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I don't think this is going to work to build on an iPad -- there are a lot of C, C++ and metal shader pieces to this. These won't build on an iPad. You should be able to make a playground on macOS, but you might need to wrap the libraries in a Framework. See #89
Hi. I was trying to add mlx-swift package to a Playgrounds project on my M1 iPad. I get a this log:
The text was updated successfully, but these errors were encountered: