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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

Fixed

  • Fix error spam when the add-on starts due to the thread safety checks added in Godot 4.1.

1.1.1 - 2023-06-15

Fixed

  • Fix debug menu appearing behind 2D elements in the scene, or appearing offset when using a Camera2D.
    • This required changing the node structure by making them children of a CanvasLayer, so you may have to edit scripts if you're modifying the debug menu nodes' from a script.

1.1.0 - 2023-05-26

Added

  • The keyboard shortcut used to toggle the debug menu can now be overridden by adding a cycle_debug_menu input action to the input map.

Fixed

  • The 3D rendering resolution is now correctly calculated when using the canvas_items stretch mode.
  • The debug menu no longer blocks mouse input when visible.

1.0.1 - 2023-05-20

Fixed

1.0.0 - 2023-05-19

  • Initial versioned release.