-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathtextureclass.h
62 lines (52 loc) · 1.46 KB
/
textureclass.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
////////////////////////////////////////////////////////////////////////////////
// Filename: textureclass.h
////////////////////////////////////////////////////////////////////////////////
#ifndef _TEXTURECLASS_H_
#define _TEXTURECLASS_H_
//////////////
// INCLUDES //
//////////////
#include <d3d11.h>
#include <stdio.h>
#include <stdint.h>
////////////////////////////////////////////////////////////////////////////////
// Class name: TextureClass
////////////////////////////////////////////////////////////////////////////////
class TextureClass
{
private:
struct TargaHeader
{
unsigned char data1[12];
unsigned short width;
unsigned short height;
unsigned char bpp;
unsigned char data2;
};
public:
TextureClass();
TextureClass(const TextureClass&);
~TextureClass();
bool Initialize(
ID3D11Device*, // D3D11 device
ID3D11DeviceContext*, // D3D11 device context
HWND&, // game HWND
HANDLE&, // Shared surface handle
int*, // mouse cursor bitmap data
float, // mouse position remap scale X
float, // mouse position remap scale Y
int // mouse pointer size
);
void Shutdown();
ID3D11ShaderResourceView* GetTexture();
ID3D11ShaderResourceView** GetTextureArray();
private:
bool LoadTarga(char*, int&, int&);
private:
unsigned char* m_targaData;
ID3D11Texture2D* m_textures[2];
ID3D11ShaderResourceView* m_textureView;
ID3D11ShaderResourceView* m_texture1View;
ID3D11ShaderResourceView* m_textureViews[2];
};
#endif