From a5d95ca41d27649c87d3dda7b9b47da51d3848a6 Mon Sep 17 00:00:00 2001 From: Joshua Date: Sun, 15 Jan 2023 03:29:11 -0800 Subject: [PATCH] Add scenes and camera --- Fighter/Assets/Animation/die_start.anim | 177 +- Fighter/Assets/Animation/high_kick.anim | 272 +-- Fighter/Assets/Animation/idle.anim | 2 +- .../Animation/newPlayerAnimation.controller | 1649 ++++++++++++++ .../newPlayerAnimation.controller.meta | 8 + .../playerAnimationControllor.controller | 79 +- Fighter/Assets/Scenes/CombatScene.unity | 38 +- Fighter/Assets/Scenes/Level1.unity | 414 +++- Fighter/Assets/Scenes/Level2.unity | 1951 +++++++++++++++++ Fighter/Assets/Scenes/Level2.unity.meta | 7 + Fighter/Assets/Scenes/Level3.unity | 1951 +++++++++++++++++ Fighter/Assets/Scenes/Level3.unity.meta | 7 + Fighter/Assets/Scripts/EnemyController.cs | 64 +- Fighter/Assets/Scripts/GameManager.cs | 11 + Fighter/Assets/Scripts/PlayerController.cs | 46 +- .../ProjectSettings/EditorBuildSettings.asset | 3 + Fighter/UserSettings/EditorUserSettings.asset | 17 +- .../Layouts/CurrentMaximizeLayout.dwlt | 397 ++-- 18 files changed, 6501 insertions(+), 592 deletions(-) create mode 100644 Fighter/Assets/Animation/newPlayerAnimation.controller create mode 100644 Fighter/Assets/Animation/newPlayerAnimation.controller.meta create mode 100644 Fighter/Assets/Scenes/Level2.unity create mode 100644 Fighter/Assets/Scenes/Level2.unity.meta create mode 100644 Fighter/Assets/Scenes/Level3.unity create mode 100644 Fighter/Assets/Scenes/Level3.unity.meta diff --git a/Fighter/Assets/Animation/die_start.anim b/Fighter/Assets/Animation/die_start.anim index 4207092..ad14ea6 100644 --- a/Fighter/Assets/Animation/die_start.anim +++ b/Fighter/Assets/Animation/die_start.anim @@ -21,164 +21,130 @@ AnimationClip: - serializedVersion: 2 curve: - time: 0 - value: {fileID: 21300000, guid: ae5a830e22c92c8409efd6957829d23e, type: 3} - - time: 0.03125 - value: {fileID: 21300000, guid: 10fdfc5efb3cb834ea4acef48d77a1e4, type: 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MonoBehaviour public int health = 200; public int knockbackThreshold = 50; public int currentKnockback = 0; + Animator animator; public Dictionary AIActions = new Dictionary() { {"jump", false}, @@ -29,22 +30,29 @@ public class EnemyController : MonoBehaviour // Start is called before the first frame update void Start() { - + animator = GetComponentInChildren(); } // Update is called once per frame void Update() { + if (health <= 0) + { + animator.Play("die_loop"); + return; + } // face enemy if (enemy != null) { if (enemy.transform.position.x > transform.position.x) { facingRight = true; + GetComponentInChildren().flipX = false; } else { facingRight = false; + GetComponentInChildren().flipX = true; } } @@ -62,8 +70,9 @@ void Update() GetComponent().velocity = new Vector2(0, GetComponent().velocity.y); } - if (crouchKey && !isAttacking && !isJump && !isStunned) // Crouch + if (crouchKey && !isJump && !isStunned) // Crouch { + crouch(); isCrouch = true; } else @@ -73,18 +82,25 @@ void Update() { // Set velocity to jumpForce GetComponent().velocity = new Vector2(GetComponent().velocity.x, jumpForce); + animator.Play("jump"); } if (rightKey && !isJump && !isStunned && !isAttacking) // Move right { GetComponent().velocity = new Vector2(moveSpeed, GetComponent().velocity.y); + animator.Play("walk_forward"); } else if (leftKey && !isJump && !isStunned && !isAttacking) // Move left { GetComponent().velocity = new Vector2(-moveSpeed, GetComponent().velocity.y); + animator.Play("walk_backward"); } else if (!isJump && !isStunned) // Stop moving { GetComponent().velocity = new Vector2(0, GetComponent().velocity.y); + if (animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f) + { + animator.Play("idle"); + } } } @@ -93,41 +109,50 @@ void Update() { attack(transform.right, 1f, 0.5f, 4, 7); Debug.Log("Fast crouch kick"); + animator.Play("crouch_kick"); } else if (attackKey && isJump && !isAttacking && !isStunned) // High kick { attack(transform.right, 1.3f, 0.6f, 7, 15); Debug.Log("High kick"); + animator.Play("high_kick"); } else if (attackKey && (leftKey || rightKey) && !isJump && !isAttacking && !isStunned) // Side kick { - attack(transform.right, 1.5f, 0.8f, 6, 12); + delayedAttack(transform.right, 1.5f, 0.8f, 6, 12, 0.5f); Debug.Log("Side kick"); + animator.Play("kick"); } else if (attackKey && !isAttacking && !isStunned) // Jab { attack(transform.right, 1f, 0.3f, 3, 2); Debug.Log("Jab"); + animator.Play("punch_light"); } else if (specialKey && isCrouch && !isJump && !isAttacking && !isStunned) // Leg sweep { attack(transform.right, 2f, 0.8f, 10, 30); Debug.Log("Leg sweep"); + animator.Play("crouch_end_kick_included"); } else if (specialKey && (leftKey || rightKey) && isJump && !isAttacking && !isStunned) // Flying side kick { attack(transform.right, 2f, 0.8f, 10, 15); Debug.Log("Flying side kick"); + animator.Play("kick"); } else if (specialKey && (leftKey || rightKey) && !isJump && !isAttacking && !isStunned) // Strong punch { attack(transform.right, 2f, 0.8f, 8, 15); Debug.Log("Strong punch"); + animator.Play("punch_heavier"); } else if (specialKey && !isJump && !isAttacking && !isStunned) // Roundhouse { - attack(transform.right, 2f, 1f, 20, 51); + delayedAttack(transform.right, 2f, 1f, 20, 51, 0.6f); + delayedAttack(transform.right, 2f, 1f, 30, 51, 1.5f); Debug.Log("Roundhouse"); + animator.Play("kick_spin"); } else if (isCrouch && (leftKey || rightKey) && !isJump && !isAttacking && !isStunned) // Dodge { @@ -136,12 +161,14 @@ void Update() GetComponent().velocity = new Vector2(moveSpeed * 5, GetComponent().velocity.y); stun(0.1f); attack(Vector3.zero, 0f, 0.2f, 0, 0); + animator.Play("crouch_kick"); } else if (leftKey) // Move left { GetComponent().velocity = new Vector2(-moveSpeed * 5, GetComponent().velocity.y); stun(0.1f); attack(Vector3.zero, 0f, 0.2f, 0, 0); + animator.Play("crouch_kick"); } Debug.Log("Dodge"); } @@ -178,23 +205,38 @@ void TakeDamage(int[] parameters) { health = 0; stun(100000); + animator.Play("die_loop"); return; } + animator.Play("stagger_1"); + if (currentKnockback > knockbackThreshold) { currentKnockback = 0; if (facingRight) { GetComponent().velocity = new Vector2(knockbackForce.x, knockbackForce.y); + animator.Play("die_start"); } else { GetComponent().velocity = new Vector2(-knockbackForce.x, knockbackForce.y); + animator.Play("die_start"); } stun(1); } } + void delayedAttack(Vector3 offset, float radius, float cooldown, int damage, int knockbackLevel, float delay) + { + isAttacking = true; + StartCoroutine(delayedAttackCoroutine(offset, radius, cooldown, damage, knockbackLevel, delay)); + } + IEnumerator delayedAttackCoroutine(Vector3 offset, float radius, float cooldown, int damage, int knockbackLevel, float delay) + { + yield return new WaitForSeconds(delay); + attack(offset, radius, cooldown, damage, knockbackLevel); + } void attack(Vector3 offset, float radius, float cooldown, int damage, int knockbackLevel) { isAttacking = true; @@ -232,7 +274,19 @@ IEnumerator stunCoroutine(float duration) yield return new WaitForSeconds(duration); isStunned = false; } - + void crouch() + { + if (!isCrouch) + { animator.Play("crouch_start"); } + else + { + if (animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f) + { + animator.Play("crouch_idle"); + return; + } + } + } void AIDecision() { // Move towards the player diff --git a/Fighter/Assets/Scripts/GameManager.cs b/Fighter/Assets/Scripts/GameManager.cs index bb44d45..5c09092 100644 --- a/Fighter/Assets/Scripts/GameManager.cs +++ b/Fighter/Assets/Scripts/GameManager.cs @@ -10,6 +10,7 @@ public class GameManager : MonoBehaviour public GameObject entity1; public GameObject entity2; public string nextScene = "LevelSelection"; + public GameObject viewCamera; // Start is called before the first frame update void Start() @@ -25,6 +26,9 @@ void Update() { if (dialogueManager.isTalking) { + // Reset camera position and fov + viewCamera.transform.position = new Vector3(0, 0, -10); + viewCamera.GetComponent().orthographicSize = 5; if (Input.anyKeyDown) { dialogueManager.DisplayNextSentence(); @@ -46,5 +50,12 @@ void Update() dialogueNum = 1; allDialogues[1].TriggerDialogue(); } + + if (dialogueNum == 0) + { + // set camera to zoom in and keep both entities in view + viewCamera.transform.position = new Vector3((entity1.transform.position.x + entity2.transform.position.x) / 2, -2 + Mathf.Abs(entity1.transform.position.x - entity2.transform.position.x) / 4, -10); + viewCamera.GetComponent().orthographicSize = Mathf.Max(Mathf.Abs(entity1.transform.position.x - entity2.transform.position.x), Mathf.Abs(entity1.transform.position.y - entity2.transform.position.y)) / 4 + 2; + } } } diff --git a/Fighter/Assets/Scripts/PlayerController.cs b/Fighter/Assets/Scripts/PlayerController.cs index 6ba4576..97cc3fa 100644 --- a/Fighter/Assets/Scripts/PlayerController.cs +++ b/Fighter/Assets/Scripts/PlayerController.cs @@ -33,16 +33,23 @@ void Start() // Update is called once per frame void Update() { + if (health <= 0) + { + animator.Play("die_loop"); + return; + } // face enemy if (enemy != null) { if (enemy.transform.position.x > transform.position.x) { facingRight = true; + GetComponentInChildren().flipX = false; } else { facingRight = false; + GetComponentInChildren().flipX = true; } } @@ -51,7 +58,7 @@ void Update() GetComponent().velocity = new Vector2(0, GetComponent().velocity.y); } - if (Input.GetKey(crouchKey) && !isAttacking && !isJump && !isStunned) // Crouch + if (Input.GetKey(crouchKey) && !isJump && !isStunned) // Crouch { crouch(); isCrouch = true; @@ -65,7 +72,7 @@ void Update() GetComponent().velocity = new Vector2(GetComponent().velocity.x, jumpForce); animator.Play("jump"); } - if (Input.GetKey(rightKey) && !isJump && !isStunned && !isAttacking) // Move right + else if (Input.GetKey(rightKey) && !isJump && !isStunned && !isAttacking) // Move right { GetComponent().velocity = new Vector2(moveSpeed, GetComponent().velocity.y); animator.Play("walk_forward"); @@ -78,8 +85,10 @@ void Update() else if (!isJump && !isStunned) // Stop moving { GetComponent().velocity = new Vector2(0, GetComponent().velocity.y); - if(animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f) - {animator.Play("idle");} + if (animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1.0f) + { + animator.Play("idle"); + } } } @@ -98,7 +107,7 @@ void Update() } else if (Input.GetKeyDown(attackKey) && (Input.GetKey(leftKey) || Input.GetKey(rightKey)) && !isJump && !isAttacking && !isStunned) // Side kick { - attack(transform.right, 1.5f, 0.8f, 6, 12); + delayedAttack(transform.right, 1.5f, 0.8f, 6, 12, 0.5f); Debug.Log("Side kick"); animator.Play("kick"); } @@ -128,7 +137,8 @@ void Update() } else if (Input.GetKeyDown(specialKey) && !isJump && !isAttacking && !isStunned) // Roundhouse { - attack(transform.right, 2f, 1f, 20, 51); + delayedAttack(transform.right, 2f, 1f, 20, 51, 0.6f); + delayedAttack(transform.right, 2f, 1f, 30, 51, 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