n // TODO probably not too robust\n this.cornerstonetools_instance = window.cornerstoneTools;\n\n }\n\n this.flip_on_png = false;\n\n }\n\n get_image(from_canvas) {\n\n let element = this.instance.getEnabledElements()[0];\n let pixels = null;\n let width = null;\n let height = null;\n\n if (typeof from_canvas != 'undefined') {\n\n // TODO this is hacky going through the canvas\n // later should grab the real volume data\n\n let canvas = element.canvas;\n width = canvas.width;\n height = canvas.height;\n\n let ctx = canvas.getContext('2d');\n\n let imagedata = ctx.getImageData(0, 0, width, height);\n pixels = imagedata.data;\n\n } else {\n\n // this is the real image slice data\n let imagedata = element.image;\n pixels = imagedata.getPixelData();\n width = imagedata.width;\n height = imagedata.height;\n\n }\n\n return {'data':pixels, 'width':width, 'height':height};\n\n }\n\n set_image(new_pixels) {\n\n let element = this.instance.getEnabledElements()[0];\n let pixels = element.image.getPixelData();\n\n // Set the new pixel values\n pixels.set(new_pixels);\n\n // Re-render the current slice\n cornerstone.renderGrayscaleImage(element, true);\n\n }\n\n set_mask(new_mask) {\n return this.canvasFallback.set_mask(new_mask);\n \n }\n\n select_box(callback) {\n\n if(this.cornerstonetools_instance.RectangleRoiTool === undefined) {\n console.log(\"Using Boxcraft library to handle box selection.\");\n let element = this.instance.getEnabledElements()[0];\n let canvas = element.canvas;\n\n // Disable the Wwwc tool\n cornerstoneTools.setToolDisabled(\"Wwwc\");\n\n BoxCraft.createDraggableBBox(canvas, function (topleft, bottomright) {\n callback(topleft, bottomright);\n });\n\n BoxCraft.createResizableBBox(canvas, function(topleft, bottomright) {\n console.log(\"Inside Draggable BBox\",topleft, bottomright);\n callback(topleft, bottomright);\n });\n\n // return this.canvasFallback.select_box(callback);\n\n\n }\n else{\n console.log(\"Using Cornerstonetools to handle box selection.\");\n this.cornerstonetools_instance.setToolActive(\"RectangleRoi\", {\n mouseButtonMask: 1,\n });\n\n let element = this.instance.getEnabledElements()[0];\n let canvas = element.canvas;\n\n canvas.onmouseup = function () {\n let state =\n this.cornerstonetools_instance.globalImageIdSpecificToolStateManager.saveToolState();\n\n let topleft =\n state[Object.keys(state).pop()].RectangleRoi.data[0].handles.start;\n let bottomright =\n state[Object.keys(state).pop()].RectangleRoi.data[0].handles.end;\n\n let topleft_c = this.instance.pixelToCanvas(element.element, topleft);\n let bottomright_c = this.instance.pixelToCanvas(\n element.element,\n bottomright\n );\n\n this.cornerstonetools_instance.clearToolState(\n element.element,\n \"RectangleRoi\"\n );\n this.instance.renderGrayscaleImage(element, true);\n callback(topleft_c, bottomright_c);\n }.bind(this);\n }\n\n }\n\n}","import { Framework } from \"../framework.js\";\n\nimport { Util } from \"../util.js\";\n\n\n\nexport class CanvasFallback extends Framework {\n constructor() {\n super();\n this.name = \"canvasFallback\";\n }\n\n get_canvas() {\n let canvases = document.querySelectorAll('canvas');\n let largestCanvas = canvases[0];\n let largestArea = largestCanvas.width * largestCanvas.height;\n\n for (let i = 1; i < canvases.length; i++) {\n let area = canvases[i].width * canvases[i].height;\n if (area > largestArea) {\n largestCanvas = canvases[i];\n largestArea = area;\n }\n }\n\n return largestCanvas;\n }\n\n get_image(from_canvas) {\n\n let canvas = this.get_canvas();\n\n let ctx = canvas.getContext(\"2d\");\n\n let image = ctx.getImageData(0, 0, canvas.width, canvas.height);\n let rgba_image = Util.rgba_to_grayscale(image.data);\n\n if (from_canvas) {\n return { data: image.data, width: image.width, height: image.height };\n } else {\n return { data: rgba_image, width: image.width, height: image.height };\n }\n }\n\n set_image(new_pixels) {\n let originalcanvas = this.get_canvas();\n\n let newcanvas = window.document.createElement(\"canvas\");\n\n newcanvas.width = originalcanvas.width;\n newcanvas.height = originalcanvas.height;\n\n let ctx = newcanvas.getContext(\"2d\");\n\n let newPixelsRgba = Util.grayscale_to_rgba(new_pixels);\n\n let newPixelsClamped = new Uint8ClampedArray(newPixelsRgba);\n\n let newImageData = new ImageData(\n newPixelsClamped,\n newcanvas.width,\n newcanvas.height\n );\n\n // Draw the new image data onto the canvas\n ctx.putImageData(newImageData, 0, 0);\n\n newcanvas.onclick = function () {\n // on click, we will restore the nv canvas\n newcanvas.parentNode.replaceChild(originalcanvas, newcanvas);\n };\n\n // replace nv canvas with new one\n originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\n }\n\n set_mask(new_mask) {\n let image = this.get_image(true);\n\n let originalcanvas = this.get_canvas();\n\n let newcanvas = window.document.createElement('canvas');\n\n newcanvas.width = originalcanvas.width;\n newcanvas.height = originalcanvas.height;\n\n let ctx = newcanvas.getContext('2d');\n\n let imageclamped = new Uint8ClampedArray(image.data);\n\n let newImageData = new ImageData(\n imageclamped,\n newcanvas.width,\n newcanvas.height\n );\n\n // Draw the new image data onto the canvas\n ctx.putImageData(newImageData, 0, 0);\n\n image = ctx.getImageData(0, 0, newcanvas.width, newcanvas.height);\n\n let masked_image = Util.harden_mask(image.data, new_mask);\n\n let masked_image_as_imagedata = new ImageData(\n masked_image,\n newcanvas.width,\n newcanvas.height\n );\n\n ctx.putImageData(masked_image_as_imagedata, 0, 0);\n\n originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\n }\n\n select_box(callback) {\n let scriptBoxCraft = document.createElement(\"script\");\n scriptBoxCraft.type = \"text/javascript\";\n scriptBoostlet.src = \"https://boostlet.org/dist/boxcraft.min.js\";\n // scriptBoxCraft.src = \"https://shrutivarade.github.io/BoxCraft/dist/boxCraft.min.js\";\n // scriptBoxCraft.src = \"https://shrutivarade.github.io/boostlet/dist/boxcraft.min.js\";\n // scriptBoxCraft.src = \"http://localhost:8000/dist/boxcraft.min.js\";\n let canvas = this.get_canvas();\n document.head.appendChild(scriptBoxCraft);\n\n scriptBoxCraft.onload = function() {\n\n BoxCraft.createDraggableBBox(canvas, function (topleft, bottomright) {\n console.log(\"Inside Draggable BBox\", topleft, bottomright);\n callback(topleft, bottomright);\n });\n }\n\n }\n\n}","import {Framework} from '../framework.js';\n\nimport {Util} from '../util.js';\nimport {CanvasFallback} from './canvasFallback.js';\n\nexport class NiiVue extends Framework {\n \n constructor(instance) {\n\n super(instance);\n this.name = 'niivue';\n this.canvasFallback = new CanvasFallback();\n\n this.flip_on_png = true;\n\n this.onMouseDown = false;\n this.x1 = null;\n this.y1 = null;\n this.x2 = null;\n this.y2 = null;\n\n }\n\n get_image(from_canvas) {\n\n let element = this.instance.canvas;\n let pixels = null;\n let width = null;\n let height = null;\n\n\n // TODO this is hacky going through the canvas\n // later should grab the real volume data\n\n let old_crosshaircolor = this.instance.opts.crosshairColor;\n let old_crosshairwidth = this.instance.opts.crosshairWidth;\n\n this.instance.setCrosshairColor([0,0,0,0]);\n this.instance.opts.crosshairWidth=0;\n this.instance.updateGLVolume();\n\n\n let ctx = this.instance.gl;\n\n \n width = ctx.drawingBufferWidth;\n height = ctx.drawingBufferHeight;\n\n pixels = new Uint8Array(width * height * 4);\n ctx.readPixels(\n 0, \n 0, \n width, \n height, \n ctx.RGBA, \n ctx.UNSIGNED_BYTE, \n pixels);\n\n // restore crosshairs\n this.instance.setCrosshairColor(old_crosshaircolor);\n this.instance.opts.crosshairWidth = old_crosshairwidth;\n\n if (!Util.is_defined(from_canvas)) {\n\n // convert rgba pixels to grayscale\n pixels = Util.rgba_to_grayscale(pixels);\n\n } else {\n\n // TODO\n // not easily possible yet\n // we could hack it using \n // nv.back.get_value(x,y,z)\n // based on the dimensions\n // nv.back.dims.slice(1);\n // but devs promised easy access in the future\n\n }\n\n\n return {'data':pixels, 'width':width, 'height':height};\n\n }\n\n /**\n * Sets the NiiVue.js image.\n * \n * If is_rgba==true, we do *not* convert to RGBA before setting on canvas.\n **/\n set_image(new_pixels, is_rgba, no_flip) {\n\n // TODO this is hacky since we dont work with the real volume yet\n // create new canvas\n // put pixels on canvas\n // show canvas\n // hide on click\n\n let originalcanvas = this.instance.canvas;\n\n let newcanvas = window.document.createElement('canvas');\n newcanvas.width = originalcanvas.width;\n newcanvas.height = originalcanvas.height;\n\n // put new_pixels down\n let ctx = newcanvas.getContext('2d');\n\n let new_pixels_rgba = null;\n\n if (Util.is_defined(is_rgba)) {\n\n new_pixels_rgba = new_pixels;\n\n } else {\n\n new_pixels_rgba = Util.grayscale_to_rgba(new_pixels);\n\n\n }\n\n let new_pixels_clamped = new Uint8ClampedArray(new_pixels_rgba);\n\n let new_image_data = new ImageData(new_pixels_clamped, newcanvas.width, newcanvas.height);\n \n\n ctx.putImageData(new_image_data, 0, 0);\n\n if (!Util.is_defined(no_flip)) {\n // some flipping action\n ctx.save();\n ctx.scale(1, -1);\n ctx.drawImage(newcanvas, 0, -newcanvas.height);\n ctx.restore();\n }\n\n\n newcanvas.onclick = function() {\n\n // on click, we will restore the nv canvas\n newcanvas.parentNode.replaceChild(originalcanvas, newcanvas);\n\n }\n\n // replace nv canvas with new one\n // originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\n newcanvas.style.width = originalcanvas.clientWidth+'px';\n newcanvas.style.height = originalcanvas.clientHeight+'px';\n originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\n\n }\n\n set_mask(new_mask) {\n\n // merge image + mask\n // and then call set_image with that information\n\n let image = this.get_image(true);\n\n // TODO here we need to flip one more time, this is until\n // we use the official niivue infrastructure for adding\n // a segmentation layer\n let originalcanvas = this.instance.canvas;\n\n let newcanvas = window.document.createElement('canvas');\n newcanvas.width = originalcanvas.width;\n newcanvas.height = originalcanvas.height;\n // put new_pixels down\n let ctx = newcanvas.getContext('2d');\n let imageclamped = new Uint8ClampedArray(image.data);\n let imagedata = new ImageData(imageclamped, image.width, image.height);\n ctx.putImageData(imagedata, 0, 0);\n ctx.save();\n ctx.scale(1, -1);\n ctx.drawImage(newcanvas, 0, -newcanvas.height);\n ctx.restore();\n image = ctx.getImageData(0, 0, newcanvas.width, newcanvas.height);\n // end of flip\n\n let masked_image = Util.harden_mask(image.data, new_mask);\n\n this.set_image(masked_image, true, true); // rgba data, no flip\n\n\n }\n\n select_box(callback) {\n return this.canvasFallback.select_box(callback);\n\n }\n\n}\n","import {Framework} from '../framework.js';\n\nimport {Util} from '../util.js';\n\nimport {CanvasFallback} from './canvasFallback.js';\n\nexport class OpenSeaDragon extends Framework {\n constructor(instance) {\n super(instance);\n this.name = 'opensedragon';\n this.canvasFallback = new CanvasFallback();\n\n }\n\n get_image(from_canvas) {\n return this.canvasFallback.get_image(from_canvas);\n }\n\n set_image(new_pixels) {\n return this.canvasFallback.set_image(new_pixels);\n }\n\n set_mask(new_mask) {\n // return this.canvasFallback.set_mask(new_mask);\n\n let viewer = null;\n let vs = this.instance._viewers;\n vs.forEach(function (e) {\n if (e.id == \"viewer\") {\n viewer = e;\n }\n });\n\n if (!viewer) {\n throw \"OpenSeaDragon viewer not found.\";\n }\n\n let canvas = viewer.canvas.children[0];\n width = canvas.width;\n height = canvas.height;\n\n let ctx = canvas.getContext(\"2d\");\n let imagedata = ctx.getImageData(0, 0, width, height);\n let pixels = imagedata.data;\n\n let masked_image = Util.harden_mask(pixels, new_mask);\n let masked_image_as_imagedata = new ImageData(masked_image, width, height);\n ctx.putImageData(masked_image_as_imagedata, 0, 0);\n }\n\n select_box(callback) {\n\n console.log(\"Using Boxcraft library to handle box selection.\");\n let viewer = null;\n let vs = this.instance._viewers;\n vs.forEach(function (e) {\n if (e.id == \"viewer\") {\n viewer = e;\n }\n });\n\n if (!viewer) {\n throw \"OpenSeaDragon viewer not found.\";\n }\n\n let canvas = viewer.canvas;\n\n BoxCraft.createDraggableBBox(canvas, function (topleft, bottomright) {\n callback(topleft, bottomright);\n });\n\n }\n\n \n\n}\n \n","import { Framework } from \"../framework.js\";\n\nimport { Util } from \"../util.js\";\n\nimport { CanvasFallback } from \"./canvasFallback.js\";\n\nexport class Xtk extends Framework {\n constructor(instance) {\n super(instance);\n this.name = \"xtk\";\n this.canvasFallback = new CanvasFallback();\n }\n\n get_image(from_canvas) {\n return this.canvasFallback.get_image(from_canvas);\n }\n\n set_image(new_pixels) {\n return this.canvasFallback.set_image(new_pixels);\n }\n\n set_mask(new_mask) {\n return this.canvasFallback.set_mask(new_mask);\n }\n\n select_box(callback) {\n return this.canvasFallback.select_box(callback);\n }\n}\n","import { Framework } from \"../framework.js\";\n\nimport { Util } from \"../util.js\";\n\nimport { CanvasFallback } from \"./canvasFallback.js\";\n\nexport class Papaya extends Framework {\n constructor(instance) {\n super(instance);\n this.name = \"papaya\";\n this.canvasFallback = new CanvasFallback();\n }\n\n get_image(from_canvas) {\n return this.canvasFallback.get_image(from_canvas);\n }\n\n set_image(new_pixels) {\n return this.canvasFallback.set_image(new_pixels);\n }\n\n set_mask(new_mask) {\n return this.canvasFallback.set_mask(new_mask);\n }\n\n select_box(callback) {\n return this.canvasFallback.select_box(callback);\n }\n}\n","\nimport {Boostlet} from \"./boostlet.js\"\n\nwindow.console.log('BOOSTLET VERSION 0.1-beta');\n\n// register global namespace with a new boostlet instance\n// later we might want to support multiple active boostlets\nwindow.Boostlet = new Boostlet();\n","import {Util} from './util.js';\n\nimport {Framework} from './framework.js';\n\nexport class Boostlet {\n\n constructor() {\n\n this.framework = null;\n\n }\n\n /**\n * Initializes the Boostlet.\n * \n * This includes several steps such as identifying the \n * visualization/rendering framework that is available. \n * \n * TODO: Later we want to have fallbacks in place if the framework\n * is not detected.\n * \n */\n init(name, instance) {\n\n if (typeof name != 'undefined' && typeof instance != 'undefined') {\n\n console.log('Framework forced by user!');\n throw \"Forced Framework Not Implemented.\";\n // TODO\n\n } else {\n\n this.framework = Util.detect_framework();\n\n }\n\n if (this.framework) {\n\n console.log('Found', this.framework, '!')\n \n } else {\n\n throw \"Framework Not Found.\";\n\n }\n\n }\n\n /**\n * Let's the user select a region of interest box.\n */\n async select_box(callback) {\n\n this.framework.select_box(callback);\n\n }\n\n /**\n * Let's the user select (multiple) seeds.\n */\n async select_seed(howmany) {\n\n throw \"Missing Implementation.\";\n\n }\n\n /**\n * Loads an external javascript file asynchronously. \n */\n async load_script(url, callback) {\n\n Util.load_script(url, callback);\n\n }\n\n /**\n * Sends a HTTP POST request to a url with some data.\n */\n async send_http_post(url, data, callback) {\n\n Util.send_http_post(url, data, callback);\n\n }\n\n /**\n * Gets the current image (2D).\n * \n * TODO: Optional bounding box should be supported.\n * \n */\n get_image(from_canvas) {\n\n return this.framework.get_image(from_canvas);\n\n }\n\n /**\n * Sets the current image (2D).\n * \n */\n set_image(new_pixels) {\n\n return this.framework.set_image(new_pixels);\n\n }\n\n /**\n * Sets the current mask (2D).\n * \n */\n set_mask(new_mask) {\n\n return this.framework.set_mask(new_mask);\n\n }\n\n /**\n * Encode raw image data to PNG.\n */\n convert_to_png(uint8array, width, height) {\n\n return this.framework.convert_to_png(uint8array, width, height);\n\n }\n\n filter(pixels, width, height, kernel) {\n\n return Util.filter(pixels, width, height, kernel);\n\n }\n\n /**\n * Displays a small div located at the top left corner of the screen with message and will disappear after the specified time (ms).\n * \n */\n hint(message, duration) {\n\n return Util.hint(message, duration);\n\n }\n\n}\n"],"names":[],"version":3,"file":"boostlet.min.js.map"} \ No newline at end of file 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{Framework} from './framework.js';\r\nimport {Cornerstone2D} from './frameworks/cornerstone2d.js';\r\nimport {NiiVue} from './frameworks/niivue.js';\r\nimport { OpenSeaDragon } from './frameworks/openseadragon.js';\r\nimport { Xtk } from './frameworks/xtk.js';\r\nimport { Papaya } from './frameworks/papaya.js';\r\nimport { CanvasFallback } from './frameworks/canvasFallback.js';\r\n\r\nexport class Util {\r\n \r\n static detect_framework() {\r\n\r\n let framework = null;\r\n\r\n if (Util.is_defined(window.nv)) {\r\n \r\n framework = new NiiVue(window.nv);\r\n \r\n } else if (Util.is_defined(window.niivue)) {\r\n \r\n framework = new NiiVue(window.niivue);\r\n\r\n } else if (Util.is_defined(window.cornerstone)) {\r\n\r\n framework = new Cornerstone2D(window.cornerstone);\r\n\r\n } else if (Util.is_defined(window.r)) {\r\n \r\n framework = new Xtk(window.r);\r\n \r\n } else if (Util.is_defined(window.OpenSeadragon)) {\r\n\r\n framework = new OpenSeaDragon(window.OpenSeadragon);\r\n \r\n } else if (Util.is_defined(window.papayaContainers)) {\r\n \r\n framework = new Papaya(window.papayaContainers)\r\n\r\n } else {\r\n // Canvas fallback\r\n \r\n console.log(\"No framework detected, falling back to canvas rendering\");\r\n framework = new CanvasFallback();\r\n \r\n }\r\n\r\n return framework;\r\n\r\n }\r\n\r\n static async load_script(url, callback) {\r\n\r\n // introducing hack to make it work for openneuro\r\n window.Object.defineProperty(window.Object.prototype, 'global', {\r\n get( ){\r\n return window;\r\n },\r\n set(newGlobal) {\r\n globalThis = newGlobal;\r\n }\r\n });\r\n\r\n const script = window.document.createElement(\"script\")\r\n script.type = \"text/javascript\"\r\n script.src = url;\r\n\r\n if (Util.is_defined(callback)) {\r\n script.onload = callback;\r\n }\r\n\r\n window.document.head.appendChild(script);\r\n eval(script);\r\n\r\n }\r\n\r\n static async send_http_post(url, data, callback) {\r\n\r\n let xhr = new XMLHttpRequest();\r\n xhr.open(\"POST\", url);\r\n xhr.onreadystatechange = function () {\r\n if (xhr.readyState === 4) {\r\n // request done\r\n callback( xhr.response );\r\n\r\n return;\r\n\r\n }\r\n }\r\n\r\n xhr.send(data)\r\n\r\n }\r\n\r\n static convert_to_png(uint8array, width, height, flip) {\r\n\r\n // we are using an offscreen canvas for this\r\n let offscreen = window.document.createElement('canvas');\r\n offscreen.width = width;\r\n offscreen.height = height;\r\n\r\n let offscreen_ctx = offscreen.getContext('2d');\r\n\r\n let imgdata = offscreen_ctx.createImageData(offscreen.width, offscreen.height);\r\n let pxdata = imgdata.data;\r\n\r\n for (var i =0; i c.charCodeAt(0));\r\n\r\n return pngpixels;\r\n\r\n }\r\n\r\n static filter(pixels, width, height, kernel) {\r\n\r\n const kernelSize = Math.sqrt(kernel.length);\r\n const halfKernelSize = Math.floor(kernelSize / 2);\r\n\r\n const new_pixels = pixels.slice();\r\n\r\n for (let y = 0; y < height; y++) {\r\n for (let x = 0; x < width; x++) {\r\n const dstIndex = y * width + x;\r\n\r\n let newValue = 0;\r\n for (let ky = 0; ky < kernelSize; ky++) {\r\n for (let kx = 0; kx < kernelSize; kx++) {\r\n const srcX = x + kx - halfKernelSize;\r\n const srcY = y + ky - halfKernelSize;\r\n const srcIndex = srcY * width + srcX;\r\n\r\n const kernelValue = kernel[ky * kernelSize + kx];\r\n newValue += pixels[srcIndex] * kernelValue;\r\n }\r\n }\r\n\r\n new_pixels[dstIndex] = newValue;\r\n\r\n }\r\n }\r\n\r\n return new_pixels;\r\n\r\n }\r\n\r\n static grayscale_to_rgba(grayscale) {\r\n\r\n const rgba = new Uint8Array(grayscale.length * 4);\r\n\r\n for (let i = 0; i < grayscale.length; i++) {\r\n const g = grayscale[i];\r\n const index = i * 4;\r\n\r\n rgba[index] = g;\r\n rgba[index + 1] = g;\r\n rgba[index + 2] = g;\r\n rgba[index + 3] = 255; \r\n }\r\n\r\n return rgba;\r\n\r\n }\r\n\r\n static rgba_to_grayscale(rgba) {\r\n\r\n const grayscale = new Uint8Array(rgba.length / 4);\r\n\r\n for (let i = 0; i < rgba.length; i += 4) {\r\n\r\n grayscale[i / 4] = rgba[i];\r\n\r\n }\r\n\r\n return grayscale;\r\n\r\n }\r\n\r\n /**\r\n * Harden a mask into a grayscale pixel array.\r\n * \r\n * pixels needs to be RGBA\r\n * \r\n * and mask binary.\r\n * \r\n * maskcolor is optional and falls back to blue.\r\n * \r\n **/\r\n static harden_mask(pixels, mask, maskcolor) {\r\n\r\n // Modified from: https://github.com/facebookresearch/segment-anything/blob/40df6e4046d8b07ab8c4519e083408289eb43032/demo/src/components/helpers/maskUtils.tsx\r\n // Copyright (c) Meta Platforms, Inc. and affiliates.\r\n // All rights reserved.\r\n\r\n\r\n let maskcolor_ = [0, 114, 189, 255];\r\n\r\n if (Util.is_defined(maskcolor)) {\r\n \r\n maskcolor_ = maskcolor;\r\n \r\n } \r\n\r\n for (var i = 0; i < mask.length; i++) {\r\n\r\n if (mask[i] > 0.0) {\r\n pixels[4 * i + 0] = maskcolor_[0];\r\n pixels[4 * i + 1] = maskcolor_[1];\r\n pixels[4 * i + 2] = maskcolor_[2];\r\n pixels[4 * i + 3] = maskcolor_[3];\r\n }\r\n\r\n }\r\n\r\n return pixels;\r\n\r\n }\r\n\r\n static is_defined(variable) {\r\n\r\n return (typeof variable != 'undefined');\r\n\r\n }\r\n \r\n // \"Boostlet Tooltips\" - This is a hint mechanism that allows to display a message for a certain amount of time (ms).\r\n static hint(message, duration) {\r\n\r\n let hint = window.document.createElement('div');\r\n hint.id = 'BoostletHint';\r\n\r\n hint.style.position = 'fixed';\r\n hint.style.left = '10px';\r\n hint.style.top = '10px';\r\n hint.style.padding = '10px';\r\n hint.style.background = '#fff';\r\n hint.style.color = '#000';\r\n hint.style.zIndex = '100000';\r\n hint.style.border = '1px solid #007ec6';\r\n hint.style.borderRadius = '5px';\r\n hint.style.boxShadow = '0px 0px 20px 5px rgba(0,0,0, 0.3)';\r\n hint.style.fontSize = '14px';\r\n hint.style.fontWeight = 'bold';\r\n hint.style.textAlign = 'center';\r\n\r\n hint.innerHTML = message;\r\n \r\n window.document.body.appendChild(hint);\r\n\r\n if (typeof duration === 'number' && duration > 0) {\r\n setTimeout(function() {\r\n hint.remove();\r\n }, duration);\r\n }\r\n\r\n }\r\n\r\n}","import {Util} from './util.js';\r\n\r\nexport class Framework {\r\n\r\n constructor(instance) {\r\n\r\n this.name = 'generic';\r\n this.instance = instance;\r\n\r\n this.flip_on_png = false;\r\n\r\n }\r\n\r\n get_image(from_canvas) {\r\n\r\n throw \"Missing Implementation.\";\r\n\r\n }\r\n\r\n set_image(new_pixels) {\r\n\r\n throw \"Missing Implementation.\";\r\n\r\n }\r\n\r\n set_mask(new_mask) {\r\n\r\n throw \"Missing Implementation.\";\r\n \r\n }\r\n\r\n select_box(callback) {\r\n\r\n throw \"Missing Implementation.\";\r\n\r\n }\r\n\r\n convert_to_png(uint8array, width, height) {\r\n\r\n return Util.convert_to_png(uint8array, width, height, this.flip_on_png);\r\n\r\n }\r\n\r\n}\r\n","import {Framework} from '../framework.js';\r\n\r\nimport {Util} from '../util.js';\r\n\r\nimport {CanvasFallback} from './canvasFallback.js';\r\n\r\nexport class Cornerstone2D extends Framework {\r\n \r\n constructor(instance) {\r\n\r\n super(instance);\r\n this.name = 'cornerstone2D';\r\n this.canvasFallback = new CanvasFallback();\r\n\r\n this.cornerstonetools_instance = null;\r\n\r\n if (typeof window.cornerstoneTools != 'undefined') {\r\n\r\n // TODO probably not too robust\r\n this.cornerstonetools_instance = window.cornerstoneTools;\r\n\r\n }\r\n\r\n this.flip_on_png = false;\r\n\r\n }\r\n\r\n get_image(from_canvas) {\r\n\r\n let element = this.instance.getEnabledElements()[0];\r\n let pixels = null;\r\n let width = null;\r\n let height = null;\r\n\r\n if (typeof from_canvas != 'undefined') {\r\n\r\n // TODO this is hacky going through the canvas\r\n // later should grab the real volume data\r\n\r\n let canvas = element.canvas;\r\n width = canvas.width;\r\n height = canvas.height;\r\n\r\n let ctx = canvas.getContext('2d');\r\n\r\n let imagedata = ctx.getImageData(0, 0, width, height);\r\n pixels = imagedata.data;\r\n\r\n } else {\r\n\r\n // this is the real image slice data\r\n let imagedata = element.image;\r\n pixels = imagedata.getPixelData();\r\n width = imagedata.width;\r\n height = imagedata.height;\r\n\r\n }\r\n\r\n return {'data':pixels, 'width':width, 'height':height};\r\n\r\n }\r\n\r\n set_image(new_pixels) {\r\n\r\n let element = this.instance.getEnabledElements()[0];\r\n let pixels = element.image.getPixelData();\r\n\r\n // Set the new pixel values\r\n pixels.set(new_pixels);\r\n\r\n // Re-render the current slice\r\n cornerstone.renderGrayscaleImage(element, true);\r\n\r\n }\r\n\r\n set_mask(new_mask) {\r\n return this.canvasFallback.set_mask(new_mask);\r\n \r\n }\r\n\r\n select_box(callback) {\r\n\r\n if(this.cornerstonetools_instance.RectangleRoiTool === undefined) {\r\n console.log(\"Using Boxcraft library to handle box selection.\");\r\n let element = this.instance.getEnabledElements()[0];\r\n let canvas = element.canvas;\r\n\r\n // Disable the Wwwc tool\r\n cornerstoneTools.setToolDisabled(\"Wwwc\");\r\n\r\n BoxCraft.createDraggableBBox(canvas, function (topleft, bottomright) {\r\n callback(topleft, bottomright);\r\n });\r\n\r\n BoxCraft.createResizableBBox(canvas, function(topleft, bottomright) {\r\n console.log(\"Inside Draggable BBox\",topleft, bottomright);\r\n callback(topleft, bottomright);\r\n });\r\n\r\n // return this.canvasFallback.select_box(callback);\r\n\r\n\r\n }\r\n else{\r\n console.log(\"Using Cornerstonetools to handle box selection.\");\r\n this.cornerstonetools_instance.setToolActive(\"RectangleRoi\", {\r\n mouseButtonMask: 1,\r\n });\r\n\r\n let element = this.instance.getEnabledElements()[0];\r\n let canvas = element.canvas;\r\n\r\n canvas.onmouseup = function () {\r\n let state =\r\n this.cornerstonetools_instance.globalImageIdSpecificToolStateManager.saveToolState();\r\n\r\n let topleft =\r\n state[Object.keys(state).pop()].RectangleRoi.data[0].handles.start;\r\n let bottomright =\r\n state[Object.keys(state).pop()].RectangleRoi.data[0].handles.end;\r\n\r\n let topleft_c = this.instance.pixelToCanvas(element.element, topleft);\r\n let bottomright_c = this.instance.pixelToCanvas(\r\n element.element,\r\n bottomright\r\n );\r\n\r\n this.cornerstonetools_instance.clearToolState(\r\n element.element,\r\n \"RectangleRoi\"\r\n );\r\n this.instance.renderGrayscaleImage(element, true);\r\n callback(topleft_c, bottomright_c);\r\n }.bind(this);\r\n }\r\n\r\n }\r\n\r\n}","import { Framework } from \"../framework.js\";\r\n\r\nimport { Util } from \"../util.js\";\r\n\r\n\r\n\r\nexport class CanvasFallback extends Framework {\r\n constructor() {\r\n super();\r\n this.name = \"canvasFallback\";\r\n }\r\n\r\n get_canvas() {\r\n let canvases = document.querySelectorAll('canvas');\r\n let largestCanvas = canvases[0];\r\n let largestArea = largestCanvas.width * largestCanvas.height;\r\n\r\n for (let i = 1; i < canvases.length; i++) {\r\n let area = canvases[i].width * canvases[i].height;\r\n if (area > largestArea) {\r\n largestCanvas = canvases[i];\r\n largestArea = area;\r\n }\r\n }\r\n\r\n return largestCanvas;\r\n }\r\n\r\n get_image(from_canvas) {\r\n\r\n let canvas = this.get_canvas();\r\n\r\n let ctx = canvas.getContext(\"2d\");\r\n\r\n let image = ctx.getImageData(0, 0, canvas.width, canvas.height);\r\n let rgba_image = Util.rgba_to_grayscale(image.data);\r\n\r\n if (from_canvas) {\r\n return { data: image.data, width: image.width, height: image.height };\r\n } else {\r\n return { data: rgba_image, width: image.width, height: image.height };\r\n }\r\n }\r\n\r\n set_image(new_pixels) {\r\n let originalcanvas = this.get_canvas();\r\n\r\n let newcanvas = window.document.createElement(\"canvas\");\r\n\r\n newcanvas.width = originalcanvas.width;\r\n newcanvas.height = originalcanvas.height;\r\n\r\n let ctx = newcanvas.getContext(\"2d\");\r\n\r\n let newPixelsRgba = Util.grayscale_to_rgba(new_pixels);\r\n\r\n let newPixelsClamped = new Uint8ClampedArray(newPixelsRgba);\r\n\r\n let newImageData = new ImageData(\r\n newPixelsClamped,\r\n newcanvas.width,\r\n newcanvas.height\r\n );\r\n\r\n // Draw the new image data onto the canvas\r\n ctx.putImageData(newImageData, 0, 0);\r\n\r\n newcanvas.onclick = function () {\r\n // on click, we will restore the nv canvas\r\n newcanvas.parentNode.replaceChild(originalcanvas, newcanvas);\r\n };\r\n\r\n // replace nv canvas with new one\r\n originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\r\n }\r\n\r\n set_mask(new_mask) {\r\n let image = this.get_image(true);\r\n\r\n let originalcanvas = this.get_canvas();\r\n\r\n let newcanvas = window.document.createElement('canvas');\r\n\r\n newcanvas.width = originalcanvas.width;\r\n newcanvas.height = originalcanvas.height;\r\n\r\n let ctx = newcanvas.getContext('2d');\r\n\r\n let imageclamped = new Uint8ClampedArray(image.data);\r\n\r\n let newImageData = new ImageData(\r\n imageclamped,\r\n newcanvas.width,\r\n newcanvas.height\r\n );\r\n\r\n // Draw the new image data onto the canvas\r\n ctx.putImageData(newImageData, 0, 0);\r\n\r\n image = ctx.getImageData(0, 0, newcanvas.width, newcanvas.height);\r\n\r\n let masked_image = Util.harden_mask(image.data, new_mask);\r\n\r\n let masked_image_as_imagedata = new ImageData(\r\n masked_image,\r\n newcanvas.width,\r\n newcanvas.height\r\n );\r\n\r\n ctx.putImageData(masked_image_as_imagedata, 0, 0);\r\n\r\n originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\r\n }\r\n\r\n select_box(callback) {\r\n let scriptBoxCraft = document.createElement(\"script\");\r\n scriptBoxCraft.type = \"text/javascript\";\r\n scriptBoxCraft.src = \"https://boostlet.org/dist/boxcraft.min.js\";\r\n // scriptBoxCraft.src = \"https://shrutivarade.github.io/BoxCraft/dist/boxCraft.min.js\";\r\n // scriptBoxCraft.src = \"https://shrutivarade.github.io/boostlet/dist/boxcraft.min.js\";\r\n // scriptBoxCraft.src = \"http://localhost:8000/dist/boxcraft.min.js\";\r\n let canvas = this.get_canvas();\r\n document.head.appendChild(scriptBoxCraft);\r\n\r\n scriptBoxCraft.onload = function() {\r\n\r\n BoxCraft.createDraggableBBox(canvas, function (topleft, bottomright) {\r\n console.log(\"Inside Draggable BBox\", topleft, bottomright);\r\n callback(topleft, bottomright);\r\n });\r\n }\r\n\r\n }\r\n\r\n}\r\n","import {Framework} from '../framework.js';\r\n\r\nimport {Util} from '../util.js';\r\nimport {CanvasFallback} from './canvasFallback.js';\r\n\r\nexport class NiiVue extends Framework {\r\n \r\n constructor(instance) {\r\n\r\n super(instance);\r\n this.name = 'niivue';\r\n this.canvasFallback = new CanvasFallback();\r\n\r\n this.flip_on_png = true;\r\n\r\n this.onMouseDown = false;\r\n this.x1 = null;\r\n this.y1 = null;\r\n this.x2 = null;\r\n this.y2 = null;\r\n\r\n }\r\n\r\n get_image(from_canvas) {\r\n\r\n let element = this.instance.canvas;\r\n let pixels = null;\r\n let width = null;\r\n let height = null;\r\n\r\n\r\n // TODO this is hacky going through the canvas\r\n // later should grab the real volume data\r\n\r\n let old_crosshaircolor = this.instance.opts.crosshairColor;\r\n let old_crosshairwidth = this.instance.opts.crosshairWidth;\r\n\r\n this.instance.setCrosshairColor([0,0,0,0]);\r\n this.instance.opts.crosshairWidth=0;\r\n this.instance.updateGLVolume();\r\n\r\n\r\n let ctx = this.instance.gl;\r\n\r\n \r\n width = ctx.drawingBufferWidth;\r\n height = ctx.drawingBufferHeight;\r\n\r\n pixels = new Uint8Array(width * height * 4);\r\n ctx.readPixels(\r\n 0, \r\n 0, \r\n width, \r\n height, \r\n ctx.RGBA, \r\n ctx.UNSIGNED_BYTE, \r\n pixels);\r\n\r\n // restore crosshairs\r\n this.instance.setCrosshairColor(old_crosshaircolor);\r\n this.instance.opts.crosshairWidth = old_crosshairwidth;\r\n\r\n if (!Util.is_defined(from_canvas)) {\r\n\r\n // convert rgba pixels to grayscale\r\n pixels = Util.rgba_to_grayscale(pixels);\r\n\r\n } else {\r\n\r\n // TODO\r\n // not easily possible yet\r\n // we could hack it using \r\n // nv.back.get_value(x,y,z)\r\n // based on the dimensions\r\n // nv.back.dims.slice(1);\r\n // but devs promised easy access in the future\r\n\r\n }\r\n\r\n\r\n return {'data':pixels, 'width':width, 'height':height};\r\n\r\n }\r\n\r\n /**\r\n * Sets the NiiVue.js image.\r\n * \r\n * If is_rgba==true, we do *not* convert to RGBA before setting on canvas.\r\n **/\r\n set_image(new_pixels, is_rgba, no_flip) {\r\n\r\n // TODO this is hacky since we dont work with the real volume yet\r\n // create new canvas\r\n // put pixels on canvas\r\n // show canvas\r\n // hide on click\r\n\r\n let originalcanvas = this.instance.canvas;\r\n\r\n let newcanvas = window.document.createElement('canvas');\r\n newcanvas.width = originalcanvas.width;\r\n newcanvas.height = originalcanvas.height;\r\n\r\n // put new_pixels down\r\n let ctx = newcanvas.getContext('2d');\r\n\r\n let new_pixels_rgba = null;\r\n\r\n if (Util.is_defined(is_rgba)) {\r\n\r\n new_pixels_rgba = new_pixels;\r\n\r\n } else {\r\n\r\n new_pixels_rgba = Util.grayscale_to_rgba(new_pixels);\r\n\r\n\r\n }\r\n\r\n let new_pixels_clamped = new Uint8ClampedArray(new_pixels_rgba);\r\n\r\n let new_image_data = new ImageData(new_pixels_clamped, newcanvas.width, newcanvas.height);\r\n \r\n\r\n ctx.putImageData(new_image_data, 0, 0);\r\n\r\n if (!Util.is_defined(no_flip)) {\r\n // some flipping action\r\n ctx.save();\r\n ctx.scale(1, -1);\r\n ctx.drawImage(newcanvas, 0, -newcanvas.height);\r\n ctx.restore();\r\n }\r\n\r\n\r\n newcanvas.onclick = function() {\r\n\r\n // on click, we will restore the nv canvas\r\n newcanvas.parentNode.replaceChild(originalcanvas, newcanvas);\r\n\r\n }\r\n\r\n // replace nv canvas with new one\r\n // originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\r\n newcanvas.style.width = originalcanvas.clientWidth+'px';\r\n newcanvas.style.height = originalcanvas.clientHeight+'px';\r\n originalcanvas.parentNode.replaceChild(newcanvas, originalcanvas);\r\n\r\n }\r\n\r\n set_mask(new_mask) {\r\n\r\n // merge image + mask\r\n // and then call set_image with that information\r\n\r\n let image = this.get_image(true);\r\n\r\n // TODO here we need to flip one more time, this is until\r\n // we use the official niivue infrastructure for adding\r\n // a segmentation layer\r\n let originalcanvas = this.instance.canvas;\r\n\r\n let newcanvas = window.document.createElement('canvas');\r\n newcanvas.width = originalcanvas.width;\r\n newcanvas.height = originalcanvas.height;\r\n // put new_pixels down\r\n let ctx = newcanvas.getContext('2d');\r\n let imageclamped = new Uint8ClampedArray(image.data);\r\n let imagedata = new ImageData(imageclamped, image.width, image.height);\r\n ctx.putImageData(imagedata, 0, 0);\r\n ctx.save();\r\n ctx.scale(1, -1);\r\n ctx.drawImage(newcanvas, 0, -newcanvas.height);\r\n ctx.restore();\r\n image = ctx.getImageData(0, 0, newcanvas.width, newcanvas.height);\r\n // end of flip\r\n\r\n let masked_image = Util.harden_mask(image.data, new_mask);\r\n\r\n this.set_image(masked_image, true, true); // rgba data, no flip\r\n\r\n\r\n }\r\n\r\n select_box(callback) {\r\n return this.canvasFallback.select_box(callback);\r\n\r\n }\r\n\r\n}\r\n","import {Framework} from '../framework.js';\r\n\r\nimport {Util} from '../util.js';\r\n\r\nimport {CanvasFallback} from './canvasFallback.js';\r\n\r\nexport class OpenSeaDragon extends Framework {\r\n constructor(instance) {\r\n super(instance);\r\n this.name = 'opensedragon';\r\n this.canvasFallback = new CanvasFallback();\r\n\r\n }\r\n\r\n get_image(from_canvas) {\r\n return this.canvasFallback.get_image(from_canvas);\r\n }\r\n\r\n set_image(new_pixels) {\r\n return this.canvasFallback.set_image(new_pixels);\r\n }\r\n\r\n set_mask(new_mask) {\r\n // return this.canvasFallback.set_mask(new_mask);\r\n\r\n let viewer = null;\r\n let vs = this.instance._viewers;\r\n vs.forEach(function (e) {\r\n if (e.id == \"viewer\") {\r\n viewer = e;\r\n }\r\n });\r\n\r\n if (!viewer) {\r\n throw \"OpenSeaDragon viewer not found.\";\r\n }\r\n\r\n let canvas = viewer.canvas.children[0];\r\n width = canvas.width;\r\n height = canvas.height;\r\n\r\n let ctx = canvas.getContext(\"2d\");\r\n let imagedata = ctx.getImageData(0, 0, width, height);\r\n let pixels = imagedata.data;\r\n\r\n let masked_image = Util.harden_mask(pixels, new_mask);\r\n let masked_image_as_imagedata = new ImageData(masked_image, width, height);\r\n ctx.putImageData(masked_image_as_imagedata, 0, 0);\r\n }\r\n\r\n select_box(callback) {\r\n\r\n console.log(\"Using Boxcraft library to handle box selection.\");\r\n let viewer = null;\r\n let vs = this.instance._viewers;\r\n vs.forEach(function (e) {\r\n if (e.id == \"viewer\") {\r\n viewer = e;\r\n }\r\n });\r\n\r\n if (!viewer) {\r\n throw \"OpenSeaDragon viewer not found.\";\r\n }\r\n\r\n let canvas = viewer.canvas;\r\n\r\n BoxCraft.createDraggableBBox(canvas, function (topleft, bottomright) {\r\n callback(topleft, bottomright);\r\n });\r\n\r\n }\r\n\r\n \r\n\r\n}\r\n \r\n","import { Framework } from \"../framework.js\";\r\n\r\nimport { Util } from \"../util.js\";\r\n\r\nimport { CanvasFallback } from \"./canvasFallback.js\";\r\n\r\nexport class Xtk extends Framework {\r\n constructor(instance) {\r\n super(instance);\r\n this.name = \"xtk\";\r\n this.canvasFallback = new CanvasFallback();\r\n }\r\n\r\n get_image(from_canvas) {\r\n return this.canvasFallback.get_image(from_canvas);\r\n }\r\n\r\n set_image(new_pixels) {\r\n return this.canvasFallback.set_image(new_pixels);\r\n }\r\n\r\n set_mask(new_mask) {\r\n return this.canvasFallback.set_mask(new_mask);\r\n }\r\n\r\n select_box(callback) {\r\n return this.canvasFallback.select_box(callback);\r\n }\r\n}\r\n","import { Framework } from \"../framework.js\";\r\n\r\nimport { Util } from \"../util.js\";\r\n\r\nimport { CanvasFallback } from \"./canvasFallback.js\";\r\n\r\nexport class Papaya extends Framework {\r\n constructor(instance) {\r\n super(instance);\r\n this.name = \"papaya\";\r\n this.canvasFallback = new CanvasFallback();\r\n }\r\n\r\n get_image(from_canvas) {\r\n return this.canvasFallback.get_image(from_canvas);\r\n }\r\n\r\n set_image(new_pixels) {\r\n return this.canvasFallback.set_image(new_pixels);\r\n }\r\n\r\n set_mask(new_mask) {\r\n return this.canvasFallback.set_mask(new_mask);\r\n }\r\n\r\n select_box(callback) {\r\n return this.canvasFallback.select_box(callback);\r\n }\r\n}\r\n","\r\nimport {Boostlet} from \"./boostlet.js\"\r\n\r\nwindow.console.log('BOOSTLET VERSION 0.1-beta');\r\n\r\n// register global namespace with a new boostlet instance\r\n// later we might want to support multiple active boostlets\r\nwindow.Boostlet = new Boostlet();\r\n","import {Util} from './util.js';\r\n\r\nimport {Framework} from './framework.js';\r\n\r\nexport class Boostlet {\r\n\r\n constructor() {\r\n\r\n this.framework = null;\r\n\r\n }\r\n\r\n /**\r\n * Initializes the Boostlet.\r\n * \r\n * This includes several steps such as identifying the \r\n * visualization/rendering framework that is available. \r\n * \r\n * TODO: Later we want to have fallbacks in place if the framework\r\n * is not detected.\r\n * \r\n */\r\n init(name, instance) {\r\n\r\n if (typeof name != 'undefined' && typeof instance != 'undefined') {\r\n\r\n console.log('Framework forced by user!');\r\n throw \"Forced Framework Not Implemented.\";\r\n // TODO\r\n\r\n } else {\r\n\r\n this.framework = Util.detect_framework();\r\n\r\n }\r\n\r\n if (this.framework) {\r\n\r\n console.log('Found', this.framework, '!')\r\n \r\n } else {\r\n\r\n throw \"Framework Not Found.\";\r\n\r\n }\r\n\r\n }\r\n\r\n /**\r\n * Let's the user select a region of interest box.\r\n */\r\n async select_box(callback) {\r\n\r\n this.framework.select_box(callback);\r\n\r\n }\r\n\r\n /**\r\n * Let's the user select (multiple) seeds.\r\n */\r\n async select_seed(howmany) {\r\n\r\n throw \"Missing Implementation.\";\r\n\r\n }\r\n\r\n /**\r\n * Loads an external javascript file asynchronously. \r\n */\r\n async load_script(url, callback) {\r\n\r\n Util.load_script(url, callback);\r\n\r\n }\r\n\r\n /**\r\n * Sends a HTTP POST request to a url with some data.\r\n */\r\n async send_http_post(url, data, callback) {\r\n\r\n Util.send_http_post(url, data, callback);\r\n\r\n }\r\n\r\n /**\r\n * Gets the current image (2D).\r\n * \r\n * TODO: Optional bounding box should be supported.\r\n * \r\n */\r\n get_image(from_canvas) {\r\n\r\n return this.framework.get_image(from_canvas);\r\n\r\n }\r\n\r\n /**\r\n * Sets the current image (2D).\r\n * \r\n */\r\n set_image(new_pixels) {\r\n\r\n return this.framework.set_image(new_pixels);\r\n\r\n }\r\n\r\n /**\r\n * Sets the current mask (2D).\r\n * \r\n */\r\n set_mask(new_mask) {\r\n\r\n return this.framework.set_mask(new_mask);\r\n\r\n }\r\n\r\n /**\r\n * Encode raw image data to PNG.\r\n */\r\n convert_to_png(uint8array, width, height) {\r\n\r\n return this.framework.convert_to_png(uint8array, width, height);\r\n\r\n }\r\n\r\n filter(pixels, width, height, kernel) {\r\n\r\n return Util.filter(pixels, width, height, kernel);\r\n\r\n }\r\n\r\n /**\r\n * Displays a small div located at the top left corner of the screen with message and will disappear after the specified time (ms).\r\n * \r\n */\r\n hint(message, duration) {\r\n\r\n return Util.hint(message, duration);\r\n\r\n }\r\n\r\n}\r\n"],"names":[],"version":3,"file":"boostlet.min.js.map"} \ No newline at end of file diff --git a/examples/webllm.js b/examples/webllm.js new file mode 100644 index 00000000..2607d218 --- /dev/null +++ b/examples/webllm.js @@ -0,0 +1,304 @@ +script = document.createElement("script"); +script.type = "text/javascript"; +//script.src = "https://boostlet.org/dist/boostlet.min.js"; +// script.src = "http://localhost:5500/dist/boostlet.min.js"; +script.src = "https://gaiborjosue.github.io/boostlet/dist/boostlet.min.js"; + +script.onload = run; +document.head.appendChild(script); +eval(script); + +async function run() { + // detect visualization framework + Boostlet.init(); + + const script = document.createElement("script"); + script.type = "module"; + script.src = "https://mpsych.github.io/cdn/web-llm/web-llm-cdn.js"; + document.head.appendChild(script); + + script.onload = async () => { + // Import the module + const module = await import(script.src); + window.webllm = module; + const chatUI = new ChatUI(); + chatUI.setupChatUI(); + chatUI.populateModelSelector(); + }; +} + +class ChatUI { + constructor() { + this.engine = null; + this.uiChat = null; + this.uiInput = null; + this.uiSendBtn = null; + this.uiResetBtn = null; + } + + setupChatUI() { + const style = document.createElement("style"); + style.type = "text/css"; + style.innerHTML = ` + .chatui { + display: flex; + position: fixed; + bottom: 0; + right: 0; + flex-direction: column; + width: 350px; + height: 600px; + border: 2px solid; + border-radius: 12px; + background-color: #1F2027; + z-index: 1000; + padding: 10px; + } + .chatui-select-wrapper { + display: flex; + justify-content: center; + background-color: #1F2027; + padding: 10px 0; + } + #chatui-select { + width: 90%; + background-color: #1F2027; + color: white; + height: 70%; + align-self: center; + border-radius: 5px; + } + #chatui-select:focus { + outline: none; + } + .chatui-chat { + flex: 1; + overflow-y: auto; + padding: 10px; + background-color: #1F2027; + } + .chatui-inputarea { + display: flex; + padding: 10px; + border-top: 2px solid transparent; + background-color: #1F2027; + } + .chatui-input { + flex: 1; + background-color: #40414F; + color: white; + border: none; + border-radius: 3px; + padding: 10px; + font-size: 16px; + } + .chatui-send-btn, .chatui-reset-btn { + background-color: #40414F; + color: white; + border: none; + border-radius: 3px; + padding: 10px; + cursor: pointer; + margin-left: 10px; + } + .chatui-send-btn:hover, .chatui-reset-btn:hover { + background-color: #007EC6; + } + .msg-bubble { + display: flex; + align-items: center; + background-color: #f0f0f0; + border-radius: 8px; + padding: 10px; + color: black; + width: calc(100% - 20px); + margin: 5px auto; + box-sizing: border-box; + } + .left-msg .msg-bubble { + background-color: #343541; /* LLM Messages */ + color: #ececec; + } + .right-msg .msg-bubble { + background-color: #444654; /* User Messages */ + color: #ececec; + } + .profile-image { + width: 30px; + height: 30px; + border-radius: 50%; + margin-right: 10px; + } + .message-label { + font-size: 12px; + color: #ccc; + text-align: center; + } + .select-label { + font-size: 16px; + color: #ccc; + text-align: left; + } + + + `; + document.head.appendChild(style); + + const chatContainer = document.createElement("div"); + chatContainer.className = "chatui"; + document.body.appendChild(chatContainer); + + chatContainer.innerHTML = ` +
+

Select a model to start chatting:

+ +
+
+
+ + + +
+ `; + + this.uiChat = document.getElementById("chatui-chat"); + this.uiInput = document.getElementById("chatui-input"); + this.uiSendBtn = document.getElementById("chatui-send-btn"); + this.uiResetBtn = document.getElementById("chatui-reset-btn"); + + const chatInput = document.getElementById("chatui-input"); + chatInput.addEventListener("keypress", function(event) { + if (event.key === "Enter") { + event.preventDefault(); + document.getElementById("chatui-send-btn").click(); + + // Avoid propagation + event.stopPropagation(); + } + }); + + Boostlet.hint("Models with “-1k” suffix signify 1024 context length, lowering ~2-3GB VRAM requirement compared to their counterparts. Feel free to start trying with those", 5000); + } + + populateModelSelector() { + const modelSelect = document.getElementById("chatui-select"); + webllm.prebuiltAppConfig.model_list.forEach((model, index) => { + let option = new Option(model.model_id, model.model_id); + modelSelect.add(option); + }); + + modelSelect.addEventListener("change", (event) => { + if (event.target.value !== "Select Model..." && event.target.value !== "") { + this.initializeChat(event.target.value); + } + }); + } + + async initializeChat(selectedModel) { + try { + const initProgressCallback = (report) => { + this.showProgress(report.text); + }; + this.engine = await webllm.CreateEngine(selectedModel, { + initProgressCallback, + useWebWorker: true, + }); + + window.engine = this.engine; + + this.setupEventListeners(); + this.clearProgress(); + } catch (error) { + Boostlet.hint(`Error: ${error.message}`, 8000); + } + } + + setupEventListeners() { + this.uiSendBtn.addEventListener("click", () => this.sendChatMessage()); + this.uiResetBtn.addEventListener("click", () => this.resetChat()); + } + + sendChatMessage() { + const message = this.uiInput.value.trim(); + if (!message) return; + this.appendMessage("right-msg", message, "User"); + this.uiInput.value = ""; + this.processChatMessage(message); + } + + async resetChat() { + try { + if (this.engine) { + this.engine.interruptGenerate(); + await this.engine.resetChat(); + } + this.uiChat.innerHTML = ""; + document.getElementById("chatui-select").value = "Select Model..."; + Boostlet.hint("Reset successful, please select a model to start the conversation.", 5000); + } catch (error) { + Boostlet.hint(`Error: ${error.message}`, 8000); + } + } + + appendMessage(className, text, role) { + const chat = this.uiChat; + const messageWrapper = document.createElement("div"); + messageWrapper.className = "msg " + className; + + const imgSrc = + role === "User" + ? "https://raw.githubusercontent.com/gaiborjosue/boostlet/webllm/gfx/user_avatar.png" + : "https://raw.githubusercontent.com/gaiborjosue/boostlet/webllm/gfx/llm_avatar.png"; + const profileImg = `${role}`; + + messageWrapper.innerHTML = ` +
+ ${profileImg} +
+
${text}
+
+
+ `; + + chat.appendChild(messageWrapper); + chat.scrollTop = chat.scrollHeight; + } + + async processChatMessage(message) { + try { + const response = await this.engine.chat.completions.create({ + messages: [{ + role: "system", "content": "You are a chatbot that will help users answer questions and your name is BoostBot. Start every message with 'BoostBot: ' to make it clear that you are a chatbot." + },{ + role: "user", content: message + }] + }); + this.appendMessage("left-msg", response.choices[0].message.content); + console.log(await engine.runtimeStatsText()); + } catch (error) { + Boostlet.hint(`Error: ${error.message}`, 8000); + } + } + + showProgress(text) { + let progressBox = document.getElementById("progress-box"); + if (!progressBox) { + progressBox = document.createElement("div"); + progressBox.id = "progress-box"; + progressBox.style = + "position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: rgba(0, 0, 0, 0.75); color: white; padding: 20px; border-radius: 10px; z-index: 1500;"; + document.body.appendChild(progressBox); + } + progressBox.innerText = text; + } + + clearProgress() { + const progressBox = document.getElementById("progress-box"); + if (progressBox) { + document.body.removeChild(progressBox); + } + } +} + diff --git a/gfx/llm_avatar.png b/gfx/llm_avatar.png new file mode 100644 index 00000000..e09bfba3 Binary files /dev/null and b/gfx/llm_avatar.png differ diff --git a/gfx/user_avatar.png b/gfx/user_avatar.png new file mode 100644 index 00000000..bb5c65fa Binary files /dev/null and b/gfx/user_avatar.png differ diff --git a/index.html b/index.html index 6def4ec6..81fb8258 100644 --- a/index.html +++ b/index.html @@ -230,10 +230,10 @@ window.onload = function() { - var examples = ['sobel.js', 'segmentanything.js', 'imageCaptioning.js', 'plotly.js', 'trako.js', 'melanoma.js']; + var examples = ['sobel.js', 'segmentanything.js', 'imageCaptioning.js', 'plotly.js', 'trako.js', 'melanoma.js', 'webllm.js']; - var baseurl = 'https://raw.githubusercontent.com/mpsych/boostlet/main/examples/'; - // var baseurl = 'https://raw.githubusercontent.com/gaiborjosue/boostlet/melanoma/examples/'; + // var baseurl = 'https://raw.githubusercontent.com/mpsych/boostlet/main/examples/'; + var baseurl = 'https://raw.githubusercontent.com/gaiborjosue/boostlet/webllm/examples/'; // var baseurl = 'http://localhost:5500/examples/'; // var baseurl = 'http://localhost:8000/examples/'; // var baseurl = 'https://raw.githubusercontent.com/shrutivarade/boostlet/main/examples/'; @@ -247,8 +247,9 @@ } - var codeurl = 'https://github.com/mpsych/boostlet/blob/main/examples/'; + // var codeurl = 'http://localhost:5500/examples/'; // var codeurl = 'https://github.com/shrutivarade/boostlet/blob/main/examples/'; + var codeurl = 'https://github.com/gaiborjosue/boostlet/blob/webllm/examples/'; for (e in examples) { @@ -298,6 +299,8 @@


+ +