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application.py
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application.py
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from cs50 import SQL
from flask import Flask, flash, redirect, render_template, request, session, url_for
from flask_session import Session
from passlib.apps import custom_app_context as pwd_context
from tempfile import mkdtemp
from helpers import *
# configure application
app = Flask(__name__)
app.config["DEBUG"] = False
# ensure responses aren't cached
if app.config["DEBUG"]:
@app.after_request
def after_request(response):
response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
response.headers["Expires"] = 0
response.headers["Pragma"] = "no-cache"
return response
# configure session to use filesystem (instead of signed cookies)
app.config["SESSION_FILE_DIR"] = mkdtemp()
app.config["SESSION_PERMANENT"] = False
app.config["SESSION_TYPE"] = "filesystem"
Session(app)
# configure CS50 Library to use SQLite database
db = SQL("sqlite:///solitaire.db")
@app.route("/")
@login_required
def index():
"""Show instructions of game."""
# check if user has old game
game = db.execute("SELECT COUNT(*) FROM cardlist WHERE user_id=:user_id",
user_id=session["user_id"])
# if user has an existing game
if not game[0]["COUNT(*)"] == 0:
old_game = True
else:
old_game = False
# get number of wins
wins = db.execute("SELECT wins FROM users WHERE id=:id", id=session["user_id"])
wins = wins[0]["wins"]
return render_template("index.html", old_game=old_game, wins=wins)
@app.route("/login", methods=["GET", "POST"])
def login():
"""Log user in."""
# forget any user_id
session.clear()
# if user reached route via POST (as by submitting a form via POST)
if request.method == "POST":
# ensure username was submitted
if not request.form.get("username"):
return apology("must provide username")
# ensure password was submitted
elif not request.form.get("password"):
return apology("must provide password")
# query database for username
rows = db.execute("SELECT * FROM users WHERE username = :username", username=request.form.get("username"))
# ensure username exists and password is correct
if len(rows) != 1 or not pwd_context.verify(request.form.get("password"), rows[0]["hash"]):
return apology("invalid username and/or password")
# remember which user has logged in
session["user_id"] = rows[0]["id"]
# redirect user to home page
return redirect(url_for("index"))
# else if user reached route via GET (as by clicking a link or via redirect)
else:
return render_template("login.html")
@app.route("/logout")
def logout():
"""Log user out."""
# forget any user_id
session.clear()
# redirect user to login form
return redirect(url_for("login"))
@app.route("/register", methods=["GET", "POST"])
def register():
"""Register user."""
# if user reached route via POST (as by submitting a form via POST)
if request.method == "POST":
# ensure username was submitted
if not request.form.get("username"):
return apology("missing username")
# ensure password was submitted
elif not request.form.get("password1"):
return apology("missing password")
# ensure passwords match
elif not request.form.get("password1") == request.form.get("password2"):
return apology("passwords don't match")
# query database for username
rows = db.execute("SELECT * FROM users WHERE username = :username",
username=(request.form.get("username")).lower())
# ensure username is not already taken
if len(rows) == 1:
return apology("username taken")
# store username and hashed password into database
db.execute("INSERT INTO users (username, hash) VALUES(:username, :hash)",
username=(request.form.get("username")).lower(), hash=pwd_context.hash(request.form.get("password1")))
# query database for username (again)
rows = db.execute("SELECT * FROM users WHERE username = :username",
username=(request.form.get("username")).lower())
# remember which user has logged in
session["user_id"] = rows[0]["id"]
# remember settings for this user
db.execute("INSERT INTO settings (user_id) VALUES (:user_id)", user_id=session["user_id"])
# success
flash("Registered!")
return redirect(url_for("index"))
# else if user reached route via GET (as by clicking a link or via redirect)
else:
return render_template("register.html")
@app.route("/settings", methods=["GET", "POST"])
@login_required
def settings():
"""Change user settings."""
# if user reached route via POST (as by submitting a form via POST)
if request.method == "POST":
# change cards per draw
if not request.form.get("cards_per_draw") == "":
db.execute("UPDATE settings SET cards_per_draw=:cards_per_draw WHERE user_id=:user_id",
cards_per_draw=request.form.get("cards_per_draw"), user_id=session["user_id"])
# success
flash("Settings changed!")
return redirect(url_for("index"))
# if user did not submit anything
return render_template("settings.html")
# if user reached route via GET (as by clicking a link or via redirect)
else:
# get user's current setting (to preselect radio button)
settings = db.execute("SELECT cards_per_draw FROM settings WHERE user_id=:user_id",
user_id=session["user_id"])
n = settings[0]["cards_per_draw"]
return render_template("settings.html", n=n)
@app.route("/play", methods=["GET", "POST"])
@login_required
def play():
"""Play a Solitaire game"""
# if user accessed page by submitting a form
if request.method == "POST":
# get move info
icg = request.form.get("initial_cardgroup_id")
ip = request.form.get("initial_position")
ir = request.form.get("initial_row")
fcg = request.form.get("final_cardgroup_id")
fp = request.form.get("final_position")
fr = request.form.get("final_row")
# move card if allowed
if not move_card(icg, ip, ir, fcg, fp, fr, session["user_id"]):
flash("Illegal move")
return "OK"
else:
# start new game if necessary
if request.args.get("action") == "new":
new_game(session["user_id"])
# draw cards if necessary
elif request.args.get("action") == "draw":
# draw 3 cards
draw_cards(session["user_id"])
# get game info
stack, acepiles, columns = get_game(session["user_id"])
# check for win
if game_won(session["user_id"]):
flash("You won!")
# render game
return render_template("play.html",
stack=stack, acepiles=acepiles, columns=columns)