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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node",
"class": &"BiliveAPI",
"language": &"GDScript",
"path": "res://addons/bilive_observer/bilive_api.gd"
}, {
"base": "Node",
"class": &"BiliveClient",
"language": &"GDScript",
"path": "res://addons/bilive_observer/bilive_client.gd"
}, {
"base": "RefCounted",
"class": &"BiliveInfo",
"language": &"GDScript",
"path": "res://addons/bilive_observer/bilive_info.gd"
}, {
"base": "Node",
"class": &"BiliveObserver",
"language": &"GDScript",
"path": "res://addons/bilive_observer/bilive_observer.gd"
}]
_global_script_class_icons={
"BiliveAPI": "res://addons/bilive_observer/icon/scroll.svg",
"BiliveClient": "res://addons/bilive_observer/icon/sitemap.svg",
"BiliveInfo": "",
"BiliveObserver": "res://addons/bilive_observer/icon/bilibili.svg"
}
[application]
config/name="BiliveObserver"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/bilive_observer/plugin.cfg")
[gui]
theme/custom_font="res://SourceHanSansCN-Regular.otf"