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InteractiveWinterLantern.ino
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InteractiveWinterLantern.ino
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#include <Adafruit_NeoPixel.h>
#define LEDPIN 8
#define LEDCOUNT 22
#define LIGHTSENSORPIN A0
#define STAR 3
#define TV 1
#define TREE 2
#define SANTA 12
Adafruit_NeoPixel strip = Adafruit_NeoPixel(LEDCOUNT, LEDPIN);
byte cloud[] = {4, 5, 6};
byte house[] = {0, 1};
byte ambient[] = {7, 8, 9, 10, 11, 13, 16, 17, 18, 19, 20, 21};
byte ambientLeft1 = 7;
byte ambientLeft2 = 8;
byte ambientLeft3 = 9;
byte ambientLeft4 = 10;
byte ambientBottomLeft = 11;
byte ambientBottomRight = 17;
byte ambientRight4 = 18;
byte ambientRight3 = 19;
byte ambientRight2 = 20;
byte ambientRight1 = 21;
byte herd[] = {14, 15};
uint32_t glare = strip.Color(255, 255, 255);
uint32_t coolWhite = strip.Color(170, 180, 200);
uint32_t warmWhite = strip.Color(255, 160, 70);
uint32_t darkBlue = strip.Color(0, 10, 20);
uint32_t white = strip.Color(255, 255, 255);
uint32_t green = strip.Color(0, 180, 20);
uint32_t red = strip.Color(170, 10, 0);
uint32_t orange = strip.Color(255, 180, 40);
uint32_t brown = strip.Color(150, 104, 0);
uint32_t midnightBlue = strip.Color(0, 90, 150);
byte sensorCalibration = 127;
byte sensorVectorBalance = sensorCalibration;
byte sensorDampening = 3;
int brightnessDamping = 20;
bool lightningInProgress = false;
byte lightningDuration = 0;
float minBrightness = 5;
float maxBrightness = 255;
byte brightness = 2;
int period1 = 5100;
int period2 = 2050;
int period3 = 7800;
unsigned long time = millis();
unsigned long now = time;
unsigned long sinceLastSample = 0;
unsigned long lastLo = 0;
unsigned long lastHi = 0;
int gestureTimeout = 3000;
int gestureMinTime = 1000;
unsigned long animateNextDay = 0;
int dayDuration = 10000;
int hourDuration = dayDuration / 24;
float timeOfDay = 0;
bool animatingDay = false;
bool sunIsShining = false;
bool nightMode = true;
bool dayMode = false;
void animateReindeer() {
byte herdSize = sizeof(herd);
for (byte p = 0; p < herdSize; p++) {
setPixel(herd[p], brown, brightness);
}
}
void resetAmbient() {
for (byte i = 0; i < LEDCOUNT; i++) {
if (i != TV) {
strip.setPixelColor(i, 0);
}
}
}
byte queueNextDayAnimation() {
if (!animatingDay) {
unsigned long now = millis();
unsigned long tillNextDay = dayDuration - (now % dayDuration);
animateNextDay = now + tillNextDay;
}
}
byte brightnessAscending(byte lo, byte hi, float val, byte peakIntensity) {
byte intensity = 0;
if (lo <= val && val < hi) {
float range = (float(hi) - lo);
float center = lo + range;
float proportion = 1 - (float(hi) - val) / range;
intensity = proportion * peakIntensity;
}
return intensity;
}
byte brightnessDescending(byte lo, byte hi, float val, byte peakIntensity) {
byte intensity = 0;
if (lo <= val && val < hi) {
float range = (float(hi) - lo);
float center = lo + range;
float proportion = (float(hi) - val) / range;
intensity = proportion * peakIntensity;
}
return intensity;
}
byte brightnessCurve(byte lo, byte hi, float val, byte peakIntensity) {
byte intensity = brightness;
if (lo <= val && val < hi) {
float range = (float(hi) - lo) / 2;
float center = lo + range;
float proportion = abs((center - val) / range);
float proximityToCenter = 1 - proportion;
intensity = proximityToCenter * peakIntensity;
}
return intensity;
}
void animateTime() {
now = millis();
int dayTime = now % dayDuration;
timeOfDay = float(dayTime) / hourDuration;
animatingDay = animateNextDay <= now && now < animateNextDay + dayDuration;
sunIsShining = animatingDay && (7 <= timeOfDay || timeOfDay < 17);
}
void animateStar() {
byte lo = 6;
byte hi = 10;
uint32_t color = coolWhite;
bool fadeOut;
bool fadeIn;
if (random(30) < 1) {
color = warmWhite;
}
lo = 6; hi = 10;
fadeOut = animatingDay && lo <= timeOfDay && timeOfDay < hi;
if (fadeOut) {
setPixel(STAR, color, brightnessDescending(lo, hi, timeOfDay, brightness));
}
lo = 15; hi = 18;
fadeIn = animatingDay && lo <= timeOfDay && timeOfDay < hi;
if (fadeIn) {
setPixel(STAR, color, brightnessAscending(lo, hi, timeOfDay, brightness));
}
setPixel(STAR, color, brightness);
}
void animateSunrise(byte maxIntensity) {
byte lo = 6;
byte hi = 7;
byte intensity = brightness;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, min(maxIntensity, 128));
setPixel(ambientRight4, red, intensity);
}
lo = 7; hi = 8;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientRight4, red, intensity);
}
lo = 7; hi = 9;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientRight3, orange, intensity);
}
}
void animateMorning(byte maxIntensity) {
byte lo = 9;
byte hi = 12;
byte intensity = brightness;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientRight3, orange, intensity);
}
lo = 8; hi = 12;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientRight2, warmWhite, intensity);
}
lo = 8; hi = 13;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientRight1, warmWhite, intensity);
}
}
void animateNoon(byte maxIntensity) {
byte lo = 12;
byte hi = 15;
byte intensity = brightness;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientRight2, warmWhite, intensity);
}
lo = 12; hi = 16;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientRight1, warmWhite, intensity);
}
lo = 10; hi = 13;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientLeft1, warmWhite, intensity);
}
lo = 11; hi = 14;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientLeft2, warmWhite, intensity);
}
}
void animateAfternoon(byte maxIntensity) {
byte lo = 13;
byte hi = 16;
byte intensity = brightness;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientLeft1, warmWhite, intensity);
}
lo = 14; hi = 17;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientLeft2, warmWhite, intensity);
}
}
void animateEvening(byte maxIntensity) {
byte lo = 14;
byte hi = 16;
byte intensity = brightness;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientLeft3, orange, intensity);
}
lo = 16; hi = 17;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessAscending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientLeft4, red, intensity);
}
}
void animateSunset(byte maxIntensity) {
byte lo = 16;
byte hi = 17;
byte intensity = brightness;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, maxIntensity);
setPixel(ambientLeft3, orange, intensity);
}
lo = 17; hi = 18;
if (lo <= timeOfDay && timeOfDay < hi) {
intensity = brightnessDescending(lo, hi, timeOfDay, min(maxIntensity, 128));
setPixel(ambientLeft4, red, intensity);
}
}
void animateSun() {
byte maxIntensity = 255 - (255 - brightness) * 0.5; // brighter
animateSunrise(maxIntensity);
animateMorning(maxIntensity);
animateNoon(maxIntensity);
animateAfternoon(maxIntensity);
animateEvening(maxIntensity);
animateSunset(maxIntensity);
}
void animateHeavens() {
animateStar();
if (animatingDay) {
animateSun();
}
}
void animateTree() {
int elapsed = millis() - time;
uint32_t color;
byte GVariation = float(brightness) * 20 / 255;
byte BVariation = float(brightness) * 10 / 255;
byte G = green >> 8;
byte B = green;
byte intensity = brightness;
if (brightness > 0.8) {
intensity -= float(brightness) * 0.2 * abs(sin(PI * elapsed / period3));
} else {
intensity += float(brightness) * 0.2 * abs(sin(PI * elapsed / period3));
}
G -= abs(cos(PI * elapsed / period1)) * GVariation;
B -= abs(cos(PI * elapsed / period2)) * BVariation;
color = B;
color |= (uint32_t(G) << 8);
setPixel(TREE, color, intensity);
}
void animateTV(bool screenTime) {
if (screenTime == true) {
uint32_t tvColor = strip.getPixelColor(TV);
byte intensity = min(maxBrightness, brightness * 1.5);
byte r = random(100);
if (r < 1) {
setPixel(TV, strip.Color(random(120), random(170), random(255)), intensity);
} else {
strip.setPixelColor(TV, tvColor);
}
} else {
setPixel(TV, 0, 0);
if (!nightMode) {
if (animatingDay && 18 < timeOfDay) {
setPixel(TV, warmWhite, min(brightness, 128));
}
if(animatingDay && timeOfDay < 2) {
setPixel(TV, warmWhite, min(brightness, 128));
}
}
}
}
void animateHouse() {
bool sunIsToRiseSoon = animateNextDay > now;
animateTV(sunIsToRiseSoon);
if (!sunIsShining) {
setPixel(house[0], warmWhite, min(brightness, 128));
}
}
void animateCloud() {
bool lightning = random(4000) < 1 && nightMode == false;
byte cloudSize = sizeof(cloud);
uint32_t color = coolWhite;
float intensity = brightness / 2;
byte lightningCycles = intensity;
if (lightning) {
lightningInProgress = true;
lightningDuration = 0;
}
lightning = lightningInProgress && (lightningDuration < lightningCycles);
if (lightning) {
color = white;
intensity = 255;
} else {
lightningInProgress = false;
}
lightningDuration++;
if (!sunIsShining) {
for (byte p = 0; p < cloudSize; p++) {
setPixel(cloud[p], color, intensity);
}
}
}
void setPixel(byte index, uint32_t color, byte luminosity) {
byte B = float(luminosity) / 255 * byte(color);
byte G = float(luminosity) / 255 * byte(color >> 8);
byte R = float(luminosity) / 255 * byte(color >> 16);
color = B;
color |= (uint32_t(G) << 8);
color |= (uint32_t(R) << 16);
strip.setPixelColor(index, color);
}
void getLightLevel(bool exponential) {
float dimmingFactor;
byte newBrightness;
int VLow = 660;
int VHigh = 30;
int v = analogRead(LIGHTSENSORPIN);
if (now - sinceLastSample > brightnessDamping) {
sinceLastSample = now;
if (v < VHigh) { v = VHigh; }
if (v > VLow) { v = VLow; }
int sensorRange = VLow - VHigh;
float brightnessRange = float(maxBrightness) - minBrightness;
float sensorProportion = float(VLow - v) / sensorRange;
float intensity = sensorProportion * brightnessRange;
newBrightness = intensity + minBrightness;
float ascendingQuadrant = PI * 0.5;
dimmingFactor = cos(float(newBrightness) / 255 * ascendingQuadrant) * 255; // cosine easing
newBrightness = 255 - dimmingFactor;
if (brightness < newBrightness) {
sensorVectorBalance++;
} else if (newBrightness < brightness) {
sensorVectorBalance--;
}
if (sensorVectorBalance > sensorCalibration + sensorDampening) {
lastHi = millis();
brightness++;
sensorVectorBalance = sensorCalibration;
} else if (sensorVectorBalance < sensorCalibration - sensorDampening) {
unsigned long now = millis();
int sinceLo = now - lastLo;
if (gestureMinTime <= sinceLo && sinceLo < gestureTimeout) {
if (lastHi - lastLo > 500) {
queueNextDayAnimation();
}
}
lastLo = now;
brightness--;
sensorVectorBalance = sensorCalibration;
}
brightness = max(minBrightness, brightness);
brightness = min(maxBrightness, brightness);
nightMode = brightness <= minBrightness + 5;
dayMode = brightness >= maxBrightness - 5;
}
}
void animateSanta() {
setPixel(SANTA, red, brightness);
}
void setup() {
pinMode(LIGHTSENSORPIN, INPUT);
Serial.begin(57600);
strip.begin();
strip.show();
}
void loop() {
resetAmbient();
animateTime();
getLightLevel(true);
animateHeavens();
animateHouse();
animateSanta();
animateTree();
animateReindeer();
animateCloud();
strip.show();
}