This mod will remove or disable stage hazards in Nick All-Star Brawl!
Download the latest version of this mod from the Slime Mod Manager!
This mod adds an option to disable stage hazards in the stage select menu.
Currently only available in local matches.
Stage | Modifications |
---|---|
CatDog's House | |
Ghost Zone | |
Glove World | Disabled ferris wheel movement, and roller-coaster carts |
Harmonic Convergence | |
Irken Armada Invasion | |
Jellyfish Fields | |
Omashu | Disabled moving delivery crates |
Powdered Toast Trouble | Disabled platform movement and covered frying pan |
Rooftop Rumble | |
Royal Woods Cemetery | Disabled pop-up tombstone |
Sewers Slam | Disabled moving sludge |
Showdown at Teeter Totter Gulch | Disabled see-saw, swing, and horsey movement. Moved bottom blast zone down now that sandtrap is gone. |
Space Madness | Disabled platform movement and platforms no longer fall when standing on them |
Technodrome Takedown | Disabled flying platform movement |
The Dump | Disabled platform movement and stage stays in starting state |
The Flying Dutchman's Ship | |
The Loud House | |
Traffic Jam | Parked bus and disabled moving cars |
Western Air Temple | |
Wild Waterfall | Disable log spawner, and middle and bottom log stay after first spawn |
This project requires SlimeModdingUtilities.dll
!
You can install it with Slime Modding Utilites
via Slime Mod Manager
Clone the project, then create a file in the root of the project directory named:
NickStageHazardRemover.csproj.user
Here you need to set the GameDir
property to match your install directory.
Example:
<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<GameDir>D:\SteamLibrary\steamapps\common\Nickelodeon All-Star Brawl</GameDir>
</PropertyGroup>
</Project>
Now when you build the mod, it should resolve your references automatically, and the build event will copy the plugin into your BepInEx\plugins
folder!