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Releases: monkeyman192/MBINCompiler

1.53.0-pre1

01 Aug 22:31
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1.53.0-pre1 Pre-release
Pre-release

Fixed the DebugOptions to work for 1.53 and got OutpostComponentData working again.

Initial NEXT release

28 Jul 11:31
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Initial NEXT release Pre-release
Pre-release

Sorry for the delay, been pumping out builds on discord and figured I should put on here too.
This is only 1.52 for fleet globals. Everything else is 1.50 except DebugOptions which targets 1.51 currently.
Still a lot of work to do but this should have good decompilation coverage (I can't promise the same on recompilation sorry!)

Atlas Rises 1.38 Release 3 Final!

24 Jul 18:19
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With Next released, right now, here is the final build of the Atlas Rises line of mbincompilers.
This has the new geometry serialisation and deserialisation implemented so geometry files should actually be able to be read correctly now!!

Atlas Rises 1.38 Release 2

25 Jul 08:58
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MBINCompiler v1.38.2

Atlas Rises 1.38 Release

06 Nov 09:22
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Somehow never did a proper release for this, sorry about that!
Anyway, here it is! Pretty much all structs should work, missions should all be decompiling and recompiling perfectly, as usual, let me know if there are any errors so I can fix them!

Atlas Rises 1.34 Release

31 Aug 13:11
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Only official release for 1.34.
Putting this out there as all future updates will be for 1.35 as it has hit the experimental branch :)
This has a large majority of files decompiling and recompiling perfectly.
There is a known problem with any entity files that include any action triggers.
Further, mission files will all decompile correctly, but the missiontable.mbin file is not expected to recompile correctly. This will be fixed once the changes required for general 1.35 compatibility are fixed.

Atlas Rises 1.31 Release

15 Aug 00:21
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This is the initial release for MBINCompiler for NMS version 1.31.
This version still has many compatibility issues, but I figured I'd get something up for anyone not getting regular updates on the discord channel.
There are still quite a number of files not decompiling, many of which are known, some are not, so if you have problems with any files, check in the discord chat (https://discord.gg/HUkWQyt) to see if others have reported the issue, and if not, let me know so I can work to fix it!

Pathfinder version 1.24 release 4

10 Aug 11:41
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Final release in the pathfinder line. Figured I'd get this up to date with my local files.
Few changes to some files to further improve recompilation back to mbin, as well as some more names in globals, which will break very soon with 1.3 - Atlas Rises coming soon!

Pathfinder version 1.24 release 3

09 Jun 01:18
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This release fixes a few issues found to occur with entity files due to the 1.24.2 update.
Further, it was found that the inventory table didn't decompile correctly at all. This has been fixed.

Pathfinder version 1.24 release 2

13 May 04:14
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This release brings around a big change that I have wanted to implement for a long time: Correct nested list ordering in the produced mbin files.
With this change, many files will now decompile then recompile with no changes exactly back to the original file (except for the header of course!)
This of course means that many files should now be considerably more stable than before, which is obviously a great thing!
If you come across a file that doesn't recompile back with no changes that is significantly different to the original file, let me know on discord and i will try bring it up to parity :)
I also added a few more structs to some globals in this update.