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This would be really interesting as S4TF was killed unexpectedly.
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@RahulBhalley you might find this discussion interesting: #15 |
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Hey! Any success in running MLX with C++ project in Xcode? |
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@RahulBhalley I used MLX, C++ and Xcode a while back. #86 |
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I've been pretty much stuck since then. I had been intending to add higher-level C++ and eventually implement an all-C++ version of the LLM example. However, a few weeks ago @awni and @davidkoski suggested that the Swift API would be available soon. So, I paused my effort to await the Swift API. When the Swift API is available, then I'll resume my effort while using the Swift API as a guide for my C++ effort. For example, I want to see how details such as array slicing are implemented in Swift before attempting the same in C++. |
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I am attempting to implement a swift equivalent of the c++ tutorial application.
I am getting my butt kicked in Xcode trying to figure out how to correctly structure and configure my projects in order to make Xcode happy. After several hours, I found a structure and configuration which Xcode doesn't complain about.
Now I'm encountering a surprising compilation failure on my first line of tutorial code. The swift compiler complains that there's no mlx.core.array (mlx::core::array) available. I've attempted this compilation from the command line and experienced the same failure.
Interestingly, the Xcode intellisense seems to be aware of mlx.core.array.
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