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soundfaust.cbp
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soundfaust.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sound" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="debug">
<Option output="../../..\plugins\effects\soundfaust_d.dll" prefix_auto="0" extension_auto="0" />
<Option object_output=".wobjsd" />
<Option deps_output=".depsd" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="glew_staticdd" />
<Add library="libgled" />
<Add library="libopengl32" />
<Add library="libglu32" />
<Add library="libglaux" />
<Add library="libmoldeod" />
</Linker>
</Target>
<Target title="release">
<Option output="../../..\plugins\effects\soundfaust.dll" prefix_auto="0" extension_auto="0" />
<Option object_output=".wobjs" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Linker>
<Add library="glew_staticd" />
<Add library="libgle" />
<Add library="libopengl32" />
<Add library="libglu32" />
<Add library="libglaux" />
<Add library="libmoldeo" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="debug;release;" />
</VirtualTargets>
<Compiler>
<Add option="-DUNICODE" />
<Add option="-DGLEW_STATIC" />
<Add directory=".\" />
<Add directory="../../..\include" />
<Add directory="$(externlibs)\glew\include" />
<Add directory="$(externlibs)\opengl\include" />
<Add directory="$(externlibs)\openal\include" />
<Add directory="$(externlibs)\lua\include" />
<Add directory="$(externlibs)\SDL\include" />
<Add directory="$(externlibs)\gstreamer\include" />
<Add directory="$(externlibs)\gstreamer\include\glib-2.0" />
<Add directory="$(externlibs)\gstreamer\lib\glib-2.0\include" />
</Compiler>
<Linker>
<Add directory="$(externlibs)\SDL\lib" />
<Add directory="$(externlibs)\glew\lib" />
<Add directory="$(externlibs)\lua\lib" />
<Add directory="$(externlibs)\cg\lib" />
<Add directory="$(externlibs)\openal\libs\win32" />
<Add directory="$(externlibs)\opengl\lib" />
<Add directory="../../..\lib\win" />
</Linker>
<Unit filename="moEffectSound.cpp" />
<Unit filename="moEffectSound.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>