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README

This project is programmed in Java and depends on LibGDX and the LWJGL3 backend.

Skin Composer

  • Use Skin Composer to create skins for scene2d.ui
  • Version 6

Contact

Notes

Contributer RaimundWege has shared the following information for anyone who is working from source in Android Studio on Mac.

  • You have to go to 'File/Project Structure...' and set the project language level to '8 - Lambdas, type annotations etc.'
  • The line: 'config.setWindowSizeLimits(675, 400, -1, -1);' in DesktopLauncher throws NoSuchMethodError (no idea why). So this line needs to be commented out.
  • You have to start the project with the vm option: -XstartOnFirstThread

These will remain as issues until I can get my hands a proper Mac to do testing. AFAIK, the compiled version should work fine on Mac systems.

License

MIT License

Copyright (c) 2016 Raymond Buckley

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.