You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, this is another question: I have been experimenting with the raw shader example and The Book Of Shaders to try to learn how to use shaders as materials and it's working, but the shaders don't follow the rotation of the meshes. There's no perspective to them, like they are always drawn normal to the screen rather than "sticking" on the surface of the triangle mesh as it moves or rotates. Can anyone tell me how to make shader materials move with the mesh the way textures do?
The text was updated successfully, but these errors were encountered:
Hi, this is another question: I have been experimenting with the raw shader example and The Book Of Shaders to try to learn how to use shaders as materials and it's working, but the shaders don't follow the rotation of the meshes. There's no perspective to them, like they are always drawn normal to the screen rather than "sticking" on the surface of the triangle mesh as it moves or rotates. Can anyone tell me how to make shader materials move with the mesh the way textures do?
The text was updated successfully, but these errors were encountered: