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com_ptr.hpp
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#pragma once
// windows
#include <windows.h>
// c++
#include <cstdio>
#ifdef INTERFACE
#undef INTERFACE
#endif
#include "logger.hpp"
#define MAKE_IID(INTERFACE) template<> struct iid<INTERFACE> { constexpr static auto& value = IID_##INTERFACE;}
namespace rap
{
template<typename INTERFACE> struct iid {};
template<typename INTERFACE>
class com_ptr
{
public:
com_ptr()
: _pint(nullptr)
{ }
com_ptr(INTERFACE* pInterface)
: _pint(pInterface)
{
if (this->_pint) {
this->_pint->AddRef();
}
}
com_ptr(const com_ptr& that)
: _pint(nullptr)
{
if (that._pint) {
this->_pint = that._pint;
this->_pint->AddRef();
}
}
com_ptr(com_ptr&& that)
{
_pint = that._pint;
that._pint = nullptr;
}
~com_ptr()
{
if (this->_pint)
{
this->_pint->Release();
this->reset();
}
}
com_ptr& operator=(const com_ptr& that)
{
if(this->_pint != that._pint)
{
this->~com_ptr();
this->_pint = that._pint;
this->_pint->AddRef();
}
return *this;
}
com_ptr& operator=(com_ptr&& that)
{
if(this->_pint != that._pint)
{
this->~com_ptr();
this->_pint = that._pint;
that._print = nullptr;
}
return *this;
}
INTERFACE** operator&()
{
return &_pint;
}
INTERFACE* get()
{
return _pint;
}
INTERFACE* operator->()
{
return _pint;
}
void reset()
{
this->_pint = nullptr;
}
INTERFACE* release()
{
auto retval = _pint;
this->_pint = nullptr;
return retval;
}
template<typename T>
com_ptr<T> QueryInterface()
{
com_ptr<T> retval;
LOG_IF_FAILED(_pint->QueryInterface(iid<T>::value, reinterpret_cast<void**>(&retval)));
return retval;
}
operator bool() const
{
return _pint != nullptr;
}
private:
INTERFACE* _pint;
};
}