diff --git a/libMBIN/Source/NMS/GameComponents/GcShipAIAttackDataTable.cs b/libMBIN/Source/NMS/GameComponents/GcShipAIAttackDataTable.cs index f614d7208..bf0fd21f8 100644 --- a/libMBIN/Source/NMS/GameComponents/GcShipAIAttackDataTable.cs +++ b/libMBIN/Source/NMS/GameComponents/GcShipAIAttackDataTable.cs @@ -3,7 +3,7 @@ namespace libMBIN.NMS.GameComponents { - [NMS(GUID = 0x794F23B164A927C9, NameHash = 0xC501980088063B)] + [NMS(GUID = 0x6F42C726DA6DDA51, NameHash = 0xC501980088063B)] public class GcShipAIAttackDataTable : NMSTemplate { /* 0x00 */ public List Definitions; diff --git a/libMBIN/Source/NMS/GameComponents/GcShipAICombatDefinition.cs b/libMBIN/Source/NMS/GameComponents/GcShipAICombatDefinition.cs index 1e6464454..b1d995ceb 100644 --- a/libMBIN/Source/NMS/GameComponents/GcShipAICombatDefinition.cs +++ b/libMBIN/Source/NMS/GameComponents/GcShipAICombatDefinition.cs @@ -2,7 +2,7 @@ namespace libMBIN.NMS.GameComponents { - [NMS(GUID = 0x8BEA7A915EDC0D2B, NameHash = 0x27F13746A084A731)] + [NMS(GUID = 0x57AA65E33D1B7E3, NameHash = 0x27F13746A084A731)] public class GcShipAICombatDefinition : NMSTemplate { /* 0x00 */ public NMSString0x10 Id; @@ -16,8 +16,10 @@ public class GcShipAICombatDefinition : NMSTemplate /* 0x68 */ public int LevelledExtraHealth; /* 0x70 */ public NMSString0x10 DamageMultiplier; /* 0x80 */ public NMSString0x10 Shield; - /* 0x90 */ public NMSString0x10 Gun; - /* 0xA0 */ public int LaserDamageLevel; - /* 0xA4 */ public TkTextureResource Icon; + /* 0x90 */ public bool UsesShieldGenerators; + /* 0x91 */ public bool UsesFuelRods; + /* 0x98 */ public NMSString0x10 Gun; + /* 0xA8 */ public int LaserDamageLevel; + /* 0xAC */ public TkTextureResource Icon; } } diff --git a/libMBIN/Source/Version.cs b/libMBIN/Source/Version.cs index f4d181a2c..4b9abea93 100644 --- a/libMBIN/Source/Version.cs +++ b/libMBIN/Source/Version.cs @@ -25,7 +25,7 @@ public static class Version { // the Prerelease version should be reset to 1 // When the Release version is incremented: // the Prerelease version should be reset to 0 - internal const string VERSION_STRING = "4.41.0.1"; + internal const string VERSION_STRING = "4.43.0.1"; /// Shorthand for AssemblyVersion.Major public static int Major => AssemblyVersion.Major;