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InfernumMode.csproj
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InfernumMode.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\tModLoader.targets" />
<PropertyGroup>
<AssemblyName>InfernumMode</AssemblyName>
<TargetFramework>net6.0</TargetFramework>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Content\BehaviorOverrides\BossAIs\StormWeaver\Textures\**" />
<EmbeddedResource Remove="Content\BehaviorOverrides\BossAIs\StormWeaver\Textures\**" />
<None Remove="Content\BehaviorOverrides\BossAIs\StormWeaver\Textures\**" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Remove="Localization\en-US.hjson" />
</ItemGroup>
<ItemGroup>
<None Remove="Assets\Effects\Shapes\LightningShader.fx" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="tModLoader.CodeAssist" Version="0.1.*" />
</ItemGroup>
<ItemGroup>
<!--Clone/Fork the calamity repo locally into your modsource folder to make this match.-->
<Reference Include="CalamityMod">
<HintPath>..\CalamityMod\bin\Debug\net6.0\CalamityMod.dll</HintPath>
</Reference>
<Reference Include="Gif.Components">
<HintPath>lib\Gif.dll</HintPath>
</Reference>
<!--Put this wherever you feel like.-->
<Reference Include="SubworldLibrary">
<HintPath>E:\Downloads\SubworldLibrary\SubworldLibrary.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Content\Credits\Textures\" />
</ItemGroup>
</Project>