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bongocat_keyboard_lunadog.c
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bongocat_keyboard_lunadog.c
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// =========================================
// FileName: bongocat-keyboard.c
// Date: 14:57 03.September.2022
// Author: Marcos Chow Castro
// Email: [email protected]
// GitHub: https://github.com/mctechnology17
// Brief: <brief>
// =========================================
#pragma once
#ifdef BONGOCAT_KEYBOARD_LUNADOG
// ### variables {{{
uint8_t c_wpm = 0; // current_wpm parte como 0
// ### ifdef DOG {{{
led_t led_usb_state;
# define ANIM_SIZE_DOG 96 // numero de pixeles en cada frame del perro
# define ANIM_FRAME_DURATION_DOG 200 // para bongocat y el perro cuanto tiempo mostrar cada frame
uint32_t anim_dog_timer;
uint32_t anim_dog_sleep;
uint8_t current_dog_frame = 0; // current dog frame
// // uint8_t current_hue;
// uint8_t current_val;
// uint8_t mode_value;
// uint8_t hue_value;
// uint8_t sat_value;
// uint8_t val_value;
bool showedJump = true;
bool isJumping = false;
// char hue_str[4];
// char sat_str[4];
// char val_str[4];
// char mode_str[4];
//}}}
// ### ifdef BONGOCAT_KEYBOARD {{{
// # include "bongocat-keyboard.c"
# define WPM 15 // si current_wpm >= WPM entonces el gato empieza a tocar el keyboard
# define ANIM_FRAME_DURATION 200 // cuanto tiempo mostrar cada frame
# define ANIM_SIZE_CAT 320 // numero de pixeles en cada frame del gato
uint32_t anim_cat_timer;
uint32_t anim_cat_sleep;
uint8_t current_cat_frame = 0; // current cat frame
// char wpm_str[4]; activar si el perro esta desactivado
char wpm_str[4];
// }}} BONGOCAT
//}}}
// ### OLED_ENABLE {{{
// ### render_wpm contador de palabras {{{
static void render_wpm(void) {
oled_write(" WPM\n", false);
wpm_str[3] = '\0';
wpm_str[2] = '0' + c_wpm % 10;
wpm_str[1] = '0' + (c_wpm /= 10) % 10;
wpm_str[0] = '0' + c_wpm / 10;
oled_write(" ", false);
oled_write(wpm_str, false); // printear valor de WPM
}
// }}}
// ### matrix dog {{{
static void render_dog(int DOG_X, int DOG_Y) { // esta funcion contiene los frames y logica de la animacion del perro
static const char PROGMEM sit[2][ANIM_SIZE_DOG] = {// frames de sit
{
// 'sit1' 32x22px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
{// 'sit2' 32x22px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
static const char PROGMEM walk[2][ANIM_SIZE_DOG] = {// frames de walk
{
// 'walk1' 32x22px
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
{
// 'walk2' 32x22px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
static const char PROGMEM run[2][ANIM_SIZE_DOG] = {// frames de run
{
// 'run1' 32x22px
0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
},
{
// 'run2' 32x22px
0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
static const char PROGMEM bark[2][ANIM_SIZE_DOG] = {// frames de bark
{
// 'bark1' 32x22px
0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
},
{
// 'bark2' 32x22px
0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
static const char PROGMEM sneak[2][ANIM_SIZE_DOG] = {// frames de sneak
{
// 'sneak1' 32x22px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
},
{
// 'sneak2' 32x22px
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
}};
// matrix }}}
// ### logic animation dog {{{
void animate_dog(void) { // logica de la animacion del perro
if (isJumping || !showedJump) { // si isJumping = true o showedJump = false
oled_set_cursor(DOG_X, DOG_Y + 2);
oled_write(" ", false);
oled_set_cursor(DOG_X, DOG_Y - 1);
showedJump = true;
} else { // si isJumping = true y showedJump = true
oled_set_cursor(DOG_X, DOG_Y - 1);
oled_write(" ", false);
oled_set_cursor(DOG_X, DOG_Y);
}
// cada accion del perro (sit, walk, run, bark y sneak) tiene 2 frames
current_dog_frame = (current_dog_frame + 1) % 2; // con esta formula current_dog_frame toma los valores 1 y 0 los cuales se van turnando
if (led_usb_state.caps_lock) { // si esta activado Caps Lock
oled_write_raw_P(bark[abs(1 - current_dog_frame)], ANIM_SIZE_DOG); // perro ladra
} else if ((keyboard_report->mods & MOD_BIT(KC_LSFT)) || (keyboard_report->mods & MOD_BIT(KC_RSFT))) { // KC_LSFT o KC_RSFT presionado
oled_write_raw_P(sneak[abs(1 - current_dog_frame)], ANIM_SIZE_DOG); // perro en sneaking
} else if ((keyboard_report->mods & MOD_BIT(KC_LCTL)) || (keyboard_report->mods & MOD_BIT(KC_RCTL))) { // KC_LCTL o KC_RCTL presionado
oled_write_raw_P(walk[abs(1 - current_dog_frame)], ANIM_SIZE_DOG); // perro camina
} else if (keyboard_report->mods & MOD_BIT(KC_LGUI)) { // KC_LGUI presionado
oled_write_raw_P(run[abs(1 - current_dog_frame)], ANIM_SIZE_DOG); // perro corre
} else { // si no se cumple ninguna de las condiciones anteriores
oled_write_raw_P(sit[abs(1 - current_dog_frame)], ANIM_SIZE_DOG); // perro se sienta
}
}
if (timer_elapsed32(anim_dog_timer) > ANIM_FRAME_DURATION_DOG) {
anim_dog_timer = timer_read32();
animate_dog();
if (c_wpm != 0) {
anim_dog_sleep = timer_read32();
}
}
}
// logic animation }}}
// ### matrix cat {{{
static void render_cat(void) { // esta funcion contiene los frames y logica de la animacion del gato
static const char PROGMEM idle[1][ANIM_SIZE_CAT] = {
// frames de idle
{
0x00, 0xc0, 0x3e, 0x01, 0x00, 0x00, 0x00, 0xc0, 0xfc, 0x03, 0x00, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0xe1, 0x1e, 0x00, 0xc0, 0xbc, 0x83, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x03, 0x00, 0x00, 0x00, 0x80, 0x78, 0x87, 0x00, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0xe0, 0x1f, 0x01, 0xc0, 0x3c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x31, 0x05, 0x41, 0x12, 0x04, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x87, 0x00, 0x01, 0x06, 0x18, 0x60, 0x80, 0xc0, 0x3f, 0x03, 0x80, 0x78, 0x07, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x03, 0x05, 0x00, 0x00, 0xf0, 0xcf, 0x00, 0x01, 0x06, 0x18, 0x60, 0x80, 0x80, 0x79, 0x07, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1e, 0x01, 0x00, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0xf9, 0x07, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x2c, 0x32, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0x00, 0xf0, 0x0f, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x60, 0x80, 0x00, 0x00, 0xe1, 0x1e, 0x01, 0xf0, 0x8f, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x0e, 0x0e, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x09, 0x0e, 0x0e, 0x01, 0xf0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x19, 0x19, 0x41, 0x0a, 0x22, 0x84, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x60, 0x18, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x0f, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x70, 0x80, 0x00, 0x00, 0xf0, 0x1f, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x02, 0x01,
}};
static const char PROGMEM tap[2][ANIM_SIZE_CAT] = {
// frames de tap
{
0x00, 0xc0, 0x3e, 0x01, 0x00, 0x00, 0x00, 0xc0, 0xfc, 0xff, 0xff, 0xff, 0x7c, 0x70, 0x40, 0x40, 0x61, 0x5e, 0x80, 0xc0, 0xbc, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x03, 0x00, 0x00, 0x00, 0x80, 0x78, 0x87, 0x00, 0x03, 0x0f, 0x3f, 0xf8, 0xf0, 0xf0, 0x20, 0x40, 0x80, 0x80, 0x00, 0x00, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x87, 0x00, 0x01, 0x06, 0x18, 0x60, 0x80, 0xc0, 0x3f, 0x03, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x00, 0x00, 0xf0, 0xcf, 0x00, 0x01, 0x06, 0x18, 0x60, 0x80, 0x80, 0x79, 0x07, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1e, 0x01, 0x00, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0xf9, 0x07, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x2c, 0x32, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0x00, 0xf0, 0x0f, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x60, 0x80, 0x00, 0x00, 0xe1, 0x1e, 0x01, 0xf0, 0x8f, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x0e, 0x0e, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x09, 0x0e, 0x0e, 0x01, 0xf0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x19, 0x19, 0x41, 0x0a, 0x22, 0x84, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x60, 0x18, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x0f, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x70, 0x80, 0x00, 0x00, 0xf0, 0x1f, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x02, 0x01,
},
{0x00, 0xc0, 0x3e, 0x01, 0x00, 0x00, 0x00, 0xc0, 0xfc, 0x03, 0x00, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0xe1, 0x1e, 0x00, 0xc0, 0xbc, 0x83, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x03, 0x00, 0x00, 0x00, 0x80, 0x78, 0x87, 0x00, 0x03, 0x0c, 0x30, 0xc0, 0x00, 0xe0, 0x1f, 0x01, 0xc0, 0x3c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x31, 0x05, 0x41, 0x12, 0x04, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x87, 0x00, 0x01, 0x06, 0x18, 0x60, 0x80, 0xc0, 0x3f, 0x03, 0x80, 0x78, 0x07, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x03, 0x05, 0x00, 0x00, 0xf0, 0xcf, 0x00, 0x01, 0x06, 0x18, 0x60, 0x80, 0x80, 0x79, 0x07, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xfe, 0xff, 0xff, 0xff, 0xfc, 0xf0, 0xc0, 0x00, 0xf9, 0x07, 0x80, 0x78, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x2c, 0x32, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x03, 0x0f, 0x3f, 0xff, 0x03, 0x01, 0x03, 0x07, 0x18, 0xf8, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x60, 0x80, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x0e, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x09, 0x0e, 0x0e, 0x01, 0xf3, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x60, 0x18, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x70, 0x80, 0x00, 0x00, 0xf0, 0x1f, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x02, 0x01},
};
// }}}
// ### logic animation cat {{{
void animate_cat(void) { // logica de la animacion del gato
if (c_wpm < WPM) { // si current_wpm menor a WPM
oled_write_raw_P(idle[0], ANIM_SIZE_CAT); // gato en idle (solo hay un frame en esta accion)
}
if (c_wpm >= WPM) { // si current_wpm mayor o igual a WPM
current_cat_frame = (current_cat_frame + 1) % 2; // para alternar entre los 2 frames de tap
oled_write_raw_P(tap[abs((2 - 1) - current_cat_frame)], ANIM_SIZE_CAT); // gato haciendo tap
}
}
if (timer_elapsed32(anim_cat_timer) > ANIM_FRAME_DURATION) { // timer_elapsed32(anim_ghost_timer) tiempo transcurrido en ms desde la ultima vez que se actualizo anim_ghost_timer
anim_cat_timer = timer_read32(); // se actualiza anim_ghost_timer
animate_cat(); // se ejecuta animate_ghost()
if (c_wpm != 0) {
anim_cat_sleep = timer_read32(); // se actualiza anim_ghost_sleep
}
}
}
// logic animation cat }}}
// OLED_ENABLE }}}
#endif
// vim: set fdm=marker: