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I'm planning to add an example with UnityWebRequest that should cover basics of how to use Unidux in REST style network scenario.
I'm not familiar with data transaction required for multi-player apps.
If you can give me a detailed explanation of what you're trying to achieve, maybe I could help you.
Hi!
Awesome Project.
I am still transitioning to c#, do you have any pointers on how to use Unidux in a network scenario?
My Initial thought was serializing the state every frame and send the deltas.
It would also make a nice addition to the examples :)
Thanks!
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