- add hardpoint mount types
- add turret component
- add attack module adds projectile entities to the engine
- add ship components
- add thrust and hull components
- add ship hardpoints for mounting components
- update use hardpoint offsets rather than component offset
- update refactor entities and entity inheritance chain
- add functional compositional to add behaviours to entities
- add thrust and debug rendering behaviour modules to entities
- add interpolation has saved my lag!
- update small perf updates to world tick
- update render loop interpolation to keep logic update rate consistent
- fix 0,0 render twitch when creating new entities
- add rendering is now fairly smooth while fps fluctuates thanks to interpolated values
- add user craft banking maneuver
- add crude bullet entity system
- add entities base class
- add material properties for collisions
- add Debug panel—starting work on panels
- add Main user class—the beginning of entities, interaction and physics
- add Starfield backdrop
- add App Main state
- add App Load state
- add Centralised immutable state
- add Major dependencies and build