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Hi, I've been using threepp several days now and it's great! This is a question rather than an issue: does threepp have a way to render to video? If not, has anyone done this, or could give a suggestion how I could implement it? Something with GLFW + FFMPEG capturing frames, perhaps?
The text was updated successfully, but these errors were encountered:
I'm not sure what would be the more effective procedure here, but you do have the possibility to read the underlying pixel data from the GPU from the GLRenderer.
void readPixels(const Vector2& position, const WindowSize& size, Format format, unsigned char* data)
You may also copy the framebuffer into a texture. Demo
Hi, I've been using threepp several days now and it's great! This is a question rather than an issue: does threepp have a way to render to video? If not, has anyone done this, or could give a suggestion how I could implement it? Something with GLFW + FFMPEG capturing frames, perhaps?
The text was updated successfully, but these errors were encountered: