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Copy pathD3D9Drv.vcxproj.user
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D3D9Drv.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System64\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='EditContinue|Win32'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='EditContinue|x64'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System64\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System64\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ASAN|Win32'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ASAN|x64'">
<LocalDebuggerCommand>$(UNREAL_INSTALL_DIR)\System64\$(UNREAL_EXE_NAME)</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>