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Crashes when running basic iosapp from Xcode #522
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Another error that may shed some light:
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I also checked out |
@hallahan — Thank you for testing & submitting this issue. This is a duplicate of #268 (comment), and my suggested workaround is posted there (and here for clarity):
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Interesting. Has anyone determined the actual root cause? Upgrading my OS and installing Xcode 24. 🤞 |
The upgrade resolved the crashing. I am still seeing weird rendering artifacts, though they are less extreme. I attached a video showing the flashes and the odd fragrments. Is there a different issue relating to this? I will close this issue and open or add to another regarding the rendering artifact below. Simulator.Screen.Recording.-.iPad.9th.generation.-.2022-10-03.at.16.09.24.mp4 |
Yes, the weird polygons you are reporting are similar to #268 (comment). I recommend closing this and tracking progress on the other issues. |
I cloned the repo and built the basic
iosapp
in Xcode. The simulator launches, but the standard Maplibre tiles do not render properly. Then, the app crashes due to a segfault.To Reproduce
Clone repo. Initialize submodules
Xcode opens, and then we build the project.
The simulator opens. After a while, I see rendered content, but it is a garbled result.
After another 30 or so seconds, I get the following error:
This is in the draw function within
render_line_layer.cpp
.This is my stack:
I am also seeing other errors such as:
Platform information (please complete the following information):
Additional context
I just want to build the project in xcode, have a simulator or Cocoa app, and be able to set breakpoints and debug core code. Is this the best way to do this? What is a better approach?
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