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particlemanager.h
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particlemanager.h
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/*
Copyright 2008 Utah State University
This file is part of OIP.
OIP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OIP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OIP. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This file handles particles and entities, and the interactions between them.
*/
#ifndef PARTICLEMANAGER_H
#define PARTICLEMANAGER_H
#include "particle.h"
#include "entityset.h"
#include "packetsink.h"
#include "namecache.h"
class particlemanager: public packetsink
{
private:
entityset entities;
vector<particle*> particles;
float xscale, yscale;
int mx, my;
entity* mouseisdown;
bool oldmoving;
public:
particlemanager():mouseisdown(NULL) { }
bool addpacket(unsigned int src, unsigned int dst, unsigned int size, unsigned int color);
~particlemanager();
void process(double dt);
void draw(SDL_Surface * s);
void mousedown(int x, int y);
void mousemove(int x, int y);
entity* bycoords(int x, int y) { return entities.find(x, y);}
void mouseup();
};
#endif //PARTICLEMANAGER_H