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Launch Issue with macOS Ventura + Xcode 14 + iOS 16 Simulator #337
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An update on testing MapLibre for iOS with latest macOS Ventura (13.0 Beta (22A5295i)) on Apple Silicon (M1 Mac).
This screenshot shows the test app running in the You can determine which architecture (Intel or Apple) a process is being run by checking whether a process is run with Rosetta. I do not recommend using Rosetta to run Xcode. ps -p `fuser /usr/libexec/rosetta/runtime 2> /dev/null` Build version info: sw_vers
# ProductName: macOS
# ProductVersion: 13.0
# BuildVersion: 22A5295i
uname -a
# Darwin m1.local 22.0.0 Darwin Kernel Version 22.0.0: Tue Jun 28 20:48:02 PDT 2022;
# root:xnu-8792.0.134.131.2~1/RELEASE_ARM64_T8103 arm64
xcodebuild -version
# Xcode 14.0
# Build version 14A5270f |
Thanks for offering help with testing of simulator crashes on M1 in the Slack channel, @Svantulden. Will ping you when possible... |
Closing out this research into Ventura Beta + Xcode 14 Beta, as Xcode Version 14.0 RC (14A309) was released on Sep 7, 2022. Tracking any GL drawing issues at #268 |
Results from building MapLibre for iOS on macOS Ventura/Xcode 14 & inspired by a comment from @username0x0a, (🎩tip).
As of now, I only have macOS Ventura running on a M1. This issue would need to be verified on
x86_64
.Xcode 14 + iOS 16 Simulator
Xcode 14 + iOS 16 Simulator has several deprecations
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