OneFingerRotation is a lightweight SwiftUI framework that enables you to add a one-finger rotation gesture to any view with a single modifier. This library is perfect for developers who want to quickly and easily implement rotation functionality in their SwiftUI applications without the hassle of dealing with complex gesture recognizers.
Current Version: 1.2.0
The Framework is composed of a series of modifiers that you can apply to any view in your SwiftUI project. It is recommended to use a frame modifier with equal width and height above the frameworks modifiers, this will ensure that the rotation will take place inside of the specific view. Example:
.frame(width: 400, height: 400)
Use only one modifier of the framework at a time.
Here's the list of the modifiers in the framework:
The Simple Rotation allows for a simple rotation using one finger.
Declaration:
.simpleRotation()
Customization:
-
rotationAngle: identifies the original angle of the element
[Type: Angle - Stock value: .degrees(0)] -
angleSnap: allows snapping using an angle factor which identifies the basic multiple of the angle
[Type: Binding<Double> - Stock Value: Non declared]
.simpleRotation(
rotationAngle: .degrees(20)
angleSnap: .constant(60)
)
The Simple Inertia Rotation allows the view for a simple rotation with consequent inertia effect.
Declaration:
Declaration should be like this:
.simpleRotationInertia()
Customization:
These are the customization possibilities:
- friction: the inertia factor of slowdown.
[Type: Binding<Double> - Stock value: 0.005] - velocityMultiplier: the speed multiplier of the inertia function related to the speed of the gesture on screen.
[Type: Binding<Double> - Stock value: 0.1] - decelerationFactor: the deceleration factor multiplier, big value indicates a longer inertia.
[Type: Binding<Double> - Stock value: 0.4] - rotationAngle: identifies the original angle of the element
[Type: Angle - Stock value: .degrees(0)] - angleSnap: allows snapping using an angle factor which identifies the basic multiple of the angle
[Type: Binding<Double> - Stock Value: Non declared] - angleSnapShowFactor: this variable controls the visibility during the inertia of angles not belonging to the angleSnap range.
[Type: Binding<Double> - Stock value: 0.1]
.simpleRotationInertia(
friction: .constant(0.005),
velocityMultiplier: .constant(0.1),
decelerationFactor: .constant(0.4),
rotationAngle: .degrees(0.0),
angleSnap: .constant(20),
angleSnapShowFactor: .constant(0.1)
)
The Value Rotation allows for a simple rotation using one finger with a linked value related to the total angle of rotation.
Setup
To use the modifier it's necessary to create a variable of type double that will indicate the starting point of the element. Example:
@State private var totalAngle: Double = 0.0
Declaration:
To declare the modifier it is mandatory to link the variable and also the onAngleChanged, inside of this there must be the linked variable.
.valueRotation(
totalAngle: $totalAngle2,
onAngleChanged: { newAngle in
totalAngle2 = newAngle
}
)
Customization:
- animation: this parameter controls the animation during a change of totalAngle from outside the modifier.
[Type: Animation - Stock value: Missing value]
.valueRotation(
totalAngle: $totalAngle,
onAngleChanged: { newAngle in
totalAngle = newAngle
},
animation: .spring()
)
The Value Rotation with Inertia allows for a rotation with value linked and inertia effect at the end of the gesture.
Setup
To use the modifier it's necessary to create a variable of type double that will indicate the starting point of the element. Example:
@State private var totalAngle: Double = 0.0
Declaration:
To declare the modifier it is mandatory to link the variable and also the onAngleChanged, inside of this there must be the linked variable.
.valueRotationInertia(
totalAngle: $totalAngle,
onAngleChanged: { newAngle in
totalAngle = newAngle
}
)
Customization:
These are the customization possibilities:
- friction: the inertia factor of slowdown.
[Type: Binding<Double> - Stock value: 0.005] - velocityMultiplier: the speed multiplier of the inertia function related to the speed of the gesture on screen.
[Type: Binding<Double> - Stock value: 0.1] - animation: this parameter controls the animation during a change of totalAngle from outside the modifier.
[Type: Animation - Stock value: Missing] - stoppingAnimation: this variable controls if the rotation stops after the value of knobValue changes outside the modifier. It is suggested to use a variable as it will be needed in case of this application.
[Type: Binding<Bool> - Stock value: false]
.valueRotationInertia(
totalAngle: $totalAngle,
friction: .constant(0.005),
onAngleChanged: { newAngle in
totalAngle3 = newAngle
},
velocityMultiplier: .constant(0.1),
animation: .spring(),
stoppingAnimation: $valueChange
)
The Auto Rotation applies an automatic rotation to a simple rotation.
Declaration:
.autoRotation()
Customization:
-
rotationAngle: Identifies the original angle of the element
[Type: Angle - Stock value: .degrees(0)] -
autoRotationSpeed: Indicates the speed of the rotation of the content during motion.
[Type: Binding<Double> - Stock value: 20] -
autoRotationActive: Indicates if the content has to rotate or not, allowing for pause of the rotation.
[Type: Binding<Bool> - Stock value: true]
.autoRotation(
rotationAngle: .degrees(20)
autoRotationSpeed: .constant(20),
autoRotationActive: .constant(true)
)
In case there have been use of variables for the last two parameters it is possible to modify them using binding variables:
.autoRotation(
rotationAngle: .degrees(20),
autoRotationSpeed: $autoRotationSpeed,
autoRotationActive: $autoRotationActive
)
Using this method will make able to modify the variables during the use of the modifier:
Button(action: {
autoRotationActive.toggle()
}, label: {
Text("Pause the Rotation")
})
Button(action: {
autoRotationSpeed = [Insert double value here]
}, label: {
Text("Modify the speed")
})
The Value Auto Rotation links a value related to the angle of an Auto Rotation
Setup
To use the modifier it's necessary to create a variable of type double that will indicate the starting point of the element. Example:
@State private var totalAngle: Double = 0.0
Declaration:
To declare the modifier it is mandatory to link the variable and also the onAngleChanged, inside of this there must be the linked variable.
.valueAutoRotation(
totalAngle: $totalAngle,
onAngleChanged: { newAngle in
totalAngle = newAngle
}
)
Customization:
-
animation: this parameter controls the animation during a change of totalAngle from outside the modifier.
[Type: Animation - Stock value: Missing value] -
autoRotationSpeed: Indicates the speed of the rotation of the content during motion.
[Type: Binding<Double> - Stock value: 20] -
autoRotationActive: Indicates if the content has to rotate or not, allowing for pause of the rotation.
[Type: Binding<Bool> - Stock value: true]
.valueAutoRotation(
totalAngle: $totalAngle,
onAngleChanged: { newAngle in
totalAngle = newAngle
},
animation: .spring(),
autoRotationSpeed: .constant(20),
autoRotationEnabled: .constant(true)
)
At this point is also possible to add the reading of the totalAngle:
Text("The value is: \(totalAngle)")
In case there have been use of variables for the last two parameters it is possible to modify them using binding variables:
.valueAutoRotation(
totalAngle: $totalAngle,
onAngleChanged: { newAngle in
totalAngle = newAngle
},
animation: .spring(),
autoRotationSpeed: $autoRotationSpeed,
autoRotationActive: $autoRotationActive
)
Using this method will make able to modify the variables during the use of the modifier:
Button(action: {
autoRotationActive.toggle()
}, label: {
Text("Pause the Rotation")
})
Button(action: {
autoRotationSpeed = [Insert double value here]
}, label: {
Text("Modify the speed")
})
content
An Automatic rotation with finger rotation gesture and inertia effect. All in one.
Setup
To use the modifier it's necessary to create a variable of type double that will indicate the starting point of the element. Example:
@State private var totalAngle: Double = 0.0
Declaration:
To declare the modifier it is mandatory to link the variable and also the onAngleChanged, inside of this there must be the linked variable.
.valueAutoRotationInertia(
totalAngle: $totalAngle,
onAngleChanged: { newAngle in
totalAngle = newAngle
}
)
Customization
These are the customization possibilities:
- friction: the inertia factor of slowdown.
[Type: Binding<Double> - Stock value: 0.005] - velocityMultiplier: the speed multiplier of the inertia function related to the speed of the gesture on screen.
[Type: Binding<Double> - Stock value: 0.1] - animation: this parameter controls the animation during a change of totalAngle from outside the modifier.
[Type: Animation - Stock value: Missing value] - stoppingAnimation: this variable controls if the rotation stops after the value of knobValue changes outside the modifier. It is suggested to use a variable as it will be needed in case of this application.
[Type: Binding<Bool> - Stock value: false] - autoRotationSpeed: Indicates the speed of the rotation of the content during motion.
[Type: Binding<Double> - Stock value: 20] - autoRotationActive: Indicates if the content has to rotate or not, allowing for pause of the rotation.
[Type: Binding<Bool> - Stock value: true]
.valueAutoRotationInertia(
totalAngle: $totalAngle,
friction: .constant(0.1)
onAngleChanged: { newAngle in
totalAngle = newAngle
},
velocityMultiplier: .constant(0.1),
animation: .spring(),
stoppingAnimation: $valueChange,
autoRotationSpeed: .constant(90),
autoRotationEnabled: .constant(true)
)
The Knob applies a range value from 0 to 1 to a certain angle interval.
Setup:
To use the modifier it's necessary to create a variable of type double between the range 0.0-1.0, this variable will indicate the starting point of the knob. For example in this next implementation, the knob will start from the middle point:
@State private var knobValue: Double = 0.5
Declaration:
To declare the modifier it is mandatory to link the variable and also the onKnobValueChanged, inside of this there must be the linked variable.
.knobRotation(
knobValue: $knobValue,
onKnobValueChanged: { newValue in
knobValue = newValue
}
)
Customization:
- minAngle: the minimum angle of the knob.
[Type: Double - Stock value: -90] - maxAngle: the maximum angle of the knob.
[Type: Double - Stock value: +90] - animation: this parameter controls the animation during a change of knobValue from outside the modifier.
[Type: Animation - Stock value: Missing value]
.knobRotation(
knobValue: $knobValue,
minAngle: -180,
maxAngle: +180,
onKnobValueChanged: { newValue in
knobValue = newValue
},
animation: .spring()
)
At this point is also possible to add the reading of the knobValue:
Text("The value is: \(knobValue)")
In case there is need to change the value from outside this is the procedure ot call it:
Button(action: {
knobValue = 0.6
}, label: {
Text("Button")
})
The Knob Inertia applies inertia effect to a simple knob.
Setup:
To use the modifier it's necessary to create a variable of type double between the range 0.0-1.0, this variable will indicate the starting point of the knob. For example in this next implementation, the knob will start from the middle point:
@State private var knobValue: Double = 0.5
Declaration:
To declare the modifier it is mandatory to link the variable and also the onKnobValueChanged, inside of this there must be the linked variable.
.knobInertia(
knobValue: $knobValue,
onKnobValueChanged: { newValue in
knobValue = newValue
}
)
Customization:
You can customize these parameters:
- minAngle: the minimum angle of the knob.
[Type: Double - Stock value: -90] - maxAngle: the maximum angle of the knob.
[Type: Double - Stock value: +90] - friction: the inertia factor of slowdown.
[Type: Binding<Double> - Stock value: 0.2] - velocityMultiplier: the speed multiplier of the inertia function related to the speed of the gesture on screen.
[Type: Binding<Double> - Stock value: 0.1] - animation: this parameter controls the animation during a change of knobValue from outside the modifier.
[Type: Animation - Stock value: Missing value] - stoppingAnimation: this variable controls if the rotation stops after the value of knobValue changes outside the modifier. It is suggested to use a variable as it will be needed in case of this application.
[Type: Binding<Bool> - Stock value: false]
@State var valueChange: Bool = false
///Other code sections
.knobInertia(
knobValue: $knobValue,
minangle: -180,
maxAngle: +180,
friction: .constant(0.1),
onKnobValueChanged: { newValue in
knobValue = newValue
},
velocityMultiplier: .constant(0.1),
animation: .spring(),
stoppingAnimation: $valueChange
)
At this point is also possible to add the reading of the knobValue:
Text("The value is: \(knobValue)")
In case there is need to change the value from outside this is the procedure ot call it:
Other than sending the new value it is necessary to switch the value of valueChange like this:
Button(action: {
knobValue = 0.6
valueChange = true
}, label: {
Text("Button")
})
- 1.2.1: Refinements to the content of the README file, adjustments to the Simple Rotation function, video examples in the README file.
- 1.2.0: Implementation of functions of snapping for Simple Rotation, Simple Rotation with Inertia
- 1.0.0: Implementation of the modifiers: Simple Rotation, Simple Rotation with Inertia, Value Rotation, Value Rotation with Inertia, Auto Rotation, Value Auto Rotation, Value Auto Rotation with Inertia, Knob, Knob with Inertia.
Feel free to file a new issue with a respective title and description in the specific issue form. If you want you can also fill a pull request to speed up on the improvement of the framework. As the code is open source, feel free to work on the code as you like. Remember that a citation to this page and to the profile will be appreciated. Thank you!
The angleSnap functions can be added to all the modifiers. So this will be the purpose of future updates.
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Copyright © 2023 Matteo Fontana
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Copyright © 2023 Matteo Fontana