All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Fix error spam when the add-on starts due to the thread safety checks added in Godot 4.1.
1.1.1 - 2023-06-15
- Fix debug menu appearing behind 2D elements in the scene, or appearing offset
when using a Camera2D.
- This required changing the node structure by making them children of a CanvasLayer, so you may have to edit scripts if you're modifying the debug menu nodes' from a script.
1.1.0 - 2023-05-26
- The keyboard shortcut used to toggle the debug menu can now be overridden by
adding a
cycle_debug_menu
input action to the input map.
- The 3D rendering resolution is now correctly calculated when using the
canvas_items
stretch mode. - The debug menu no longer blocks mouse input when visible.
1.0.1 - 2023-05-20
- Initial versioned release.