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namecache.h
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namecache.h
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/*
Copyright 2008 Utah State University
This file is part of OIP.
OIP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OIP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OIP. If not, see <http://www.gnu.org/licenses/>.
*/
//this class will do reverse name lookups on ip addresses.
//because these name lookups can be slow, and may even time out,
//maybe we should do these asynchronously
#ifndef NAMECACHE_H
#define NAMECACHE_H
#include <string>
using std::string;
#ifndef WIN32
#include <ext/hash_map>
typedef __gnu_cxx::hash_map<unsigned int, string> namehash;
#else
#include <map> //vc++ 6 doesnt have hash_map
typedef std::map<unsigned int, string> namehash;
#endif
#include <string>
#include <deque>
using std::string;
using std::deque;
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
class namecache
{
private:
namehash names;
static int cthread(void*);
void dolookup(unsigned int a);
bool lookupwait;
SDL_mutex* queuemutex;
SDL_cond* queuedata;
deque<unsigned int > queue;
SDL_Thread* tid;
bool running;
bool dead;
public:
namecache();
~namecache();
const string & operator[](unsigned int a);
void remove(unsigned int a) {names.erase(a);}
};
extern namecache names;
#endif //NAMECACHE_H