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This repository has been archived by the owner on Apr 2, 2019. It is now read-only.
Version of forge : 1.7.10-10.13.2.1230
Version of TabbyChat : 1.7.10-1.11.2.2 (Latest)
Other mods presents : BiblioCraft (1.8.2), CustomNPCs (1.7.10c), JourneyMap (5.0.1), Pixelmon (3.4.0), PokediaMenus (1.0, homemade mod for replacing main menu and in-game menu).
The problem : When a player sends me a private message longer than 16 characters, the game starts to freeze indefinitely. We just try to 15 characters, the game starts to freeze several seconds before responding. I tested by removing the regex of PMs, PM tabs and filter related to PMs, but same thing. But if the console sends me a PM longer than 16 characters, I keep getting properly without freeze.
The text was updated successfully, but these errors were encountered:
I was under the impression that names over 16 chars weren't detected as
pms. Nothing like the way you're describing it now.
I was also under the impression that this was for TabbyChat 2.
I'll still have to look into this, but I likely won't be doing another
release.
On Sat, Jun 13, 2015 at 4:02 PM Julien [email protected] wrote:
Version of forge : 1.7.10-10.13.2.1230
Version of TabbyChat : 1.7.10-1.11.2.2 (Latest)
Other mods presents : BiblioCraft (1.8.2), CustomNPCs (1.7.10c),
JourneyMap (5.0.1), Pixelmon (3.4.0), PokediaMenus (1.0, homemade mod for
replacing main menu and in-game menu).
The problem : When a player sends me a private message longer than 16
characters, the game starts to freeze indefinitely. We just try to 15
characters, the game starts to freeze several seconds before responding. I
tested by removing the regex of PMs, PM tabs and filter related to PMs, but
same thing. But if the console sends me a PM longer than 16 characters, I
keep getting properly without freeze.
—
Reply to this email directly or view it on GitHub #19.
It's not usernames the problem, for exemple my username is "Arthix" (6 characters only), if I send a message with 17 letters, my game crash. The content of the PM is wrong, I can try to give you some screenshots ?
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Version of forge : 1.7.10-10.13.2.1230
Version of TabbyChat : 1.7.10-1.11.2.2 (Latest)
Other mods presents : BiblioCraft (1.8.2), CustomNPCs (1.7.10c), JourneyMap (5.0.1), Pixelmon (3.4.0), PokediaMenus (1.0, homemade mod for replacing main menu and in-game menu).
The problem : When a player sends me a private message longer than 16 characters, the game starts to freeze indefinitely. We just try to 15 characters, the game starts to freeze several seconds before responding. I tested by removing the regex of PMs, PM tabs and filter related to PMs, but same thing. But if the console sends me a PM longer than 16 characters, I keep getting properly without freeze.
The text was updated successfully, but these errors were encountered: