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SkeletonKey.mkb
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SkeletonKey.mkb
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# for android, keep including gles1-atitc.dz
# for iphone and bada, comment that line out
files
{
(source)
main.cpp
config.h
scene_menu.h
scene_menu.cpp
scene_map.h
scene_map.cpp
scene_select_level.h
scene_select_level.cpp
scene_game.h
scene_game.cpp
scene_game_menu.h
scene_game_menu.cpp
scene_instructions.h
scene_instructions.cpp
scene_nag.h
scene_nag.cpp
scene_options.h
scene_options.cpp
scene_achievements.h
scene_achievements.cpp
settings.h
settings.cpp
sqlite3_wrapper.h
sqlite3_wrapper.cpp
sounds.h
sounds.cpp
game_data.h
game_data.cpp
achievements.h
achievements.cpp
(source/ig2d)
ig.h
ig_animation.h
ig_animation.cpp
ig_button.h
ig_button.cpp
ig_director.h
ig_director.cpp
ig_distorter.h
ig_distorter.cpp
ig_global.h
ig_global.cpp
ig_label.h
ig_label.cpp
ig_node.h
ig_node.cpp
ig_resource_manager.h
ig_resource_manager.cpp
ig_scene.h
ig_scene.cpp
ig_sprite.h
ig_sprite.cpp
ig_touches.h
ig_touches.cpp
}
assets
{
("data")
# sqlite databases
settings.db
levels.db
saved_game.db
achievements.db
# airplay splash image
splash.jpg
# music
menu.mp3
gameplay1.mp3
gameplay2.mp3
gameplay3.mp3
("archive")
sound.dz
gles1.dz
#gles1-atitc.dz
}
subprojects
{
iw2d
derbh
third_party/sqlite3
}
deployments
{
["iphone"]
iphone-appid='com.insurgentgames.skeletonkey'
iphone-icon=other_files/ios/icon.png
iphone-splash=other_files/ios/Default.png
itunes-artwork=other_files/ios/iTunes_large.png
iphone-sign-for-distribution='1'
version-string='1.7'
iphone-provisioning-profile=other_files/ios/SkeletonKeyAdHoc.mobileprovision
iphone-icon-high-res=other_files/ios/icon_114.png
iphone-icon-ipad=other_files/ios/icon_72.png
iphone-prerendered-icon='1'
["android"]
android-icon=other_files/android/icon.png
android-manifest=other_files/android/AndroidManifest.xml
android-pkgname='com.insurgentgames.skeletonkey'
version-string='1.0'
["bada"]
bada-icon=other_files/bada/Application.png
bada-splash=other_files/bada/Splash.png
version-string='1.0.0'
}