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Kangaroo.h
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Kangaroo.h
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#ifndef KANGAROOH
#define KANGAROOH
#ifdef WIN64
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#else
typedef int SOCKET;
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/time.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <signal.h>
#endif
#include <string>
#include <vector>
#include "SECPK1/SECP256k1.h"
#include "HashTable.h"
#include "SECPK1/IntGroup.h"
#include "GPU/GPUEngine.h"
#ifdef WIN64
typedef HANDLE THREAD_HANDLE;
#define LOCK(mutex) WaitForSingleObject(mutex,INFINITE);
#define UNLOCK(mutex) ReleaseMutex(mutex);
#else
typedef pthread_t THREAD_HANDLE;
#define LOCK(mutex) pthread_mutex_lock(&(mutex));
#define UNLOCK(mutex) pthread_mutex_unlock(&(mutex));
#endif
class Kangaroo;
// Input thread parameters
typedef struct {
Kangaroo *obj;
int threadId;
bool isRunning;
bool hasStarted;
bool isWaiting;
uint64_t nbKangaroo;
#ifdef WITHGPU
int gridSizeX;
int gridSizeY;
int gpuId;
#endif
Int *px; // Kangaroo position
Int *py; // Kangaroo position
Int *distance; // Travelled distance
#ifdef USE_SYMMETRY
uint64_t *symClass; // Last jump
#endif
SOCKET clientSock;
char *clientInfo;
uint32_t hStart;
uint32_t hStop;
char *part1Name;
char *part2Name;
} TH_PARAM;
// DP transfered over the network
typedef struct {
uint32_t kIdx;
int256_t x;
int256_t d;
} DP;
typedef struct {
uint32_t header;
uint32_t nbDP;
uint32_t threadId;
uint32_t processId;
uint32_t gpuId;
} DPHEADER;
// DP cache
typedef struct {
uint32_t nbDP;
DP *dp;
} DP_CACHE;
// Work file type
#define HEADW 0xFA6A8001 // Full work file
#define HEADK 0xFA6A8002 // Kangaroo only file
#define HEADKS 0xFA6A8003 // Compressed Kangaroo only file
// Number of Hash entry per partition
#define H_PER_PART (HASH_SIZE / MERGE_PART)
class Kangaroo {
public:
Kangaroo(Secp256K1 *secp,int32_t initDPSize,bool useGpu,std::string &workFile,std::string &iWorkFile,
uint32_t savePeriod,bool saveKangaroo,bool saveKangarooByServer,double maxStep,int wtimeout,int sport,int ntimeout,
std::string serverIp,std::string outputFile,bool splitWorkfile);
void Run(int nbThread,std::vector<int> gpuId,std::vector<int> gridSize);
void RunServer();
bool ParseConfigFile(std::string &fileName);
bool LoadWork(std::string &fileName);
void Check(std::vector<int> gpuId,std::vector<int> gridSize);
void MergeDir(std::string& dirname,std::string& dest);
bool MergeWork(std::string &file1,std::string &file2,std::string &dest,bool printStat=true);
void WorkInfo(std::string &fileName);
bool MergeWorkPart(std::string& file1,std::string& file2,bool printStat);
bool MergeWorkPartPart(std::string& part1Name,std::string& part2Name);
static void CreateEmptyPartWork(std::string& partName);
void CheckWorkFile(int nbCore,std::string& fileName);
void CheckPartition(int nbCore,std::string& partName);
bool FillEmptyPartFromFile(std::string& partName,std::string& fileName,bool printStat);
// Threaded procedures
void SolveKeyCPU(TH_PARAM *p);
void SolveKeyGPU(TH_PARAM *p);
bool HandleRequest(TH_PARAM *p);
bool MergePartition(TH_PARAM* p);
bool CheckPartition(TH_PARAM* p);
bool CheckWorkFile(TH_PARAM* p);
void ProcessServer();
void AddConnectedClient();
void RemoveConnectedClient();
void RemoveConnectedKangaroo(uint64_t nb);
private:
bool IsDP(Int *x);
void SetDP(int size);
void CreateHerd(int nbKangaroo,Int *px, Int *py, Int *d, int firstType,bool lock=true);
void CreateJumpTable();
bool AddToTable(uint64_t h,int256_t *x,int256_t *d);
bool AddToTable(int256_t *x,int256_t *d, uint32_t kType);
bool AddToTable(uint64_t h, int256_t *x,int256_t *d, uint32_t kType);
bool AddToTable(Int *pos,Int *dist, uint32_t kType);
bool SendToServer(std::vector<ITEM> &dp,uint32_t threadId,uint32_t gpuId);
bool CheckKey(Int d1,Int d2,uint8_t type);
bool CollisionCheck(Int* d1, uint32_t type1,Int* d2, uint32_t type2);
void ComputeExpected(double dp,double *op,double *ram,double* overHead = NULL);
void InitRange();
void InitSearchKey();
std::string GetTimeStr(double s);
bool Output(Int* pk,char sInfo,int sType);
// Backup stuff
void SaveWork(std::string fileName,FILE *f,int type,uint64_t totalCount,double totalTime);
void SaveWork(uint64_t totalCount,double totalTime,TH_PARAM *threads,int nbThread);
void SaveServerWork();
void FetchWalks(uint64_t nbWalk,Int *x,Int *y,Int *d);
void FetchWalks(uint64_t nbWalk,std::vector<int256_t>& kangs,Int* x,Int* y,Int* d);
void FectchKangaroos(TH_PARAM *threads);
FILE *ReadHeader(std::string fileName,uint32_t *version,int type);
bool SaveHeader(std::string fileName,FILE* f,int type,uint64_t totalCount,double totalTime);
int FSeek(FILE *stream,uint64_t pos);
uint64_t FTell(FILE *stream);
int IsDir(std::string dirName);
bool IsEmpty(std::string fileName);
static std::string GetPartName(std::string& partName,int i,bool tmpPart);
static FILE* OpenPart(std::string& partName,char* mode,int i,bool tmpPart=false);
uint32_t CheckHash(uint32_t h,uint32_t nbItem,HashTable* hT,FILE* f);
// Network stuff
void AcceptConnections(SOCKET server_soc);
int WaitFor(SOCKET sock,int timeout,int mode);
int Write(SOCKET sock,char *buf,int bufsize,int timeout);
int Read(SOCKET sock,char *buf,int bufsize,int timeout);
bool GetConfigFromServer();
bool ConnectToServer(SOCKET *retSock);
void InitSocket();
void WaitForServer();
int32_t GetServerStatus();
bool SendKangaroosToServer(std::string& fileName,std::vector<int256_t>& kangs);
bool GetKangaroosFromServer(std::string& fileName,std::vector<int256_t>& kangs);
#ifdef WIN64
HANDLE ghMutex;
HANDLE saveMutex;
THREAD_HANDLE LaunchThread(LPTHREAD_START_ROUTINE func,TH_PARAM *p);
#else
pthread_mutex_t ghMutex;
pthread_mutex_t saveMutex;
THREAD_HANDLE LaunchThread(void *(*func) (void *), TH_PARAM *p);
#endif
void JoinThreads(THREAD_HANDLE *handles, int nbThread);
void FreeHandles(THREAD_HANDLE *handles, int nbThread);
void Process(TH_PARAM *params,std::string unit);
uint64_t getCPUCount();
uint64_t getGPUCount();
bool isAlive(TH_PARAM *p);
bool hasStarted(TH_PARAM *p);
bool isWaiting(TH_PARAM *p);
Secp256K1 *secp;
HashTable hashTable;
uint64_t counters[256];
int nbCPUThread;
int nbGPUThread;
double startTime;
// Range
int rangePower;
Int rangeStart;
Int rangeEnd;
Int rangeWidth;
Int rangeWidthDiv2;
Int rangeWidthDiv4;
Int rangeWidthDiv8;
int256_t dMask;
uint32_t dpSize;
int32_t initDPSize;
uint64_t collisionInSameHerd;
std::vector<Point> keysToSearch;
Point keyToSearch;
Point keyToSearchNeg;
uint32_t keyIdx;
bool endOfSearch;
bool useGpu;
double expectedNbOp;
double expectedMem;
double maxStep;
uint64_t totalRW;
Int jumpDistance[NB_JUMP];
Int jumpPointx[NB_JUMP];
Int jumpPointy[NB_JUMP];
int CPU_GRP_SIZE;
// Backup stuff
std::string outputFile;
FILE *fRead;
uint64_t offsetCount;
double offsetTime;
int64_t nbLoadedWalk;
std::string workFile;
std::string inputFile;
int saveWorkPeriod;
bool saveRequest;
bool saveKangaroo;
bool saveKangarooByServer;
int wtimeout;
int ntimeout;
bool splitWorkfile;
// Network stuff
int port;
std::string lastError;
std::string serverIp;
char *hostInfo;
int hostInfoLength;
int hostAddrType;
bool clientMode;
bool isConnected;
SOCKET serverConn;
std::vector<DP_CACHE> recvDP;
std::vector<DP_CACHE> localCache;
std::string serverStatus;
int connectedClient;
uint32_t pid;
};
#endif // KANGAROOH