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LinkedListType.h
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#include <iostream>
#include <assert.h>
using namespace std;
#ifndef Linked_list_h
#define Linked_list_h
#include "LinkedListIteratorType.h"
#include "NodeType.h"
template < class Type >
class LinkedListType
{
public:
const LinkedListType<Type>& operator= (const LinkedListType<Type>&);
void initializeList();
bool isEmptyList() const;
void print() const;
int length() const;
void destroyList();
Type front() const;
Type back() const;
void reverseList();
virtual bool search(const Type& searchItem) const = 0;
virtual void insertFirst(const Type& newItem) = 0;
virtual void insertLast(const Type& newItem) = 0;
virtual void deleteNode(const Type& deleteItem) = 0;
LinkedListIterator<Type> begin();
LinkedListIterator<Type> end();
LinkedListType();
LinkedListType(const LinkedListType<Type>& otherList);
~LinkedListType();
protected:
int count;
NodeType<Type> *first;
NodeType<Type> *last;
private:
void copyList(const LinkedListType<Type>& otherList);
};
template < class Type >
const LinkedListType<Type>& LinkedListType<Type>::operator=(const LinkedListType<Type>& otherList)
{
if (this != &otherList)
{
copyList(otherList);
}
return *this;
}
template < class Type >
bool LinkedListType<Type>::isEmptyList()const
{
return (first == NULL);
}
template < class Type >
LinkedListType<Type>::LinkedListType()
{
this->first = NULL;
this->last = NULL;
this->count = 0;
}
template < class Type >
LinkedListType<Type>::LinkedListType(const LinkedListType<Type>& otherList)
{
this->copyList(otherList);
}
template < class Type >
void LinkedListType < Type > ::destroyList()
{
NodeType<Type> *ptr;
while (first != NULL)
{
ptr = first;
first = first->link;
delete ptr;
}
last = NULL;
count = 0;
}
template < class Type >
void LinkedListType<Type>::initializeList()
{
destroyList();
}
template < class Type >
void LinkedListType<Type>::print()const
{
NodeType < Type > *current;
current = first;
while (current != NULL)
{
cout << current->data << " ";
current = current->link;
}
cout << "Total Count: " << count << endl;
}
template < class Type >
int LinkedListType < Type > ::length()const
{
return count;
}
template < class Type >
LinkedListType < Type > ::~LinkedListType()
{
destroyList();
}
template < class Type >
Type LinkedListType < Type > ::front()const
{
assert(first != NULL);
return first->data;
}
template < class Type >
Type LinkedListType < Type > ::back()const
{
assert(last != NULL);
return last->data;
}
template < class Type >
LinkedListIterator < Type > LinkedListType < Type > ::begin()
{
LinkedListIterator < Type > temp(first);
return temp;
}
template < class Type >
LinkedListIterator< Type > LinkedListType<Type>::end()
{
LinkedListIterator < Type > temp(last);
return temp;
}
template < class Type >
void LinkedListType<Type>::copyList(const LinkedListType<Type>& otherList)
{
NodeType < Type > *newNode;
NodeType < Type > *current;
if (first != NULL)
{
destroyList();
}
if (otherList.first == NULL)
{
first = NULL;
last = NULL;
count = 0;
}
else
{
current = otherList.first;
count = otherList.count;
first = new NodeType < Type > ;
first->data = current->data;
first->link = NULL;
last = first;
current = current->link;
while (current != NULL)
{
newNode = new NodeType < Type > ;
newNode->data = current->data;
newNode->link = NULL;
last->link = newNode;
last = newNode;
current = current->link;
}
}
}
template <class Type>
void LinkedListType<Type>::reverseList()
{
NodeType<Type> *current, *nextCurrent, *tmp;
if(!isEmptyList())
{
//cout << "****reverseList function called****" << endl;
current = first;
nextCurrent = current->link;
while(nextCurrent != last)
{
tmp = nextCurrent;
nextCurrent = nextCurrent->link;
tmp->link = current;
current = tmp;
}
first->link = NULL;
nextCurrent->link = current;
tmp = first;
first = last;
last = tmp;
}
}
#endif