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Right now the asset/resource system is a bit all over the place. Firstly it currently has two names. In Mocha.Common it is referred to as Resources; Whereas in Mocha.Engine and the AssetCompiler it is referred to as Assets. As well, asset logic is spread across multiple projects. Ideally, we should have all of the assets in a single place that contains all of their functionality.
I suggest that we collect all of the asset-related code and put it under a single Mocha.Assets project. That way we have all of the required functionality in one place. With that, we also won't have to reference a tool for compiling logic.
The text was updated successfully, but these errors were encountered:
Right now the asset/resource system is a bit all over the place. Firstly it currently has two names. In Mocha.Common it is referred to as Resources; Whereas in Mocha.Engine and the AssetCompiler it is referred to as Assets. As well, asset logic is spread across multiple projects. Ideally, we should have all of the assets in a single place that contains all of their functionality.
I suggest that we collect all of the asset-related code and put it under a single
Mocha.Assets
project. That way we have all of the required functionality in one place. With that, we also won't have to reference a tool for compiling logic.The text was updated successfully, but these errors were encountered: