diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml
index dbaa53a..f1a251a 100644
--- a/.github/workflows/main.yml
+++ b/.github/workflows/main.yml
@@ -31,7 +31,7 @@ jobs:
run: |
git checkout --orphan "$PKG_BRANCH"
shopt -s extglob dotglob
- rm -rf !(Packages|.github|.git|README.md|README.md.meta|LICENSE|LICENSE.meta|.|..)
+ rm -rf !(Packages|.github|.git|README.md|README.md.meta|LICENSE|LICENSE.meta|Images|.|..)
ls -la ./
- name: Move ./Packages content to root
run: ./.github/scripts/functions.sh movePackagesFolder
diff --git a/Images/Icons.meta b/Images/Icons.meta
new file mode 100644
index 0000000..5411c47
--- /dev/null
+++ b/Images/Icons.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e7aa47501c634e5ba31545747f0ae7fb
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Images/Icons/android-icon.png b/Images/Icons/android-icon.png
new file mode 100644
index 0000000..148da64
Binary files /dev/null and b/Images/Icons/android-icon.png differ
diff --git a/Images/Icons/android-icon.png.meta b/Images/Icons/android-icon.png.meta
new file mode 100644
index 0000000..fcee902
--- /dev/null
+++ b/Images/Icons/android-icon.png.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: f933b0819250496e804e0bf9453c5cbc
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Images/Icons/ios-icon.png b/Images/Icons/ios-icon.png
new file mode 100644
index 0000000..672e3db
Binary files /dev/null and b/Images/Icons/ios-icon.png differ
diff --git a/Images/Icons/ios-icon.png copy.meta b/Images/Icons/ios-icon.png copy.meta
new file mode 100644
index 0000000..096a1e7
--- /dev/null
+++ b/Images/Icons/ios-icon.png copy.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: ec25a935b6df43ac805fcf5d194528eb
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Images/Icons/webgl-icon.png b/Images/Icons/webgl-icon.png
new file mode 100644
index 0000000..786552b
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diff --git a/Images/Icons/webgl-icon.png.meta b/Images/Icons/webgl-icon.png.meta
new file mode 100644
index 0000000..78ea70e
--- /dev/null
+++ b/Images/Icons/webgl-icon.png.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 739deb37b1c340428412e0b793fd3da1
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Images/haptic-logo-color.png b/Images/haptic-logo-color.png
new file mode 100644
index 0000000..47438bc
Binary files /dev/null and b/Images/haptic-logo-color.png differ
diff --git a/Images/haptic-logo-color.png.meta b/Images/haptic-logo-color.png.meta
new file mode 100644
index 0000000..a672212
--- /dev/null
+++ b/Images/haptic-logo-color.png.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: c633211abc1145a5a486bfa5878cc0dd
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Images/vibration-component-inspector.png b/Images/vibration-component-inspector.png
new file mode 100644
index 0000000..6f1dcc8
Binary files /dev/null and b/Images/vibration-component-inspector.png differ
diff --git a/Images/vibration-component-inspector.png.meta b/Images/vibration-component-inspector.png.meta
new file mode 100644
index 0000000..ffb2f99
--- /dev/null
+++ b/Images/vibration-component-inspector.png.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 918dc7918d2243148352b5ef41ef4c9e
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/README.md b/README.md
index 3ee97e7..e41b92e 100644
--- a/README.md
+++ b/README.md
@@ -1,35 +1,127 @@
-# Vibration
+# Vibration/Haptics: Unity Plugin
-Native **free** plugin for Unity for iOS and Android.
+
+
+
+
+Native **free** plugin for Unity for Android, iOS and [WebGL](https://caniuse.com/webgl2) (with some limitations).
Use custom vibrations on mobile.
If you like this free plugin, that's be cool if you can buy me a coffee 😀☕️
Send tips to https://paypal.me/UnityVibrationPlugin
-# Installation
+## Supported Platforms
+
+- Android
+- iOS
+- WebGL (some limitations apply on Mobile)
-The minimal checked Unity Version is 2019.3.* LTS
+## Installation
+
+The minimal checked Unity Version is **`2019.3.*`** LTS
Open Package Manager and "Add package from git url..." using next string:
-* `https://github.com/BenoitFreslon/Vibration.git`
+
+* `https://github.com/BenoitFreslon/Vibration.git#upm`
+
+Or use the latest git release/tag:
+
+* `https://github.com/BenoitFreslon/Vibration.git#0.1.0`
You also can edit `Packages/manifest.json` manually, just add:
-* `"com.benoitfreslon.vibration": "https://github.com/BenoitFreslon/Vibration.git",`
-Or you can simply copy and paste the entire `Vibration` folder to your Unity3D `Assets` folder.
+* `"com.benoitfreslon.vibration": "https://github.com/BenoitFreslon/Vibration.git#0.1.0",`
+
+Or you can simply copy and paste the entire `[upm]` branch content from this repo, to your Unity3D `Packages/com.benoitfreslon.vibration` folder.
-# Use
+## Getting Started
-## Initialization
+There are 2 ways of usage this plugin:
-Initialize the plugin with this line before using vibrations:
+1. Use the `Runtime/VibrationComponent.cs` script attached to a _gameObject_ **(Recommended)**
-`Vibration.Init();`
+ ![Vibration Component](./Images/vibration-component-inspector.png)
+
+ On that script, you can:
+
+ - Enable/Disable vibration from inspector or programatically
+ > **TIP:** Useful for enable/disable from a menu settings in your game!
+ - Add a `ScriptableObject` asset with vibration settings (only enable/disable for now)
+ - Configure the duration and/or select a pre-defined vibration effect type
+
+ This `MonoBehaviour` component use `Runtime/Vibration.cs` static class as a "_fallback_" for some implemented native integrations (**IOS** and **WebGL**)
+
+2. Use the `Runtime/Vibration.cs` static class
+
+ See the scene and a sample `MonoBehaviour` script under folder: `Samples/VibrationExample`
## Vibrations
+Using `Runtime/VibrationComponent`
+
+```csharp
+// That's the main method to pass a duration (milliseconds)
+// and/or a pre-defined `VibrationType` effect
+Vibrate(
+ milliseconds: 20,
+ vibrationType: VibrationType.Click
+);
+
+```
+
+Optionally, you can pass an array of values of **_pattern_** as well:
+
+```csharp
+// That's the main method to pass a duration (milliseconds)
+// and/or a pre-defined `VibrationType` effect
+Vibrate(
+ pattern: new[] { 200, 10, 50 },
+ repeat: VibrationRepeat.Once
+);
+
+```
+
+Also, it's possible define the **timeunit** of the duration value:
+
+```csharp
+// That's the main method to pass a duration (milliseconds)
+// and/or a pre-defined `VibrationType` effect
+Vibrate(
+ duration: 10,
+ timeUnit: MobileTimeUnit.Seconds
+);
+
+```
+
+Check if the mobile device has **vibration support**:
+
+```csharp
+// Fallback to "Vibration.HasVibrator()" on iOS and WebGL
+HasVibrator();
+```
+
+### Android (only)
+
+Check if an Android [VibrationEffect](https://developer.android.com/reference/android/os/VibrationEffect) is supported:
+
+```csharp
+// Where: "0" is `VibrationEffect.EFFECT_CLICK` value
+// from native Android Kotlin/Java
+IsEffectSupported(0);
+```
+
+Check if an Android [VibrationEffect.Composition](https://developer.android.com/reference/android/os/VibrationEffect.Composition) is supported:
+
+```csharp
+// Where: "1" is `VibrationEffect.Composition.PRIMITIVE_CLICK` value
+// from native Android Kotlin/Java
+IsPrimitiveSupported(1);
+```
+
### iOS and Android
+Using `Runtime/Vibration.cs` static class
+
#### Default vibration
Use `Vibration.Vibrate();` for a classic default ~400ms vibration
@@ -53,25 +145,40 @@ Nope vibration: series of three weak booms (For iOS: only available with the hap
`Vibration.VibrateNope();`
---
+
## Android Only
#### Custom duration in milliseconds
-`Vibration.Vibrate(500);`
+`Vibration.Vibrate(500);`
#### Pattern
-```
-long [] pattern = { 0, 1000, 1000, 1000, 1000 };
-Vibration.Vibrate ( pattern, -1 );
+```csharp
+long[] pattern = { 0, 1000, 1000, 1000, 1000 };
+Vibration.Vibrate (pattern, -1);
```
#### Cancel
-`Vibration.Cancel();`
+Using `Runtime/VibrationComponent.cs`
+
+```csharp
+
+// Cancel for Android and WebGL
+VibrationComponent.Cancel();
+```
+
+Using `Runtime/Vibration.cs` static class
+
+```csharp
+Vibration.Cancel();
+```
---
+
## IOS only
+
vibration using haptic engine
`Vibration.VibrateIOS(ImpactFeedbackStyle.Light);`
@@ -90,4 +197,17 @@ vibration using haptic engine
`Vibration.VibrateIOS(NotificationFeedbackStyle.Warning);`
-`Vibration.VibrateIOS_SelectionChanged();`
\ No newline at end of file
+`Vibration.VibrateIOS_SelectionChanged();`
+
+### References
+
+#### ANDROID
+
+- [Using Vibrate In Android](https://proandroiddev.com/using-vibrate-in-android-b0e3ef5d5e07)
+- [Android 12: VibratorManager & New Vibration Primitives](https://yggr.medium.com/exploring-android-12-vibratormanager-new-vibration-primitives-e862c95fe938)
+- [Developers Android: VibrationEffect](https://developer.android.com/reference/android/os/VibrationEffect)
+- [Developers Android: VibrationEffect.Composition](https://developer.android.com/reference/android/os/VibrationEffect.Composition)
+
+#### ICONS (Copyright)
+
+Haptic icons created by Uniconlabs - Flaticon
\ No newline at end of file