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frame_pool.go
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frame_pool.go
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// Copyright (c) 2015 Uber Technologies, Inc.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package tchannel
import "sync"
// A FramePool is a pool for managing and re-using frames
type FramePool interface {
// Retrieves a new frame from the pool
Get() *Frame
// Releases a frame back to the pool
Release(f *Frame)
}
// DefaultFramePool uses the SyncFramePool.
var DefaultFramePool = NewSyncFramePool()
// DisabledFramePool is a pool that uses the heap and relies on GC.
var DisabledFramePool = disabledFramePool{}
type disabledFramePool struct{}
func (p disabledFramePool) Get() *Frame { return NewFrame(MaxFramePayloadSize) }
func (p disabledFramePool) Release(f *Frame) {}
type syncFramePool struct {
pool *sync.Pool
}
// NewSyncFramePool returns a frame pool that uses a sync.Pool.
func NewSyncFramePool() FramePool {
return &syncFramePool{
pool: &sync.Pool{New: func() interface{} { return NewFrame(MaxFramePayloadSize) }},
}
}
func (p syncFramePool) Get() *Frame {
return p.pool.Get().(*Frame)
}
func (p syncFramePool) Release(f *Frame) {
p.pool.Put(f)
}
type channelFramePool chan *Frame
// NewChannelFramePool returns a frame pool backed by a channel that has a max capacity.
func NewChannelFramePool(capacity int) FramePool {
return channelFramePool(make(chan *Frame, capacity))
}
func (c channelFramePool) Get() *Frame {
select {
case frame := <-c:
return frame
default:
return NewFrame(MaxFramePayloadSize)
}
}
func (c channelFramePool) Release(f *Frame) {
select {
case c <- f:
default:
// Too many frames in the channel, discard it.
}
}