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CHANGELOG.md

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  • add hardpoint mount types
  • add turret component

0.0.5

  • add attack module adds projectile entities to the engine
  • add ship components
  • add thrust and hull components
  • add ship hardpoints for mounting components
  • update use hardpoint offsets rather than component offset

0.0.4

  • update refactor entities and entity inheritance chain
  • add functional compositional to add behaviours to entities
  • add thrust and debug rendering behaviour modules to entities
  • add interpolation has saved my lag!
  • update small perf updates to world tick

0.0.3

  • update render loop interpolation to keep logic update rate consistent
  • fix 0,0 render twitch when creating new entities
  • add rendering is now fairly smooth while fps fluctuates thanks to interpolated values

0.0.2

  • add user craft banking maneuver
  • add crude bullet entity system
  • add entities base class
  • add material properties for collisions

0.0.1

  • add Debug panel—starting work on panels
  • add Main user class—the beginning of entities, interaction and physics
  • add Starfield backdrop
  • add App Main state
  • add App Load state
  • add Centralised immutable state
  • add Major dependencies and build