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Plugin for connecting MetaEditor with Pixel Streaming (Unreal Engine)

If you're a developer working with Unreal Engine, you may be interested in using a plugin that helps your web client interact with your Unreal Engine project. This plugin enables seamless communication between the web client and your project.

To use the plugin, you will first need to download and install it onto your Unreal Engine project. Once installed, you can launch the web client and establish a connection with your project using the plugin. This connection enables you to access and modify your project's assets and code directly from within the web client.

Some potential use cases for this plugin include:

  • A set of ready-made methods
  • Save Time on Pixel Streaming Integration
  • Debugging and testing your project remotely
  • Easy and fast setup

Plugin:

Links:


Made by Unrealos