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b/assets/ducky.png deleted file mode 100644 index 2fa036a..0000000 Binary files a/assets/ducky.png and /dev/null differ diff --git a/assets/link.png b/assets/link.png new file mode 100644 index 0000000..45fd8ce Binary files /dev/null and b/assets/link.png differ diff --git a/assets/orc.png b/assets/orc.png new file mode 100644 index 0000000..83808e0 Binary files /dev/null and b/assets/orc.png differ diff --git a/src/arena/mod.rs b/src/arena/mod.rs new file mode 100644 index 0000000..3153a1c --- /dev/null +++ b/src/arena/mod.rs @@ -0,0 +1,6 @@ +//! Arena module. + +/// The arena module contains the arena plugin and the arena component. +pub const ARENA_WIDTH: f32 = 1280.0; +/// The arena height. +pub const ARENA_HEIGHT: f32 = 800.0; diff --git a/src/assets.rs b/src/assets.rs new file mode 100644 index 0000000..6ddbbe7 --- /dev/null +++ b/src/assets.rs @@ -0,0 +1,41 @@ +//! # Assets + +use bevy::utils::HashMap; + +use crate::{ + mob::{self, enemy::Enemies}, + prelude::*, + weapon::{self, WeaponTypes}, +}; + +/// The assets plugin. +#[derive(Resource)] +pub struct SpriteAssets { + /// The player sprite. + pub player: Handle, + pub(crate) weapon_sprites: HashMap, + pub(crate) enemy_sprites: HashMap, +} + +/// The assets plugin. +pub struct AssetsPlugin; + +impl Plugin for AssetsPlugin { + fn build(&self, app: &mut App) { + app.add_systems(Startup, setup); + } +} + +fn setup(mut commands: Commands, asset_server: Res) { + let mut sprite_assets = SpriteAssets { + player: asset_server.load("orc.png"), + weapon_sprites: HashMap::default(), + enemy_sprites: HashMap::default(), + }; + + weapon::WeaponTypes::set(&mut sprite_assets); + mob::enemy::Enemies::set(&mut sprite_assets); + + commands.insert_resource(sprite_assets); + +} diff --git a/src/collision/contact.rs b/src/collision/contact.rs new file mode 100644 index 0000000..1c41ace --- /dev/null +++ b/src/collision/contact.rs @@ -0,0 +1,4 @@ +//! Contact Collisions + +use bevy::prelude::*; + diff --git a/src/collision/mod.rs b/src/collision/mod.rs new file mode 100644 index 0000000..b6fc8cf --- /dev/null +++ b/src/collision/mod.rs @@ -0,0 +1,112 @@ +//! Collisions + +pub(crate) mod contact; + +use std::arch::aarch64::vld1_dup_f32; + +use bevy::{core_pipeline::contrast_adaptive_sharpening, ecs::entity}; +use rand::{thread_rng, Rng}; + +use crate::{ + mob::{ + enemy::{self, EnemyComponent, EnemyUnit}, + MobDespawnEvent, + }, + player::PlayerUpdateEvent, + prelude::*, + weapon::{DespawnProjectileEvent, ProjectileData}, +}; + +/// Types of collisions +#[derive(Debug, Event)] +pub(crate) enum CollisionTypes { + // A projectile has collided with an enemy. + ProjectileToEnemy { + mob_entity: Entity, + projectile_entity: Entity, + projectile_data: ProjectileData, + }, +} + +/// The collision plugin. +pub struct CollisionPlugin; + +impl Plugin for CollisionPlugin { + fn build(&self, app: &mut App) { + app.add_event::() + .add_systems(Update, handle_collisions) + .add_systems(Update, read_projectile_to_enemy_collision_event); + } +} + +/// The collision system + +fn handle_collisions( + mut collision_event_reader: EventReader, + enemies: Query<(Entity, &EnemyUnit)>, + projectiles: Query<(Entity, &ProjectileData)>, + mut collision_events: EventWriter, +) { + // Iterate through the collision events + for collision in collision_event_reader.read() { + // Get the entities involved in the collision + let (entity1, entity2) = (collision.0, collision.1); + // Get the components of the entities + let projectile = projectiles.get(entity1); + let enemy = enemies.get(entity2); + // If the projectile and enemy exist, then we have a collision + if let (Ok(projectile), Ok(enemy)) = (projectile, enemy) { + // Dispatch the collision event + collision_events.send(CollisionTypes::ProjectileToEnemy { + mob_entity: entity2, + projectile_entity: entity1, + projectile_data: *projectile.1, + }); + } + } +} + +fn read_projectile_to_enemy_collision_event( + mut enemies: Query<(Entity, &mut EnemyUnit, &mut Sprite)>, + mut collision_events: EventReader, + mut enemy_despawn_events: EventWriter, + mut projectile_despawn_events: EventWriter, + mut player_update_events: EventWriter, +) { + for event in collision_events.read() { + match event { + CollisionTypes::ProjectileToEnemy { + mob_entity, + projectile_entity, + projectile_data, + } => { + if let Ok((_, _, mut sprite)) = enemies.get_mut(*mob_entity) { + // Create a random color for the enemy + let color = Color::rgb( + thread_rng().gen_range(0.0..1.0), + thread_rng().gen_range(0.0..1.0), + thread_rng().gen_range(0.0..1.0), + ); + sprite.color = color; // Change the color of the sprite + if let Some((entity, mut unit, _sprite)) = enemies.get_mut(*mob_entity).ok() { + if unit.health <= 0 { + enemy_despawn_events.send(MobDespawnEvent { + enemy_entity: entity, + spawner_id: unit.spwawner_id, + }); + + player_update_events + .send(PlayerUpdateEvent::add_points(unit.mob_type.points())); + } else { + unit.health = unit.health.saturating_sub(projectile_data.damage); + } + } + + projectile_despawn_events.send(DespawnProjectileEvent { + projectile_entity: *projectile_entity, + }); + } + } + }; + } +} diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..ef27c5d --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,16 @@ +#![deny(missing_docs)] +//! # Storage + +mod prelude { + pub use bevy::prelude::*; + pub use bevy_xpbd_2d::prelude::*; + pub use leafwing_input_manager::prelude::*; +} + +pub mod arena; +pub mod assets; +pub mod collision; +pub mod mob; +pub mod player; +pub mod ui; +pub mod weapon; diff --git a/src/main.rs b/src/main.rs index df89774..703923a 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,22 +1,36 @@ -// Bevy code commonly triggers these lints and they may be important signals -// about code quality. They are sometimes hard to avoid though, and the CI -// workflow treats them as errors, so this allows them throughout the project. -// Feel free to delete this line. #![allow(clippy::too_many_arguments, clippy::type_complexity)] - -use bevy::prelude::*; +use bevy::{prelude::*, window::WindowResolution}; +use bevy_egui::EguiPlugin; +use bevy_xpbd_2d::prelude::PhysicsPlugins; +use rusty_apple::{ + arena::{ARENA_HEIGHT, ARENA_WIDTH}, + assets, mob, player, ui, weapon, +}; fn main() { App::new() - .add_plugins(DefaultPlugins) - .add_systems(Startup, setup) + .insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0))) + .add_plugins(PhysicsPlugins::default()) + .add_plugins(DefaultPlugins.set(WindowPlugin { + primary_window: Some(Window { + title: "Rusty-Apple".to_string(), + resolution: WindowResolution::new(ARENA_WIDTH, ARENA_HEIGHT), + ..default() + }), + ..default() + })) + .add_plugins(EguiPlugin) + .add_systems(Update, bevy::window::close_on_esc) + .add_plugins(assets::AssetsPlugin) + .add_plugins(player::PlayerPlugin) + .add_plugins(weapon::WeaponPlugin) + .add_plugins(mob::MobPlugin) + .add_plugins(rusty_apple::collision::CollisionPlugin) + .add_plugins(ui::UiPlugin) + .add_systems(Startup, setup_camera) .run(); } -fn setup(mut commands: Commands, asset_server: Res) { +pub fn setup_camera(mut commands: Commands) { commands.spawn(Camera2dBundle::default()); - commands.spawn(SpriteBundle { - texture: asset_server.load("ducky.png"), - ..Default::default() - }); } diff --git a/src/mob/enemy.rs b/src/mob/enemy.rs new file mode 100644 index 0000000..9807926 --- /dev/null +++ b/src/mob/enemy.rs @@ -0,0 +1,90 @@ +//! Enemies + +use crate::{assets::SpriteAssets, prelude::*}; +use enum_iterator::Sequence; + +use super::{MobSpawner, MobSpawnerData, SpawnId}; + +#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Sequence)] +pub(crate) enum Enemies { + Block, +} + +impl Enemies { + pub(crate) fn into_unit(&self, id: SpawnId) -> EnemyUnit { + let mut base = EnemyUnit { + mob_type: *self, + spwawner_id: id, + health: 1, + }; + + match self { + Enemies::Block => { + base.health = 3; + } + } + + base + } + pub(crate) fn points(&self) -> usize { + match self { + Enemies::Block => 1, + } + } +} + +impl From for EnemyComponent { + fn from(value: Enemies) -> Self { + let data: MobSpawnerData = value.into(); + let spawner: MobSpawner = data.into(); + EnemyComponent { + mob_type: value, + spawner, + } + } +} + +impl From for MobSpawnerData { + fn from(value: Enemies) -> Self { + let (period, count) = match value { + Enemies::Block => (5.0, 1), + }; + + MobSpawnerData { + mob_type: value, + spawn_position: Position::from_xy(0.0, 0.0), + period: period, + max_count: count, + } + } +} + +impl Enemies { + pub(crate) fn set(assets: &mut SpriteAssets) { + assets + .enemy_sprites + .insert(Enemies::Block, block_enemy_sprite()); + } +} + +fn block_enemy_sprite() -> Sprite { + Sprite { + color: Color::rgb(0.0, 1.0, 0.0), + custom_size: Some(Vec2::new(50.0, 50.0)), + ..Default::default() + } +} + +/// The enemy component. +#[derive(Component, Debug)] +pub(crate) struct EnemyComponent { + pub(crate) mob_type: Enemies, + pub(crate) spawner: MobSpawner, +} + +#[derive(Debug, Component, Copy, Clone)] +pub(crate) struct EnemyUnit { + pub(crate) mob_type: Enemies, + pub(crate) spwawner_id: SpawnId, + pub(crate) health: usize, +} diff --git a/src/mob/mod.rs b/src/mob/mod.rs new file mode 100644 index 0000000..4e642e6 --- /dev/null +++ b/src/mob/mod.rs @@ -0,0 +1,215 @@ +//! Mobs + +use std::sync::atomic::AtomicUsize; + +use bevy::{asset, transform::commands, utils::tracing::Instrument}; +use bevy_xpbd_2d::parry::na::coordinates::X; +use enum_iterator::all; +use rand::Rng; + +use crate::{ + arena::{ARENA_HEIGHT, ARENA_WIDTH}, + assets::SpriteAssets, + player::PlayerComponent, + prelude::*, +}; + +static SPAWNER_ID: AtomicUsize = AtomicUsize::new(0); + +use self::enemy::{EnemyComponent, EnemyUnit}; + +pub(crate) mod enemy; + +#[derive(Debug)] +pub(crate) struct MobSpawnerData { + pub(crate) mob_type: enemy::Enemies, + pub(crate) spawn_position: Position, + pub(crate) period: f32, + pub(crate) max_count: usize, +} + +#[derive(Debug)] +pub(crate) struct MobSpawner { + mob_type: enemy::Enemies, + spawn_position: Position, + timer: Timer, + max_count: usize, + current_count: usize, + spawner_id: SpawnId, +} + +impl From for MobSpawner { + fn from(data: MobSpawnerData) -> Self { + MobSpawner { + mob_type: data.mob_type, + spawn_position: data.spawn_position, + timer: Timer::from_seconds(data.period, TimerMode::Repeating), + max_count: data.max_count, + current_count: 0, + spawner_id: SpawnId::new(), + } + } +} + +#[derive(Debug, Component, Clone, Copy, Eq, PartialEq)] +pub(crate) struct SpawnId { + pub(crate) id: usize, +} + +impl SpawnId { + pub(crate) fn new() -> Self { + SpawnId { + id: SPAWNER_ID.fetch_add(1, std::sync::atomic::Ordering::Relaxed), + } + } + + pub(crate) fn id(&self) -> usize { + self.id + } + + pub(crate) fn is(&self, other: &SpawnId) -> bool { + self.id == other.id + } +} + +#[derive(Debug, Event)] +pub(crate) struct MobSpawnEvent { + pub(crate) mob_type: enemy::Enemies, + pub(crate) position: Position, + pub(crate) spawner_id: SpawnId, +} + +#[derive(Debug, Event)] +pub(crate) struct MobDespawnEvent { + pub(crate) enemy_entity: Entity, + pub(crate) spawner_id: SpawnId, +} + +/// The mob plugin. +pub struct MobPlugin; + +impl Plugin for MobPlugin { + fn build(&self, app: &mut App) { + app.add_event::() + .add_event::() + .add_systems(PostStartup, deploy_mod_spawners) + .add_systems(Update, spawn_enemy) + .add_systems(Update, mob_spawn_system) + .add_systems(Update, (trigger_despawn_event, mob_despawn_system).chain()); + } +} + +fn mob_spawn_system( + mut event: EventWriter, + player_query: Query<&Transform, With>, + mut mob_query: Query<&mut EnemyComponent>, + time: Res