From 65a27d359140852184efd51032583f261094fdef Mon Sep 17 00:00:00 2001 From: xue-0220 Date: Fri, 15 Nov 2024 16:57:29 +0800 Subject: [PATCH 1/3] add moon_version --- .../\350\265\260\350\277\267\345\256\253/moon_version.txt" | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 "teams/\350\265\260\350\277\267\345\256\253/moon_version.txt" diff --git "a/teams/\350\265\260\350\277\267\345\256\253/moon_version.txt" "b/teams/\350\265\260\350\277\267\345\256\253/moon_version.txt" new file mode 100644 index 0000000..63520b4 --- /dev/null +++ "b/teams/\350\265\260\350\277\267\345\256\253/moon_version.txt" @@ -0,0 +1,5 @@ +## 查看版本 `moon version --all` + +moon 0.1.20241111 (e6d64e0 2024-11-11) ~\.moon\bin\moon.exe +moonc v0.1.20241111+dc2407357 ~\.moon\bin\moonc.exe +moonrun 0.1.20241111 (e6d64e0 2024-11-11) ~\.moon\bin\moonrun.exe \ No newline at end of file From eda6b49207ee2876bf9cea3647258dc4ada770a5 Mon Sep 17 00:00:00 2001 From: xue-0220 Date: Fri, 15 Nov 2024 17:00:23 +0800 Subject: [PATCH 2/3] Create moon.pkg.json --- .../src/main/moon.pkg.json" | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 "teams/\350\265\260\350\277\267\345\256\253/src/main/moon.pkg.json" diff --git "a/teams/\350\265\260\350\277\267\345\256\253/src/main/moon.pkg.json" "b/teams/\350\265\260\350\277\267\345\256\253/src/main/moon.pkg.json" new file mode 100644 index 0000000..c5953aa --- /dev/null +++ "b/teams/\350\265\260\350\277\267\345\256\253/src/main/moon.pkg.json" @@ -0,0 +1,29 @@ +{ + // "is-main": true, + "import": [ + "moonbitlang/wasm4" + ], + "link": { + "wasm-gc": { + "exports": [ + "start", + "update" + ], + "import-memory": { + "module": "env", + "name": "memory" + } + }, + "wasm": { + "exports": [ + "start", + "update" + ], + "import-memory": { + "module": "env", + "name": "memory" + }, + "heap-start-address": 6590 + } + } +} From 0efbe547b5cb0f669652a4353de4c2a766a3d65f Mon Sep 17 00:00:00 2001 From: xue-0220 Date: Fri, 15 Nov 2024 17:01:19 +0800 Subject: [PATCH 3/3] add main.mbt --- .../src/main/main.mbt" | 196 ++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 "teams/\350\265\260\350\277\267\345\256\253/src/main/main.mbt" diff --git "a/teams/\350\265\260\350\277\267\345\256\253/src/main/main.mbt" "b/teams/\350\265\260\350\277\267\345\256\253/src/main/main.mbt" new file mode 100644 index 0000000..f20db19 --- /dev/null +++ "b/teams/\350\265\260\350\277\267\345\256\253/src/main/main.mbt" @@ -0,0 +1,196 @@ + +let maze : Array[Array[Int]]= [ + // 第一关地图 16*16 地图 + [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], + [1, 2, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1], + [1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1], + [1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1], + [1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1], + [1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1], + [1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1], + [1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1], + [1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1], + [1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1], + [1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1], + [1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1], + [1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1], + [1, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1], + [1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1], + [1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1], + [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], + ] + + +let tile_size = 6 //瓦片尺寸 + +// 玩家坐标——类型 +struct playerModel { + mut x : Int + mut y : Int +} + +//游戏状态-类型 +struct gameStateModel { + mut isGameOver : Bool +} + +// 当前关卡-类型 +struct currentLevelModle { + data : Array[Array[Int]] // 当前关卡地图数据 + mut levelCompleted : Bool //当前关卡是否完成标志 +} + +// 当前关卡 +let currentLevel : currentLevelModle = { + data: maze.copy(), + levelCompleted: false, +} + +// 玩家 +let player : playerModel = { x: 1, y: 1 } + +// 游戏状态 +let gameState : gameStateModel = { isGameOver: false} + +// 加载当前关卡 +pub fn loadLevel() -> Unit { + player.x = findPlayerIndex(currentLevel.data)[0] + player.y = findPlayerIndex(currentLevel.data)[1] + gameState.isGameOver = false + currentLevel.levelCompleted = false + drawLevel() +} + +// 绘制关卡 +pub fn drawLevel() -> Unit { + for y = 0; y < currentLevel.data.length(); y = y + 1 { + for x = 0; x < currentLevel.data[y].length(); x = x + 1 { + let tile = currentLevel.data[y][x] + drawTile(x, y, tile) + } + } + // 如果游戏结束,显示胜利信息 + // if (gameOver) { + // ctx.fillStyle = '#00FF00'; // 绿色胜利信息 + // ctx.font = '24px Arial'; + // ctx.fillText('You Win!', canvas.width / 2 - 50, canvas.height / 2); + // } +} + +//绘制单个瓦片 +pub fn drawTile(x : Int, y : Int, tile : Int) -> Unit { + if tile == 0 { + @wasm4.set_draw_colors(1) + @wasm4.rect(x * tile_size, y * tile_size, tile_size, tile_size) + } else if tile == 1 { + @wasm4.set_draw_colors(2) + @wasm4.rect( + x * tile_size, + y * tile_size, + tile_size , + tile_size , + ) + } else if tile == 2 { + @wasm4.set_draw_colors(3) + @wasm4.rect( + x * tile_size, + y * tile_size, + tile_size , + tile_size , + ) + }else if tile == 3 { + @wasm4.set_draw_colors(4) + @wasm4.rect(x * tile_size, y * tile_size, tile_size, tile_size) + } +} + +// 在地图上查找玩家的初始位置 +pub fn findPlayerIndex(level : Array[Array[Int]]) -> Array[Int] { + for y = 0; y < level.length(); y = y + 1 { + for x = 0; x < level[y].length(); x = x + 1 { + if level[y][x] == 2 { + return [x, y] + } + } + } + return [-1, -1] // 如果没有找到玩家,返回[-1, -1](理论上不应该发生) +} + +// 移动玩家 (0,1) +pub fn movePlayer(dx : Int, dy : Int) -> Unit { + let mut newX = 0 + let mut newY = 0 + + newX = (player.x + dx) + newY = (player.y + dy) + if newX >= 0 && + newX < currentLevel.data.length() && + newY >= 0 && + newY < currentLevel.data.length() { + let tile = currentLevel.data[newY][newX] + if tile == 0 { + currentLevel.data[player.y][player.x] = 0 + currentLevel.data[newY][newX] = 2 + player.x = newX + player.y = newY + } else if tile == 3 { + currentLevel.data[player.y][player.x] = 0 + currentLevel.data[newY][newX] = 3 + player.x = newX + player.y = newY + } + } + + // 检查胜利条件 + if checkWin() { + gameState.isGameOver = true + @wasm4.text("Game Victory!", 30, 120) + @wasm4.tone( + (2000, 0), + @wasm4.ADSR::new(5), + @wasm4.ADSRVolume::new(100), + @wasm4.ToneFlag::new(), + ) + } +} + +// 检查是否胜利 + +pub fn checkWin()-> Bool { + if(player.x == -1 && player.y == -1) { + currentLevel.levelCompleted = true + return true + } + return false +} + + +pub fn controlPlayer() -> Unit { + if gameState.isGameOver == false && currentLevel.levelCompleted == false { + if @wasm4.get_gamepad().button_right { + movePlayer(1, 0) + } else if @wasm4.get_gamepad().button_down { + movePlayer(0, 1) + } else if @wasm4.get_gamepad().button_left { + movePlayer(-1, 0) + } else if @wasm4.get_gamepad().button_up { + movePlayer(0, -1) + } + } +} + +pub fn start() -> Unit { + loadLevel() +} + + +struct Position { + mut x : Int + mut y : Int +} + +let pos : Position = { x: 0, y: 0 } +pub fn update() -> Unit { + controlPlayer() + loadLevel() +}