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After tapping 'Go' to enter AR (while using Metal & building for a device with iOS 13 using Xcode 11), the app will freeze without crashing or producing any discernible error.
The text was updated successfully, but these errors were encountered:
It seems this is a widespread issue with Metal introduced with iOS 13 and/or Xcode 11. See the Apple forums thread on a partially related subject here.
However, whereas the recommendation provided by Apple in that thread did not resolve the WebXR Viewer issue for me – it seems disabling GPU Frame Capture (in: Edit Scheme -> Run -> Options -> GPU Frame Capture) does resolve the issue.
I've disabled GPU Frame Capture until Apple resolves the underlying issue.
After tapping 'Go' to enter AR (while using Metal & building for a device with iOS 13 using Xcode 11), the app will freeze without crashing or producing any discernible error.
The text was updated successfully, but these errors were encountered: