From 6fd3cd1e54396089c99b655e33b35795655b67ba Mon Sep 17 00:00:00 2001 From: CandyCrystal <23560850+CandyCrystal@users.noreply.github.com> Date: Sun, 4 Apr 2021 12:38:08 +0200 Subject: [PATCH 1/5] Update veil_falls.logic --- veil_falls.logic | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/veil_falls.logic b/veil_falls.logic index 81e0b25..30b132e 100644 --- a/veil_falls.logic +++ b/veil_falls.logic @@ -22,8 +22,9 @@ area VeilFalls: BottomEast -> BottomEastDigCave: item MoleMitts node MiddleMain: door West + exit BottomCaveLeft node MiddleMainWallFusion: - door BottomCaveLeft + entrance BottomCaveLeft MiddleMain <-> MiddleMainWallFusion: flag SourceOfTheFlowFusion node MiddleRight: door BottomCaveMiddle From b5d479dfc637d2e915d8025b5bea8ce2a7d3f688 Mon Sep 17 00:00:00 2001 From: CandyCrystal Date: Thu, 22 Apr 2021 09:27:34 +0200 Subject: [PATCH 2/5] Update veil_falls.logic --- veil_falls.logic | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/veil_falls.logic b/veil_falls.logic index 30b132e..0ebc309 100644 --- a/veil_falls.logic +++ b/veil_falls.logic @@ -23,9 +23,10 @@ area VeilFalls: node MiddleMain: door West exit BottomCaveLeft + lock SourceOfTheFlow: key VeilFallsKinstone node MiddleMainWallFusion: entrance BottomCaveLeft - MiddleMain <-> MiddleMainWallFusion: flag SourceOfTheFlowFusion + MiddleMain <-> MiddleMainWallFusion: open SourceOfTheFlow node MiddleRight: door BottomCaveMiddle node MiddleRightDig: From 55433da3aeb65236494371ac8ba709cbeb82d6ca Mon Sep 17 00:00:00 2001 From: CandyCrystal Date: Thu, 22 Apr 2021 13:09:24 +0200 Subject: [PATCH 3/5] Update veil_falls.logic Added enemies and fixed crest logic --- veil_falls.logic | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/veil_falls.logic b/veil_falls.logic index 0ebc309..a7d033c 100644 --- a/veil_falls.logic +++ b/veil_falls.logic @@ -9,13 +9,14 @@ area VeilFalls: chest BottomHP door SouthEast door SouthWest + enemy BottomLeeversAndOctoroks Bottom <-> BottomWater: item Flippers Bottom <-> BottomEast: (item Cape | item Flippers) node BottomEast: chest Rupee1 chest Rupee2 chest Rupee3 - enemy LikeLike20 + enemy BottomEastLikeLike exit BottomEastDigCave node BottomEastDigCave: entrance BottomEastDigCave @@ -29,6 +30,7 @@ area VeilFalls: MiddleMain <-> MiddleMainWallFusion: open SourceOfTheFlow node MiddleRight: door BottomCaveMiddle + enemy BottomRightEnemies node MiddleRightDig: chest MiddleDigSpot MiddleRight <-> MiddleRightDig: item MoleMitts @@ -42,8 +44,9 @@ area VeilFalls: chest MiddleLedgeChest door MiddleLedgeCave node Crest: - entrance Crest + exit Crest door TopCaveMiddle + enemy CrestEnemies flag Virtual.Zeffa.VeilFallsCrest Crest <-> MiddleRight: item GripRing Crest -> TopWaterLand @@ -69,11 +72,11 @@ area VeilFalls: node North: door North NorthPath <-> North: item GripRing - node TopCaveLedge +: exit Virtual.Zeffa.FluteAway - node TopWaterLand +: exit Virtual.Zeffa.FluteAway - node NorthPath +: exit Virtual.Zeffa.FluteAway - node Crest +: exit Virtual.Zeffa.FluteAway - node Bottom +: exit Virtual.Zeffa.FluteAwayv - node BottomEast +: exit Virtual.Zeffa.FluteAway - node MiddleRight +: exit Virtual.Zeffa.FluteAway - node MiddleChestLedge +: exit Virtual.Zeffa.FluteAway + node TopCaveLedge +: entrance Virtual.Zeffa.FluteAway + node TopWaterLand +: entrance Virtual.Zeffa.FluteAway + node NorthPath +: entrance Virtual.Zeffa.FluteAway + node Crest +: entrance Virtual.Zeffa.FluteAway + node Bottom +: entrance Virtual.Zeffa.FluteAwayv + node BottomEast +: entrance Virtual.Zeffa.FluteAway + node MiddleRight +: entrance Virtual.Zeffa.FluteAway + node MiddleChestLedge +: entrance Virtual.Zeffa.FluteAway From 6d11caf66d2d264114680e5333cf28525828e9e4 Mon Sep 17 00:00:00 2001 From: CandyCrystal Date: Sun, 15 Oct 2023 13:07:06 +0200 Subject: [PATCH 4/5] change flag to set in nodes --- veil_falls.logic | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/veil_falls.logic b/veil_falls.logic index a7d033c..97e7f0a 100644 --- a/veil_falls.logic +++ b/veil_falls.logic @@ -47,7 +47,7 @@ area VeilFalls: exit Crest door TopCaveMiddle enemy CrestEnemies - flag Virtual.Zeffa.VeilFallsCrest + set Virtual.Zeffa.VeilFallsCrest Crest <-> MiddleRight: item GripRing Crest -> TopWaterLand node CrestDigSpot: From fc7692526db44aa7af1e5109e542f6c7dbc09b8e Mon Sep 17 00:00:00 2001 From: Ibot02 Date: Sun, 22 Sep 2024 16:38:52 +0200 Subject: [PATCH 5/5] VeilFalls: Fixes Co-authored-By: Henny022 --- veil_falls.logic | 88 ++++++++++++++++++++++++++++++------------------ 1 file changed, 55 insertions(+), 33 deletions(-) diff --git a/veil_falls.logic b/veil_falls.logic index 97e7f0a..478e9f6 100644 --- a/veil_falls.logic +++ b/veil_falls.logic @@ -1,50 +1,36 @@ area VeilFalls: room Main: node BottomWater: - exit BottomWaterFallFusion + target BottomWaterFallFusion node BottomWaterfall: - entrance BottomWaterfallFusion - BottomWater -> BottomWaterFall: flag VeilFallsBottomWaterfallFusion + warp BottomWaterfallFusion + BottomWater -> BottomWaterFall: (fusion BottomWaterfall & item Flippers) node Bottom: chest BottomHP door SouthEast door SouthWest enemy BottomLeeversAndOctoroks Bottom <-> BottomWater: item Flippers - Bottom <-> BottomEast: (item Cape | item Flippers) + Bottom <-> BottomEast: item Cape + BottomWater <-> BottomEast: item Flippers node BottomEast: chest Rupee1 chest Rupee2 chest Rupee3 enemy BottomEastLikeLike - exit BottomEastDigCave node BottomEastDigCave: - entrance BottomEastDigCave + door BottomEastDigCave # you don't need mole mitts to reenter as it destroys the wall if you leave BottomEast -> BottomEastDigCave: item MoleMitts - node MiddleMain: - door West - exit BottomCaveLeft - lock SourceOfTheFlow: key VeilFallsKinstone - node MiddleMainWallFusion: - entrance BottomCaveLeft - MiddleMain <-> MiddleMainWallFusion: open SourceOfTheFlow + BottomEastDigCave -> BottomEast + node MiddleRight: door BottomCaveMiddle enemy BottomRightEnemies node MiddleRightDig: chest MiddleDigSpot - MiddleRight <-> MiddleRightDig: item MoleMitts - node MiddleHP: - chest MiddleHP - MiddleMain <-> MiddleHP: (item Cape | item Flippers) - node MiddleDigCaveFusion: - door MiddleDigDoor - MiddleHP <-> MiddleDigCaveFusion: flag VeilFallsDigFusion - node MiddleChestLedge: - chest MiddleLedgeChest - door MiddleLedgeCave + MiddleRight -> MiddleRightDig: item MoleMitts node Crest: - exit Crest + target Crest door TopCaveMiddle enemy CrestEnemies set Virtual.Zeffa.VeilFallsCrest @@ -52,26 +38,62 @@ area VeilFalls: Crest -> TopWaterLand node CrestDigSpot: chest CrestDig - Crest <-> CrestDig: item MoleMitts + Crest -> CrestDigSpot: item MoleMitts node CrestChest: chest CrestChestFusion - Crest <-> CrestChestFusion: flag VeilFallsCrestChestFusion + Crest -> CrestChestFusion: fusion CrestChest node TopWater: - exit TopWaterfallFusion + target TopWaterfallFusion node TopWaterfall: - entrance TopWaterfallFusion - TopWater -> TopWaterfall: flag VeilFallsTopWaterfallFusion + warp TopWaterfallFusion + TopWater -> TopWaterfall: ( fusion TopWaterfall & item Flippers ) node TopWaterLand: door TopCaveBottom TopWaterLand <-> TopWater: item Flippers - node NorthPath: - door TopCaveRight + + node MiddleMain: + door SouthWest + target BottomCaveLeft + lock SourceOfTheFlow + node MiddleMainWallFusion: + warp BottomCaveLeft + MiddleMain -> MiddleMainWallFusion: open SourceOfTheFlow + + node MiddleWater + MiddleRight -> MiddleWater: item Flippers + node MiddleHP: + chest MiddleHP + MiddleMain <-> MiddleHP: (item Cape & trick HardCapeJump) + MiddleMain <-> MiddleWater: item Flippers + MiddleWater <-> MiddleHp: item Flippers + node MiddleDigCaveFusion + node MiddleDigCaveFusionWarp: + warp MiddleDigDoor + node MiddleDigCaveFusionTarget: + target MiddleDigDoor + MiddleDigCaveFusionTarget -> MiddleDigCaveFusion: fusion MiddleDigCave + MiddleDigCaveFusionTarget -> MiddleDigCaveFusionWarp: fusion MiddleDigCave + MiddleDigCaveFusion -> MiddleDigCaveFusionWarp: item MoleMitts + MiddleHP <-> MiddleDigCaveFusion: (fusion MiddleDigCave & item Cape) + MiddleMain <-> MiddleDigCaveFusion: (fusion MiddleDigCave & item Cape & trick EasyCapeJump) + MiddleWater -> MiddleDigCaveFusion: (fusion MiddleDigCave & item Flippers) + MiddleDigCaveFusionTarget -> MiddleWater: item Flippers + + node MiddleChestLedge: + chest MiddleLedgeChest + door MiddleLedgeCave + node TopCaveLedge: door TopCaveLadder - door TopCaveLeft + door TopCaveWest + + node NorthPath: + door TopCaveEast + target North node North: - door North + warp North NorthPath <-> North: item GripRing + node TopCaveLedge +: entrance Virtual.Zeffa.FluteAway node TopWaterLand +: entrance Virtual.Zeffa.FluteAway node NorthPath +: entrance Virtual.Zeffa.FluteAway