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When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
You can contribute to this project by contributing to:
If you intend to contribute code changes, learn how to set up your development environment.
When contributing code changes, validate your changes by rebuilding the winmd and then inspecting the reported winmd diff to ensure all changes were intentional:
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Clone the repo
- Run
winget configure configurations\configuration.dsc.yaml
from the repo root - Run a full build
Our tooling organizes Win32 APIs into namespaces. This provides an alternative way for developers to easily include large areas of functionality and improves consistency and discoverability across Win32 and WinRT.
- Assign a header file to a single namespace
- Split a header file among multiple namespaces
- Refactoring namespaces
The simplest way to assign an API to a namespace is to associate the API's header file with a partition. A header file can only be associated with one partition, and by default all APIs included in the header file will be added to the partition's target namespace.
Partitions are defined as folders with main.cpp and settings.rsp files.
- main.cpp contains
#include
statements like you would use to call the APIs directly. This typically includes the header files to be associated with the partition as well as any other dependent headers, included in the proper order. - settings.rsp associates a list of header files to a namespace. Reference existing partitions to understand the template for this file. The important sections are
--traverse
, which lists the header files to include, and--namespace
which lists the namespace to associate with the content of those header files. Note that headers should be listed alphabetically by convention, and the casing needs to match the casing of the filenames.
You can test localized changes to partitions by running ./scripts/ScrapeHeaders.ps1
from the repo root. If it compiles, the changes are likely correct. A common reason for failure is main.cpp either doesn't include all the necessary dependent headers needed to use the target headers or doesn't include them in the proper order.
For an API to be emitted in the metadata, it also needs a proper import library mapping in libMappings.rsp. This file was prepopulated by scanning the .lib
files in the SDK with CreateProcLibMappingForAllLibs.ps1, so most of the time no changes are required here. However there are cases where APIs may not have proper entries in that file. If APIs do not appear in the metadata despite the Partition definition looking correct, make sure libMappings.rsp contains the correct entries.
If a header file doesn't cleanly map to one namespace, it should be associated with a partition and namespace that makes sense for the majority of its APIs (using the steps above for a single namespace), and then the rest of the APIs should be manually remapped using requiredNamespacesForNames.rsp. This file contains one line per API and follows the format <API>=<NAMESPACE>
. It is a single file that is shared across all partitions.
For maintainability, it is important to keep requiredNamespacesForNames.rsp organized with APIs grouped by header files. APIs should be added within # region <HEADER>
sections based on the header files where they are defined. APIs within a # region
should be sorted alphabetically by selecting them and then using Visual Studio Code's Sort Lines Ascending
command.
Note that when refactoring namespaces, requiredNamespacesForNames.rsp will take precedence over any namespaces declared in the partitions, so make sure it doesn't contain remappings that will conflict with the expected factoring from the partitions. For example, if you create a new Registry partition to assign everything in winreg.h to Windows.Win32.System.Registry, but requiredNamespacesForNames.rsp was previously updated to map Reg* APIs to a different namespace, you won't achieve the desired result unless you remove the Reg* entries from requiredNamespacesForNames.rsp.
Other files that need to be kept in sync when refactoring namespaces include manual and autotypes.json, which manually define some types, as well as scraper.header.txt, which adds using statements to generated .cs files to resolve cross-namespace references.
Our tooling produces enums for loosely typed parameters and fields that expect a closed set of values. This improves discoverability and usability of the values in the projections.
Enums are defined in enums.json. This file provides a schema for extracting constants and macros from headers and emitting them in the winmd as an enum. Each object in the JSON array is an enum with the following properties:
namespace
- Optional property indicating the namespace for the enum- Note: If omitted, the enum will inherit the namespace of the first entry in
uses
- Note: If omitted, the enum will inherit the namespace of the first entry in
type
- Optional property indicating the type for the enum- Note: If omitted, the default value is
uint
- Note: If omitted, the default value is
name
- The name of the enumaddUsesTo
- The name of an existing enum scraped from the headers. Specify this value to add additional uses to the enum.flags
- Whether this is a flags enumautoPopulate
- For automatically defined members, rules for how to populate themheader
- The header to scanfilter
- The constant or macro prefix to search for inheader
- Note:
filter
can be a regular expression to match more than a simple prefix (e.g.ERROR_|DNS_ERROR_
)
members
- For manually defined members, a list of membersname
- The name of the enum membervalue
- The value of the enum member- Note: If you omit
value
, it will be autopopulated if detected by the ConstantsScraper - Note: You can use
members
andautoPopulate
in the same enum
uses
- A list of APIs where this enum is usedinterface
- The COM interface namemethod
- The method nameparameter
- The parameter name ofmethod
or"return"
for the return valuestruct
- The struct namefield
- The field name ofstruct
- Note: Define only the subset of properties relevant to an API
In the example below, a flags enum called WNDCLASS_STYLES
is created with all of the CS_
constants from winuser.h
. This enum is then used by the style fields of all the WNDCLASS
structs. Since no namespace
or type
are specified, the enum will live in the same namespace as WNDCLASSA
and will be of type uint
.
{
"name": "WNDCLASS_STYLES",
"flags": true,
"autoPopulate": {
"filter": "CS_",
"header": "WinUser.h"
},
"members": [],
"uses": [
{
"struct": "WNDCLASSA",
"field": "style"
},
{
"struct": "WNDCLASSW",
"field": "style"
},
{
"struct": "WNDCLASSEXA",
"field": "style"
},
{
"struct": "WNDCLASSEXW",
"field": "style"
}
]
}
You can add new enums, modify existing enums, or apply enums to more APIs by modifying enums.json.
Our tooling scans header files for constants and emits them into the namespace of the containing header file. The tool that handles this responsibility is called the ConstantsScraper.
The behavior of the ConstantsScraper can be adjusted by modifying ConstantsScraper.settings.rsp:
- The
--with-attribute
section declares attributes to add to constants (e.g.E_NOTIMPL=NativeTypeName("HRESULT")
) - The
--with-type
section declares constant types that cannot be detected automatically (e.g.SOCK_STREAM=ushort
) - The
--exclude
section declares constants to exclude from the metadata
Constants can be assigned to different namespaces than their header files by adding them to requiredNamespacesForNames.rsp as described in Split a header file among multiple namespaces. Wildcards can be used (e.g. DXGI_ERROR_*=Windows.Win32.Graphics.Dxgi
).
The ConstantsScraper uses regular expression matching on the header files to automatically extract constants. If a constant is not being detected, either a regular expression needs to be added or a regular expression would be insufficient. For cases where regular expressions would be insufficient, you can manually define constants in .cs
files within manual (e.g. RestartManager.cs).
Constants are removed from the metadata when they are detected as members of an enum.
Typedefs are friendly aliases for types that add more intuitive names and type safety to APIs. Typedefs in the metadata are defined in autotypes.json. Each object in the JSON array is a typedef with the following properties:
Namespace
- Optional property indicating the namespace for the typedef- Note: If omitted, the typedef will inherit the namespace of the
CloseApi
- Note: If omitted, the typedef will inherit the namespace of the
Name
- The name of the typedefValueType
- The type that the typedef represents. In addition to base types, the below special patterns are recognized:DECLARE_HANDLE
- For typedefs defined with theDECLARE_HANDLE
macro in the headerstypedef struct <TYPE>
- For opaque structs- Note: These special patterns automatically handle the remaps and exclusions necessary to achieve the optimal result so should always be used when applicable
CloseApi
- Optional property indicating the API that must be used to close the handleInvalidHandleValues
- A list of invalid values for the handleNativeTypedef
- Whether this typedef exists in the native headers- Note: While adding metadata-only typedefs can improve API usability, projections may wish to ignore typedefs that don't exist in the headers to provide an experience closer to the native headers. This property allows projections to differentiate native typedefs vs. metadata typedefs.
In the example below, a native typedef called BCRYPT_KEY_HANDLE
is defined representing void*
aligned with the original typedef from the headers typedef PVOID BCRYPT_KEY_HANDLE;
. The typedef must be closed with BCryptDestroyKey
and has an InvalidHandleValue
of 0
. Since no Namespace
is specified, the typedef will live in the same namespace as BCryptDestroyKey
.
{
"Name": "BCRYPT_KEY_HANDLE",
"ValueType": "void*",
"CloseApi": "BCryptDestroyKey",
"AlsoUsableFor": "BCRYPT_HANDLE",
"InvalidHandleValues": [ 0 ],
"NativeTypedef": true
}
You can add new typedefs or modify existing typedefs by modifying autotypes.json.
Our tooling defines several attributes that can be applied to APIs to provide useful context to language projections.
To apply an attribute to an API, update the --memberRemap
section of emitter.settings.rsp in one of the following ways:
<API>=[<Attribute>]
- Applies an attribute directly to an API (e.g.
MLOperatorAttributeType=[ScopedEnum]
)
- Applies an attribute directly to an API (e.g.
<API>::<Parameter>=[<Attribute>]
- Applies an attribute to a parameter of an API (e.g.
GetProcessHeaps::ProcessHeaps=[DoNotRelease]HeapHandle*
)
- Applies an attribute to a parameter of an API (e.g.
<API>::return=[<Attribute>]
- Applies an attribute to the return value of an API (e.g.
GetCurrentProcess::return=[DoNotRelease]
)
- Applies an attribute to the return value of an API (e.g.
You can apply multiple attributes to an API (e.g. [<Attribute1>][<Attribute2>]
) and also combine attributes with type remappings as shown in the GetProcessHeaps
example above.
Attributes scanned from headers sometimes may not be desired. In those cases, you can remove attributes by prefixing them with a -
as shown below:
CoInitializeSecurity::asAuthSvc=[-NativeArrayInfo]
- Removes an attribute from an API
Language projections can use the context provided by attributes to improve the developer experience for decorated APIs.
To safeguard against malicious public packages, an ADO Artifact Feed is used as this project's package source. Updating NuGet package dependencies may require saving the new package version to the package source https://dev.azure.com/shine-oss/Win32Metadata/_artifacts/feed/Win32Metadata-Dependencies following the instructions at https://learn.microsoft.com/azure/devops/artifacts/how-to/search-upstream?view=azure-devops#save-packages.
Win32 Metadata depends on the following:
To update the Windows SDK dependency, run scripts/UpdateSDK.ps1 with the desired SDK version (e.g. 10.0.22621.2428).
Once the script completes, modify libMappings.rsp to undo removal of any manually added changes (typically at the end of the file).
Run a full build, fix any metadata issues that surface, then update the baseline.
To update the Direct3D Agility SDK dependency, update the corresponding PackageReference version number in BuildTools.proj and run scripts/RecompileIdlFilesForScraping.ps1.
Run a full build, fix any metadata issues that surface, then update the baseline.
To update the ClangSharp dependency, modify the version number in ScrapeHeaders.cs.
To override the default NuGet feed source for ClangSharp add a <NuGetPackageSource>
PropertyItem to your proj file file with the URL of the NuGet feed source.
Run a full build, fix any metadata issues that surface, then update the baseline.
Run ./DoAll.ps1 -Clean
in PowerShell 7 to run a full build, then inspect the reported winmd diff to ensure all changes were intentional. A full build can take 25-30 minutes.
If CI builds pass but local builds of the same commit fail with cryptic error messages, clearing the local NuGet cache with dotnet nuget locals -c all
often helps.
Run ./DoAll.ps1 -ExcludePackages -ExcludeSamples
in PowerShell 7 to run an incremental build, then inspect the reported winmd diff to ensure all changes were intentional. ./DoAll.ps1
without -Clean
will recognize what files have changed and build only the necessary components required for those changes. Building NuGet packages and WinmdGenerator samples isn't usually necessary for local builds, so excluding them with ExcludePackages
and ExcludeSamples
will provide the fastest build times.
Note that stale artifacts on your system may sometimes result in cryptic errors when attempting incremental builds. If you do encounter cryptic errors during incremental builds that you suspect are the result of previously built changes, reset your system state by running a clean build with ./DoAll.ps1 -Clean
.
A list of accumulated changes since the last release is kept at ChangesSinceLastRelease.txt. New changes are reported by ./scripts/TestWinmdBinary.ps1
which is called during both full and incremental builds if you follow the steps above.
When validating changes, it's important to evaluate the diffs to ensure all changes are intentional. Common patterns to expect in the diffs include:
- APIs were added to the baseline
- APIs were removed from the baseline
- APIs were moved to different namespaces
Additionally, it is useful to load the winmd in ILSpy and navigate through the APIs as another means to identify additional changes that may be required to achieve the desired end result. You may notice that two related APIs are in different namespaces or that a type that an API depends on was not moved as you would have expected. If that happens, search the repo for the API or its header file to identify where it may be being mapped to another namespace.
Once all the changes are validated, update the list of known changes since the last release by following the steps reported in the build output. When a new release is made, the list of changes in ChangesSinceLastRelease.txt will get reset and will start accumulating again until the next release.
The main branch must have a clean build to publish a new release. Run the release pipeline to publish new packages to nuget.org and create a new draft release on GitHub autopopulated with the list of resolved issues.
Once the packages are live on nuget.org, manually save the new package versions to the ADO Artifact Feed https://dev.azure.com/shine-oss/Win32Metadata/_artifacts/feed/Win32Metadata-Dependencies following the instructions at https://learn.microsoft.com/azure/devops/artifacts/how-to/search-upstream?view=azure-devops#save-packages.
Once the packages are saved to the ADO Artifact Feed, publish the GitHub release.
After the release is published, run Set-LastReleaseVersion.ps1 with the metadata package version published to nuget.org, and run Set-MajorVersion.ps1 to increment the version number in the build for the next release.