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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Nautilus"
run/main_scene="res://game/main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
config/windows_native_icon="res://assets/images/icon.ico"
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
[display]
window/size/mode=3
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[layer_names]
3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking"
3d_physics/layer_5="Grappling Target"
3d_physics/layer_11="Drawers"
3d_physics/layer_12="Valid Teleport Target"
3d_physics/layer_13="Invisible Barriers"
3d_physics/layer_14="Character Body"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hands"
3d_physics/layer_19="Grab Handles"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable Objects"
3d_physics/layer_22="Hand Pose Areas"
3d_physics/layer_23="UI Objects"
[rendering]
renderer/rendering_method.mobile="gl_compatibility"
[xr]
openxr/enabled=true
shaders/enabled=true