forked from fbsamples/oculus-networked-physics-sample
-
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathTouching.cs
47 lines (36 loc) · 1.13 KB
/
Touching.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the Scripts directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
using UnityEngine;
using UnityEngine.Assertions;
public class Touching : MonoBehaviour
{
public Context context;
public int cubeId;
public void Initialize( Context context, int cubeId )
{
this.context = context;
this.cubeId = cubeId;
}
void OnTriggerEnter( Collider other )
{
Touching otherTouching = other.gameObject.GetComponent<Touching>();
if ( !otherTouching )
return;
int otherCubeId = otherTouching.cubeId;
context.OnTouchStart( cubeId, otherCubeId );
}
void OnTriggerExit( Collider other )
{
Touching otherTouching = other.gameObject.GetComponent<Touching>();
if ( !otherTouching )
return;
int otherCubeId = otherTouching.cubeId;
context.OnTouchFinish( cubeId, otherCubeId );
}
}