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Compatibility with Wall Height and Levels #18

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Ikabodo opened this issue Nov 1, 2023 · 2 comments
Open

Compatibility with Wall Height and Levels #18

Ikabodo opened this issue Nov 1, 2023 · 2 comments

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@Ikabodo
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Ikabodo commented Nov 1, 2023

Would it be possible to add support for wall height / levels?

So that when a token is at a current height, it routs to all the walls on that level only.

I might be dreaming, but I think this worked before? But I might be imagining that.

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@UniqueUser97
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UniqueUser97 commented Jan 7, 2024

Just dropped in to add another vote for this feature support.

Setup:
FoundryVTT v11.315 [OpenD6 Space] using modules:
-Levels
-Wall Height (Levels requires)
-Drag Ruler
-RoutingLib

Issue:
Drag Ruler token pathfinding only "sees"/supports walls drawn to "all" layers (i.e. Wall Height's added Wall Height variable fields must be left blank). Walls created with any value in the "Wall Height (Top)" or "Wall Height (Bottom)" fields are ignored in regards to pathfinding. Foundry still restricts tokens as expected and cancels the Player's token movement attempts through walls however.

Additional Info:
The Levels module developer suggested that the issue is that the Wall Height module's functions are not supported by RoutingLib at the present time.

Thank you for your time and your expertise!

@ChobitsCrazy
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Another soul to pop in and request this integration. Thank you for the great module!

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3 participants