Releases: mob-sakai/UIEffect
Releases · mob-sakai/UIEffect
v1.5.1
v1.5.0
v1.4.4
v1.4.3
v1.4.2
v1.4.1
v1.4.0
- Changed: ToneMode, ColorMode, BlurMode can be changed only in editor.
- Changed: Cutoff's level is reversed.
- Feature: Exclude unused shader variant from build.
- Add: Add many materials for shader variant, but exclude unused materials from build.
Build report of demo project is as following.
ver.1.3.0 | ver.1.4.0 | |
---|---|---|
UI-Effect.shader | All 112 variants, 170.7 kb | 21 variants, 31.4 kb |
UI-EffectCapturedImage.shader | All 80 variants, 49.0 kb | 2 variants, 7.3 kb |
Materials in build | Instantiate on play, 0 kb | 23 items, about 5.0 kb |
Total | 219.7 kb | 43.7 kb |
v1.3.0
v1.2.0
- Fixed : Pixelaration shifts to the lower right.
- Fixed : Cutoff alpha is incorrect.
- Feature: Supports multiple shadow effect for reduce rendering vertices.
- Feature: New blur effect mode :
Medium
. - Feature: Fix button to enable TexCoord1 of Canvas.additionalShaderChannels to use UIEffect.
- Changed : UIEffect.color is obsolete, use UIEffect.effectColor instead.
- Changed: Blur range is [0-2].
- Refactoring: Shader refactoring.
- Demo: Add transition button & multiple shadows.