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Bug with monsters appearance #914
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Also reported in |
note that this occurs only in 13.40 so the protobuf is misinterpreting at 13.40. |
In remeres the demon skeleton looks like this too. |
maybe new things are missing in the protobuf message SpriteInfo {
optional uint32 pattern_width = 1;
optional uint32 pattern_height = 2;
optional uint32 pattern_depth = 3;
optional uint32 layers = 4;
repeated uint32 sprite_id = 5;
optional uint32 bounding_square = 7;
optional SpriteAnimation animation = 6;
optional bool is_opaque = 8;
repeated Box bounding_box_per_direction = 9;
+ optional uint32 pattern_size = 10;
+ optional uint32 pattern_layers = 11;
+ optional uint32 pattern_x = 12;
+ optional uint32 pattern_y = 13;
+ optional uint32 pattern_z = 14;
+ optional uint32 pattern_frames = 15;
+ optional bool is_animation = 16;
}
Example outfit : demon skeleton[id = 37] 13.32( good) vs 13.40 ( bad) otclient/src/client/thingtype.cpp Lines 298 to 303 in c3aace1
in: 13.40 check box is 64 + variable bounding box per direction I think this is the problem, variant values + square >32 : For Example :
Without if: otclient/src/client/thingtype.cpp Lines 336 to 368 in c3aace1
With if; looktype invisible |
Priority
Medium
Area
What happened?
https://www.dropbox.com/scl/fi/uao61aeuva7watd24cbm1/2024-10-08-20-09-46.mkv?rlkey=jo80wuqd0bssxntb1t76g6bd8&st=sj1upprf&dl=0]
No throwing errors, the console logs are another issue
What OS are you seeing the problem on?
Windows
Code of Conduct
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